Inspiration

Real life scenarios.

What it does

Thriller game. Has element of surprise.

How we built it

Challenges we ran into

Balanced Game Mechanics and building meta on top of those mechanics (Work in Progress)

Accomplishments that we're proud of

What we learned

MR capabilties of Quest 3.

What's next for Bee Busters

Turning into full fledge game with better mechanics, Level System and more engaging with other elements.

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