Inspiration
Real life scenarios.
What it does
Thriller game. Has element of surprise.
How we built it
Challenges we ran into
Balanced Game Mechanics and building meta on top of those mechanics (Work in Progress)
Accomplishments that we're proud of
What we learned
MR capabilties of Quest 3.
What's next for Bee Busters
Turning into full fledge game with better mechanics, Level System and more engaging with other elements.



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