Inspiration: WII sports was our inspiration. We wanted to create a new game age version of the bowling game we grew up playing.

What it does: It in theory puts you into a virtual bowling alley and lets you bowl.

How we built it: We used Unity as our developing program and found tutorials on how to use the software to develop our project.

Challenges we ran into: We had a lot of problem getting our VR headset to get into developer mode so that was certainly a challenge.

Accomplishments that we're proud of: We managed to get an asset uploaded into Unity and everything is scaled correctly.

What we learned: We learned that games like this take a lot of time. We all understand now why big game companies take so long to release their games.

What's next for Bowling Experience: We will participate in more hackathons and engage in our own unique projects to learn more.

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