Inspiration
Opportunity to share art and culture in an immersive environment. Interacting with objects that museum visitors are typically not allowed to touch
What it does
Engage with art and artifacts Examine fine details, materials (granite, oil on canvas, etc.) by zooming in and picking up objects
How we built it
Built using Unity and HoloLens Implemented custom gestures and voice commands
Challenges we ran into
memory issues prompted by high fidelity assets
Accomplishments that we're proud of
Custom gestures, implementing controls in an intuitive way, multiplanar space
What we learned
How to work with high fidelity assets
What's next
Smithsonian project, more implementing of intuitive interfaces and storytelling
Built With
- holotoolkit
- unity
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