Inspiration

Old fashion arcade games.

What it does

One dodges blocks falling from the skies. You get one point for every block you dodge, and high scores are scored until reset.

How we built it

Assisted by a grove to simplify the wiring, the Block Dodger 9000 is mainly code-based. Hardware wise it consists of an RBG LCD screen, a 1x4 matrix keypad, and a buzzer.

Challenges we ran into

We wanted to use the Internet of things to create a data base for the top scores, but the ITA's were not helpful in helping us set up the wifi on AirPennNet. Because of that we decided to keep it local and only use a temporary high-score. It was also hard to have the player block update on demand while the blocks update on tickets, so we had to time metrics in the code: a count and a variable delay.

Accomplishments that we're proud of

The game turned out to be very addictive. We showed this game to a variety of our friends and relatives, and they ended up playing it over and over trying to beat each others' high scores. Seeing their enjoyment and knowing we created that really made us feel accomplished.

What we learned

The lab has an internet of things set up available for us. We will be able to use this for future projects and for expanding and improving our projects.

What's next for Block Dodger 9000

A world tour, starting in Japan.

Built With

Share this project:

Updates