Inspiration
Shopping takes a lot of time n requires effort.
We adjust our busy schedule for a "shopping day" and end up wasting the whole day taking home a few handfuls of products at last. But is "shopping" really time-consuming or is it the "trying" of clothes and accessories that take time? “Trial Rooms” are really time-consuming, you would never enjoy standing on a “billing counter” for hours right? Neither would you like hopping from shop to shop in search of that “perfect” product.
How many times have you returned a product because it was not a fit or you expected better? You can wear all different sizes of a product in the comfort of your home, so you get your perfect fit. This drew our attention and made us build blend'.
Since the local markets remained the same for years, we are making them our partners in this new era of shopping and thus having a measurable impact on the social economy.
What it does
But it’s 2023! You don’t really go shopping in the markets that often, right? Instead, you use Flipkart, Amazon, Myntra, and whatnot. Online shopping is comfortable, and we all agree to it but you never know how the product will look and fit you without trying. So guess what? We have a solution for you that gives you the best of both worlds. We made blend', a virtual trial room for you. blend' is a mobile application platform that gives a near-to-real experience of clothes and accessories.
How we built it
We decided to build our AR shopping app using the ZapWork framework, which is developed by ZappAR and is designed specifically for Android devices and web services.
We have used ZapWork's SDK for creating web links for all the products respectively and integrated those links in the Unity software hence building the entire app.
One of the challenges we faced was getting the AR objects to accurately appear in the real world. We spent a lot of time fine-tuning the placement and positioning of the AR objects to ensure that they looked natural and realistic.
Challenges we ran into
One of the biggest challenges we faced was getting the AR objects to accurately appear in the real world. This required a lot of trial and error, as we had to find the right balance between the virtual and real worlds.
Another challenge was designing an intuitive user interface that was easy to use. We wanted the app to be as user-friendly as possible, so we spent a lot of time testing and refining the design to make sure it was as seamless as possible.
Overall, building an AR app was a rewarding and educational experience, and we are proud of the result.
Accomplishments that we're proud of
We are proud of successfully augmenting all the models in a less span because creating them according to our requirements was tricky.
We are proud of successfully creating the backend of blend' for keeping the database which is an absolute need for the one-stop shopping solution.
What we learned
Building an AR app was a new experience for us, and we learned a lot along the way. We started by researching AR technology and how it works, and we learned about the different tools and frameworks that are available for building AR apps.
We also learned about the various challenges that come with building an AR app, such as ensuring that the AR objects are accurately placed in the real world and designing a user interface that is intuitive and easy to use.
We also learned about various sdks, canvas, UI, Figma, and integration of web gl and unity
What's next for blend'
We plan to expand blend' by introducing models on large-scale for different purposes in the upcoming months.
We have also planned promotional strategies for blend'.
Log in or sign up for Devpost to join the conversation.