Inspiration:- we all grow up playing this game in papers using pen/pencil and now it's time to digitise the idea.

What it does:- players will try to match the dots that are printed on the screen and try to make as many boxes as possible and the one who made many boxes in number will be the winner.

How we built it:- using the popular game engine "Unity", "Adobe After Effects", "Adobe XD".

Challenges:- designing levels on the prototype of the game.

Accomplishments:- clickable prototype of the game, some functionalities of the game.

What we learned:- how to work with the game engine "Unity", and how to make a prototype with "Adobe XD".

What's next for Bingo:- to come up with new level designs and make the game "More User Friendly" as much as possible.

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