Inspiration
Some bloke called Andy and laziness.
What it does
Creates random procedurally generated music for game soundtracks.
How we built it
Each member created a different instrument/effect with pd which was then implemented in a final patch.
Challenges we ran into
Consistently blasted with white noise when it breaks. New to the language. "Almost randomizers" are hard!
Accomplishments that we're proud of
There is now a thing where there wasn't before! The randomizer almost works!
What we learned
pd. Teamwork. Humility.
What's next for Beeps and Boops
Adding more instruments and effects, creating a nicer GUI with C and implementation into a game engine like UE4.
Built With
- puredata

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