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Inspiration

backroom。 Some competitions involve writing agent behavior rules to enable them to survive and compete for points。

What it does

Create a small environment for AI or reinforcement learning to survive, collaborate, and tackle challenges. Characters who die of hunger will turn into monsters. The agent needs to search for food and use the environment to avoid monster pursuit and eliminate monsters (whether it is physical elimination or hunger elimination through collaboration and food sharing) (!!There are still some bugs and we are fixing!!The ai has not been connected the game right now even the logic exists!! Some UI components is also missing!!)

How we built it

vibe coding using Lingma

Challenges we ran into

Resolve the errors and troubles brought by AI, especially performance issues and endless logical errors.

Accomplishments that we're proud of

Relying on experience ensured the efficient output of AI, while the overall project did not deviate.

What we learned

AI is the future

What's next for backroom surviving

There are still many rules to be added to this simple little world, and more things that characters can do need to be added. We have also introduced more farming gameplay related to farming, construction, manufacturing, scientific research, survival and development. At the same time, complicating the behavior of characters gives rise to complex psychology, motivation, behavior, character organization, struggles, and alliances. Place a miniature social testing ground in a small grid.

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