✨ Inspiration
We wanted the raw, instant energy of pick-up brawlers and local party tournaments — games you jump into between sessions, swap clips of, and join friends into rematches. SUMO FIGHT is inspired by viral highlight moments, couch-fight chaos, and the way social spaces (like Smash communities) turn short matches into friendships and rivalries.
🎯 What it does
SUMO FIGHT is a cross-platform, drop-in arena brawler with 1–2 minute rounds where players shove opponents off the map. Core traits:
Simplistic input includes one stick and one button for movement and dashing.
Short, repeatable matches that scale into chaotic spectacle as lobbies fill.
Mobile and PC friendly UI and controls with immediate entry and spectating.
🛠️ How we built it
Built in Horizon Worlds using in-world scripting and models imported from Blender.
Team of 3. Programmers Lewis McIntyre & Ektor Zoidis, and Artist Lewis Banks
Focused on mobile-first HUD with additional support for PC.
🚧 Challenges we ran into
Creating instant feedback on velocity calculations not yet handled.
Achieving consistent feel across mobile touch and PC inputs.
Building smooth spectator flow and cinematic camera movement without interrupting matches.
👏 Accomplishments that we're proud of
Built an enjoyable game in a few days that keeps players joining.
Working with the Camera API and implementing custom camera movements.
Created a fun Sci-Fi environment whilst optimizing for fast mobile gameplay.
📚 What we learned
How to use AI for rapid prototyping to quickly test ideas before polishing.
Simple inputs from the player make for easier user onboarding.
How to navigate and use the Camera API.
🚀 What's next for [B24] BearHammer Games
Events to encourage community play and the competitive fighting feeling.
Seasonal and Themed events to encourage replay.
Cosmetic rewards for players who spend the most time in the world.
Built With
- blender
- horizonworlds
- visualstudiocode



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