The project aims to create audio-based simulations of historical spaces through building 3D models and simulating their audio response. This would allow us to better connect to our cultural heritage by having accurate representations of the spaces our ancestors lived in. We seek to make the intangible cultural heritage - the experiences faced by past generations and the sounds and music they created - tangible through hearing for historians, museums, and scholars of the past. We use Blender to model our chosen spaces and Microsoft’s Project Acoustics to simulate the audio response, pairing this technology with extensive research on period-accurate songs, chants, and prayers that would have been said in our chosen spaces. We strongly believe in the ability of this project to connect us to our past and believe it will be a strong tool for cultural historians.
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