Inspiration

We were inspired to create Asymmetric Attack by the potential of mixed reality to create new and innovative gaming experiences. We also wanted to create a game that was accessible to players on a variety of platforms, including VR, AR, computer, and mobile.

What it does

Asymmetric Attack is a mixed reality board game in which one player takes on the role of a giant and the other players must survive for as long as possible. The giant player uses a VR headset to view the game board and control their character, while the other players can play on a computer, mobile device, or another HMD.

How we built it

We primarily built this in Unity although we used tools and software from different programs. The networking was done in Node.js and the models were developed in CAD software. We used sdks provided by different companies to incorporated features which accelerated the development of this game.

Challenges we ran into

We ran into a lot of issues with the hardware we selected. Originally, we had selected a Pico 4 due to the color passthrough but the experience using it was not ideal due to the single-color camera and the sdk we intended on using did not support the Pico headset. This meant we had to pivot to a different device halfway through which setback our development.

Accomplishments that we're proud of

I think we're proudest of being able to execute our idea while having so many different challenges that tested our ability to make this work. I don't think there's a single one of us that didn't have to go above and beyond just to make this project work.

What we learned

I feel like every one of us took away something different from this hackathon due to differences in our strengths and familiarity in the areas we decided to focus on. As for the software folks (Bola and Bryce), they learned more about the tracking and shared networking on objects which sit in completely different environments while the hardware people {Chris and Kole) got to see more about how we could better design hardware to play well with the rules that define software.

What's next for Asymmetric Attack

We'll definitely be getting a lot of rest but I'm sure we'll pick this back up because it was very fun to develop and even to play. It was designed in a way to allow for the game to be expanded with new maps as well as a physical board integration.

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