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This is our base storyline for the project.
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We have 4 clues in similar formats where we give a clue and 12 options that the player has to choose from.
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If you choose the wrong answer, you will have unintentionally released the virus.
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If you succeed in solving all the puzzles, you win the game, but get a message from the antagonist.
Inspiration
We were inspired by the book Inferno by Dan Brown, in which the main character searched for a virus created by a group of revolutionists who want to stop overpopulation. We adapted the story of the virus and the characters as well as added a puzzle element to it where the player leads an investigation to find the virus.
What it does
It is a webpage game where the player roleplays as a certain character in a futuristic scenario. The player is given a series of connected clues to find the place where the virus will first be released.
How we built it
We used HTML and CSS to build webpages that link to each other.
Challenges we ran into
We had cooperation issues where we spent a lot of time arguing about the nitty gritty details when we could have used our time more wisely. We were able to solve this around half way through when we created a plan for everything that we needed to do and delegated tasks.
Accomplishments that we're proud of
We're proud of the storyline that we worked out. It took a lot of time to work out the logistics and how everything would work but now we have a solid and interesting storyline for the player to enjoy.
What we learned
We learned a lot about cooperation and time management as well as our story in general. We had to do a lot of research into the places and the clues, and we learned a lot about history along the way.
What's next for Anti-evolution Investigation
We hope to continue the story which we foreshadowed in the final letter where the revolutionists were working on an bigger threat to humanity. The player would have to face a series of new and more complex problems to try and defeat the revolutionists.



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