Inspiration

The fragility of nature and of our constructed environment. Specifically on how we need to work collaboratively to face the challenges we are facing.

What it does

In this game, two players take on the roles of Abandoned Complex Temple * (ACT), and *A baby (ABB), to move through an abandoned computer system overrun by the natural elements.

How we built it

We created this project using the Godot game engine, used procreate to create the art and Fruity Loops Studio for the OST.

Challenges we ran into

Art direction and narrowing down a theme that we wanted to explore. Our music producer also never fully completed a project, but despite that, made all the sounds for every element of the game. Additionally, Git was unfamiliar as none of us use it very often and had to learn to use it during our time. Lasty, our two programmers found that using a newer beta version of the game engine we used was both a blessing, and curse in disguise, as it altered nodes that we once were confident in.

Accomplishments that we're proud of

The physics for the tail was very frustrating but fulfilling once competed. It was also our artist, Nina's first time animating, which was a big accomplishment. We managed to implement everything we wanted, except for more levels. Most of the unique mechanics required techniques we hadn't used before so it was a slow process and we weren't sure we were gonna make it. However, what was most important to us was creating a shared vision including what we all wanted to see in this project.

What we learned

The importance of teamwork and collaboration. Our artist learned how to properly format artwork for games after a few time consuming mistakes. Music guy learnt how to use a diminished seventh. And all of us increased our understanding of Godot systems, nodes, and scripts.

What's next for ACT&ABB

We are going to add a few more levels and publish it on itch.io. Also, use it as an example for the Game Design and Development club because one of our members are apart of as marketing to reach out to more potential game devs, and invite more people to join next year.

Built With

  • fruityloopsstudio
  • godot
  • procreate
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