Inspiration
Accessibility is a big consideration in gaming that is often overlooked. We decided to have a go at changing that.
What it does
Its a game package designed to work perfectly with eye tracking software
How we built it
We used some java code to get the eye tracking working. VoiceMacros to get voice input working. Godot to create all of our games.
Challenges we ran into
Voice input is haaaaard.
Accomplishments that we're proud of
We got 4 games working with eye tracking and voice control
What we learned
We learned a lot about the considerations that need to be made when developing games for use with eye tracking
What's next for Accessibility Bois
More games!
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