Inspiration

We were inspired by the modern marketing place that seeks to expand brands to a younger consumer base

What it does

It allows users to face off between some of the top airlines and see which comes out on top in a fight to the death

How we built it

This was built in C++ using the SDL2 and SDL2 image libraries

Challenges we ran into

Implementation and image rendering displayed issues at first, but after becoming more familiar with the libraries we saw great improvement.

Accomplishments that we're proud of

We were able to go from an empty terminal to a fully functional fighting game in under 24 hours

What we learned

We learned more about C++ memory management skills and how to cleanly and efficiently build classes for implementation in an SDL project.

What's next for AAerial Domination

Features to come may include more characters, more levels, and a cleaner and more robust interface and set of moves

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