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GlobalTransform

Struct GlobalTransform 

pub struct GlobalTransform(Affine3A);
Expand description

GlobalTransform is an affine transformation from entity-local coordinates to worldspace coordinates.

You cannot directly mutate GlobalTransform; instead, you change an entity’s transform by manipulating its Transform, which indirectly causes Bevy to update its GlobalTransform.

§Transform and GlobalTransform

Transform transforms an entity relative to its parent’s reference frame, or relative to world space coordinates, if it doesn’t have a ChildOf component.

GlobalTransform is managed by Bevy; it is computed by successively applying the Transform of each ancestor entity which has a Transform. This is done automatically by Bevy-internal systems in the TransformSystems::Propagate system set.

This system runs during PostUpdate. If you update the Transform of an entity in this schedule or after, you will notice a 1 frame lag before the GlobalTransform is updated.

§Examples

Tuple Fields§

§0: Affine3A

Implementations§

§

impl GlobalTransform

pub const IDENTITY: GlobalTransform

An identity GlobalTransform that maps all points in space to themselves.

pub fn to_matrix(&self) -> Mat4

Returns the 3d affine transformation matrix as a Mat4.

pub fn affine(&self) -> Affine3A

Returns the 3d affine transformation matrix as an Affine3A.

Examples found in repository?
examples/asset/asset_saving.rs (line 223)
206fn try_plot(
207    event: On<TryPlot>,
208    sprite: Query<(&Sprite, &Anchor, &GlobalTransform), With<SpriteToSave>>,
209    camera: Single<(&Camera, &GlobalTransform)>,
210    texture_atlases: Res<Assets<TextureAtlasLayout>>,
211    draw_color: Res<DrawColor>,
212    mut images: ResMut<Assets<Image>>,
213) {
214    let Ok((sprite, anchor, sprite_transform)) = sprite.get(event.entity) else {
215        return;
216    };
217    let (camera, camera_transform) = camera.into_inner();
218    let Ok(world_position) = camera.viewport_to_world_2d(camera_transform, event.location.position)
219    else {
220        return;
221    };
222    let relative_to_sprite = sprite_transform
223        .affine()
224        .inverse()
225        .transform_point3(world_position.extend(0.0));
226    let Ok(pixel_space) = sprite.compute_pixel_space_point(
227        relative_to_sprite.xy(),
228        *anchor,
229        &images,
230        &texture_atlases,
231    ) else {
232        return;
233    };
234    let pixel_coordinates = pixel_space.floor().as_uvec2();
235    let mut image = images.get_mut(&sprite.image).unwrap();
236    // For an actual drawing app, you'd at least draw a line from the last point, but this is
237    // simpler.
238    image
239        .set_color_at(pixel_coordinates.x, pixel_coordinates.y, draw_color.0)
240        .unwrap();
241}
More examples
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examples/2d/mesh2d_manual.rs (line 361)
335pub fn extract_colored_mesh2d(
336    mut commands: Commands,
337    mut previous_len: Local<usize>,
338    // When extracting, you must use `Extract` to mark the `SystemParam`s
339    // which should be taken from the main world.
340    query: Extract<
341        Query<
342            (
343                Entity,
344                RenderEntity,
345                &ViewVisibility,
346                &GlobalTransform,
347                &Mesh2d,
348            ),
349            With<ColoredMesh2d>,
350        >,
351    >,
352    mut render_mesh_instances: ResMut<RenderColoredMesh2dInstances>,
353) {
354    let mut values = Vec::with_capacity(*previous_len);
355    for (entity, render_entity, view_visibility, transform, handle) in &query {
356        if !view_visibility.get() {
357            continue;
358        }
359
360        let transforms = Mesh2dTransforms {
361            world_from_local: transform.affine().into(),
362            flags: MeshFlags::empty().bits(),
363        };
364
365        values.push((render_entity, ColoredMesh2d));
366        render_mesh_instances.insert(
367            entity.into(),
368            RenderMesh2dInstance {
369                mesh_asset_id: handle.0.id(),
370                transforms,
371                material_bind_group_id: Material2dBindGroupId::default(),
372                automatic_batching: false,
373                tag: 0,
374            },
375        );
376    }
377    *previous_len = values.len();
378    commands.try_insert_batch(values);
379}

pub fn compute_transform(&self) -> Transform

Returns the transformation as a Transform.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

pub fn to_isometry(&self) -> Isometry3d

Computes a Scale-Rotation-Translation decomposition of the transformation and returns the isometric part as an isometry. Any scaling done by the transformation will be ignored. Note: this is a somewhat costly and lossy conversion.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

pub fn reparented_to(&self, parent: &GlobalTransform) -> Transform

Returns the Transform self would have if it was a child of an entity with the parent GlobalTransform.

This is useful if you want to “reparent” an Entity. Say you have an entity e1 that you want to turn into a child of e2, but you want e1 to keep the same global transform, even after re-parenting. You would use:

#[derive(Component)]
struct ToReparent {
    new_parent: Entity,
}
fn reparent_system(
    mut commands: Commands,
    mut targets: Query<(&mut Transform, Entity, &GlobalTransform, &ToReparent)>,
    transforms: Query<&GlobalTransform>,
) {
    for (mut transform, entity, initial, to_reparent) in targets.iter_mut() {
        if let Ok(parent_transform) = transforms.get(to_reparent.new_parent) {
            *transform = initial.reparented_to(parent_transform);
            commands.entity(entity)
                .remove::<ToReparent>()
                .insert(ChildOf(to_reparent.new_parent));
        }
    }
}

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

pub fn to_scale_rotation_translation(&self) -> (Vec3, Quat, Vec3)

Extracts scale, rotation and translation from self.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

Examples found in repository?
examples/2d/mesh2d_arcs.rs (line 109)
104fn draw_bounds<Shape: Bounded2d + Send + Sync + 'static>(
105    q: Query<(&DrawBounds<Shape>, &GlobalTransform)>,
106    mut gizmos: Gizmos,
107) {
108    for (shape, transform) in &q {
109        let (_, rotation, translation) = transform.to_scale_rotation_translation();
110        let translation = translation.truncate();
111        let rotation = rotation.to_euler(EulerRot::XYZ).2;
112        let isometry = Isometry2d::new(translation, Rot2::radians(rotation));
113
114        let aabb = shape.0.aabb_2d(isometry);
115        gizmos.rect_2d(aabb.center(), aabb.half_size() * 2.0, RED);
116
117        let bounding_circle = shape.0.bounding_circle(isometry);
118        gizmos.circle_2d(bounding_circle.center, bounding_circle.radius(), BLUE);
119    }
120}

pub fn right(&self) -> Dir3

Return the local right vector (X).

pub fn left(&self) -> Dir3

Return the local left vector (-X).

pub fn up(&self) -> Dir3

Return the local up vector (Y).

Examples found in repository?
examples/3d/3d_viewport_to_world.rs (line 25)
13fn draw_cursor(
14    camera_query: Single<(&Camera, &GlobalTransform)>,
15    ground: Single<&GlobalTransform, With<Ground>>,
16    window: Single<&Window>,
17    mut gizmos: Gizmos,
18) {
19    let (camera, camera_transform) = *camera_query;
20
21    if let Some(cursor_position) = window.cursor_position()
22        // Calculate a ray pointing from the camera into the world based on the cursor's position.
23        && let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_position)
24        // Calculate if and where the ray is hitting the ground plane.
25        && let Some(point) = ray.plane_intersection_point(ground.translation(), InfinitePlane3d::new(ground.up()))
26    {
27        // Draw a circle just above the ground plane at that position.
28        gizmos.circle(
29            Isometry3d::new(
30                point + ground.up() * 0.01,
31                Quat::from_rotation_arc(Vec3::Z, ground.up().as_vec3()),
32            ),
33            0.2,
34            Color::WHITE,
35        );
36    }
37}

pub fn down(&self) -> Dir3

Return the local down vector (-Y).

pub fn back(&self) -> Dir3

Return the local back vector (Z).

pub fn forward(&self) -> Dir3

Return the local forward vector (-Z).

pub fn translation(&self) -> Vec3

Get the translation as a Vec3.

Examples found in repository?
examples/ecs/iter_combinations.rs (line 127)
122fn interact_bodies(mut query: Query<(&Mass, &GlobalTransform, &mut Acceleration)>) {
123    let mut iter = query.iter_combinations_mut();
124    while let Some([(Mass(m1), transform1, mut acc1), (Mass(m2), transform2, mut acc2)]) =
125        iter.fetch_next()
126    {
127        let delta = transform2.translation() - transform1.translation();
128        let distance_sq: f32 = delta.length_squared();
129
130        let f = GRAVITY_CONSTANT / distance_sq;
131        let force_unit_mass = delta * f;
132        acc1.0 += force_unit_mass * *m2;
133        acc2.0 -= force_unit_mass * *m1;
134    }
135}
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examples/shader_advanced/render_depth_to_texture.rs (line 361)
346fn draw_camera_gizmo(cameras: Query<(&Camera, &GlobalTransform)>, mut gizmos: Gizmos) {
347    for (camera, transform) in &cameras {
348        // As above, we use the order as a cheap tag to tell the depth texture
349        // apart from the main texture.
350        if camera.order >= 0 {
351            continue;
352        }
353
354        // Draw a cone representing the camera.
355        gizmos.primitive_3d(
356            &Cone {
357                radius: 1.0,
358                height: 3.0,
359            },
360            Isometry3d::new(
361                transform.translation(),
362                // We have to rotate here because `Cone` primitives are oriented
363                // along +Y and cameras point along +Z.
364                transform.rotation() * Quat::from_rotation_x(FRAC_PI_2),
365            ),
366            LIME,
367        );
368    }
369}
examples/3d/3d_viewport_to_world.rs (line 25)
13fn draw_cursor(
14    camera_query: Single<(&Camera, &GlobalTransform)>,
15    ground: Single<&GlobalTransform, With<Ground>>,
16    window: Single<&Window>,
17    mut gizmos: Gizmos,
18) {
19    let (camera, camera_transform) = *camera_query;
20
21    if let Some(cursor_position) = window.cursor_position()
22        // Calculate a ray pointing from the camera into the world based on the cursor's position.
23        && let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_position)
24        // Calculate if and where the ray is hitting the ground plane.
25        && let Some(point) = ray.plane_intersection_point(ground.translation(), InfinitePlane3d::new(ground.up()))
26    {
27        // Draw a circle just above the ground plane at that position.
28        gizmos.circle(
29            Isometry3d::new(
30                point + ground.up() * 0.01,
31                Quat::from_rotation_arc(Vec3::Z, ground.up().as_vec3()),
32            ),
33            0.2,
34            Color::WHITE,
35        );
36    }
37}
examples/animation/animated_mesh_events.rs (line 52)
45fn observe_on_step(
46    step: On<Step>,
47    particle: Res<ParticleAssets>,
48    mut commands: Commands,
49    transforms: Query<&GlobalTransform>,
50    mut seeded_rng: ResMut<SeededRng>,
51) -> Result {
52    let translation = transforms.get(step.trigger().target)?.translation();
53    // Spawn a bunch of particles.
54    for _ in 0..14 {
55        let horizontal = seeded_rng.0.random::<Dir2>() * seeded_rng.0.random_range(8.0..12.0);
56        let vertical = seeded_rng.0.random_range(0.0..4.0);
57        let size = seeded_rng.0.random_range(0.2..1.0);
58
59        commands.spawn((
60            Particle {
61                lifetime_timer: Timer::from_seconds(
62                    seeded_rng.0.random_range(0.2..0.6),
63                    TimerMode::Once,
64                ),
65                size,
66                velocity: Vec3::new(horizontal.x, vertical, horizontal.y) * 10.0,
67            },
68            Mesh3d(particle.mesh.clone()),
69            MeshMaterial3d(particle.material.clone()),
70            Transform {
71                translation,
72                scale: Vec3::splat(size),
73                ..Default::default()
74            },
75        ));
76    }
77    Ok(())
78}
examples/gltf/gltf_extension_animation_graph.rs (line 337)
330fn observe_on_step(
331    step: On<Step>,
332    particle: Res<ParticleAssets>,
333    mut commands: Commands,
334    transforms: Query<&GlobalTransform>,
335    mut seeded_rng: ResMut<SeededRng>,
336) -> Result {
337    let translation = transforms.get(step.trigger().target)?.translation();
338    // Spawn a bunch of particles.
339    for _ in 0..14 {
340        let horizontal = seeded_rng.0.random::<Dir2>() * seeded_rng.0.random_range(8.0..12.0);
341        let vertical = seeded_rng.0.random_range(0.0..4.0);
342        let size = seeded_rng.0.random_range(0.2..1.0);
343
344        commands.spawn((
345            Particle {
346                lifetime_timer: Timer::from_seconds(
347                    seeded_rng.0.random_range(0.2..0.6),
348                    TimerMode::Once,
349                ),
350                size,
351                velocity: Vec3::new(horizontal.x, vertical, horizontal.y) * 10.0,
352            },
353            Mesh3d(particle.mesh.clone()),
354            MeshMaterial3d(particle.material.clone()),
355            Transform {
356                translation,
357                scale: Vec3::splat(size),
358                ..Default::default()
359            },
360        ));
361    }
362    Ok(())
363}
examples/3d/blend_modes.rs (line 321)
247fn example_control_system(
248    mut materials: ResMut<Assets<StandardMaterial>>,
249    controllable: Query<(&MeshMaterial3d<StandardMaterial>, &ExampleControls)>,
250    camera: Single<
251        (
252            Entity,
253            &mut Camera,
254            &mut Transform,
255            &GlobalTransform,
256            Has<Hdr>,
257        ),
258        With<Camera3d>,
259    >,
260    mut labels: Query<(&mut Node, &ExampleLabel)>,
261    mut display: Single<&mut Text, With<ExampleDisplay>>,
262    labeled: Query<&GlobalTransform>,
263    mut state: Local<ExampleState>,
264    time: Res<Time>,
265    input: Res<ButtonInput<KeyCode>>,
266    mut commands: Commands,
267) {
268    if input.pressed(KeyCode::ArrowUp) {
269        state.alpha = (state.alpha + time.delta_secs()).min(1.0);
270    } else if input.pressed(KeyCode::ArrowDown) {
271        state.alpha = (state.alpha - time.delta_secs()).max(0.0);
272    }
273
274    if input.just_pressed(KeyCode::Space) {
275        state.unlit = !state.unlit;
276    }
277
278    let randomize_colors = input.just_pressed(KeyCode::KeyC);
279
280    for (material_handle, controls) in &controllable {
281        let mut material = materials.get_mut(material_handle).unwrap();
282
283        if controls.color && randomize_colors {
284            material.base_color = Srgba {
285                red: random(),
286                green: random(),
287                blue: random(),
288                alpha: state.alpha,
289            }
290            .into();
291        } else {
292            material.base_color.set_alpha(state.alpha);
293        }
294
295        if controls.unlit {
296            material.unlit = state.unlit;
297        }
298    }
299
300    let (entity, camera, mut camera_transform, camera_global_transform, hdr) = camera.into_inner();
301
302    if input.just_pressed(KeyCode::KeyH) {
303        if hdr {
304            commands.entity(entity).remove::<Hdr>();
305        } else {
306            commands.entity(entity).insert(Hdr);
307        }
308    }
309
310    let rotation = if input.pressed(KeyCode::ArrowLeft) {
311        time.delta_secs()
312    } else if input.pressed(KeyCode::ArrowRight) {
313        -time.delta_secs()
314    } else {
315        0.0
316    };
317
318    camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
319
320    for (mut node, label) in &mut labels {
321        let world_position = labeled.get(label.entity).unwrap().translation() + Vec3::Y;
322
323        let viewport_position = camera
324            .world_to_viewport(camera_global_transform, world_position)
325            .unwrap();
326
327        node.top = px(viewport_position.y);
328        node.left = px(viewport_position.x);
329    }
330
331    display.0 = format!(
332        "  HDR: {}\nAlpha: {:.2}",
333        if hdr { "ON " } else { "OFF" },
334        state.alpha
335    );
336}

pub fn translation_vec3a(&self) -> Vec3A

Get the translation as a Vec3A.

Examples found in repository?
examples/3d/light_textures.rs (line 365)
357fn draw_gizmos(mut gizmos: Gizmos, spotlight: Query<(&GlobalTransform, &SpotLight, &Visibility)>) {
358    if let Ok((global_transform, spotlight, visibility)) = spotlight.single()
359        && visibility != Visibility::Hidden
360    {
361        gizmos.primitive_3d(
362            &Cone::new(7.0 * spotlight.outer_angle, 7.0),
363            Isometry3d {
364                rotation: global_transform.rotation() * Quat::from_rotation_x(FRAC_PI_2),
365                translation: global_transform.translation_vec3a() * 0.5,
366            },
367            YELLOW,
368        );
369    }
370}
More examples
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examples/3d/clustered_decal_maps.rs (line 273)
263fn draw_gizmos(mut gizmos: Gizmos, decals: Query<&GlobalTransform, With<ClusteredDecal>>) {
264    for global_transform in &decals {
265        gizmos.primitive_3d(
266            &Cuboid {
267                // Since the clustered decal is a 1×1×1 cube in model space, its
268                // half-size is half of the scaling part of its transform.
269                half_size: global_transform.scale() * 0.5,
270            },
271            Isometry3d {
272                rotation: global_transform.rotation(),
273                translation: global_transform.translation_vec3a(),
274            },
275            GOLD,
276        );
277    }
278}
examples/3d/clustered_decals.rs (line 330)
311fn draw_gizmos(
312    mut gizmos: Gizmos,
313    decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
314) {
315    for (global_transform, selection) in &decals {
316        let color = match *selection {
317            Selection::Camera => continue,
318            Selection::DecalA => ORANGE_RED,
319            Selection::DecalB => LIME,
320        };
321
322        gizmos.primitive_3d(
323            &Cuboid {
324                // Since the clustered decal is a 1×1×1 cube in model space, its
325                // half-size is half of the scaling part of its transform.
326                half_size: global_transform.scale() * 0.5,
327            },
328            Isometry3d {
329                rotation: global_transform.rotation(),
330                translation: global_transform.translation_vec3a(),
331            },
332            color,
333        );
334    }
335}

pub fn rotation(&self) -> Quat

Get the rotation as a Quat.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

§Warning

This is calculated using to_scale_rotation_translation, meaning that you should probably use it directly if you also need translation or scale.

Examples found in repository?
examples/3d/light_textures.rs (line 364)
357fn draw_gizmos(mut gizmos: Gizmos, spotlight: Query<(&GlobalTransform, &SpotLight, &Visibility)>) {
358    if let Ok((global_transform, spotlight, visibility)) = spotlight.single()
359        && visibility != Visibility::Hidden
360    {
361        gizmos.primitive_3d(
362            &Cone::new(7.0 * spotlight.outer_angle, 7.0),
363            Isometry3d {
364                rotation: global_transform.rotation() * Quat::from_rotation_x(FRAC_PI_2),
365                translation: global_transform.translation_vec3a() * 0.5,
366            },
367            YELLOW,
368        );
369    }
370}
More examples
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examples/3d/clustered_decal_maps.rs (line 272)
263fn draw_gizmos(mut gizmos: Gizmos, decals: Query<&GlobalTransform, With<ClusteredDecal>>) {
264    for global_transform in &decals {
265        gizmos.primitive_3d(
266            &Cuboid {
267                // Since the clustered decal is a 1×1×1 cube in model space, its
268                // half-size is half of the scaling part of its transform.
269                half_size: global_transform.scale() * 0.5,
270            },
271            Isometry3d {
272                rotation: global_transform.rotation(),
273                translation: global_transform.translation_vec3a(),
274            },
275            GOLD,
276        );
277    }
278}
examples/shader_advanced/render_depth_to_texture.rs (line 364)
346fn draw_camera_gizmo(cameras: Query<(&Camera, &GlobalTransform)>, mut gizmos: Gizmos) {
347    for (camera, transform) in &cameras {
348        // As above, we use the order as a cheap tag to tell the depth texture
349        // apart from the main texture.
350        if camera.order >= 0 {
351            continue;
352        }
353
354        // Draw a cone representing the camera.
355        gizmos.primitive_3d(
356            &Cone {
357                radius: 1.0,
358                height: 3.0,
359            },
360            Isometry3d::new(
361                transform.translation(),
362                // We have to rotate here because `Cone` primitives are oriented
363                // along +Y and cameras point along +Z.
364                transform.rotation() * Quat::from_rotation_x(FRAC_PI_2),
365            ),
366            LIME,
367        );
368    }
369}
examples/3d/clustered_decals.rs (line 329)
311fn draw_gizmos(
312    mut gizmos: Gizmos,
313    decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
314) {
315    for (global_transform, selection) in &decals {
316        let color = match *selection {
317            Selection::Camera => continue,
318            Selection::DecalA => ORANGE_RED,
319            Selection::DecalB => LIME,
320        };
321
322        gizmos.primitive_3d(
323            &Cuboid {
324                // Since the clustered decal is a 1×1×1 cube in model space, its
325                // half-size is half of the scaling part of its transform.
326                half_size: global_transform.scale() * 0.5,
327            },
328            Isometry3d {
329                rotation: global_transform.rotation(),
330                translation: global_transform.translation_vec3a(),
331            },
332            color,
333        );
334    }
335}

pub fn scale(&self) -> Vec3

Get the scale as a Vec3.

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

Some of the computations overlap with to_scale_rotation_translation, which means you should use it instead if you also need rotation.

Examples found in repository?
examples/3d/clustered_decal_maps.rs (line 269)
263fn draw_gizmos(mut gizmos: Gizmos, decals: Query<&GlobalTransform, With<ClusteredDecal>>) {
264    for global_transform in &decals {
265        gizmos.primitive_3d(
266            &Cuboid {
267                // Since the clustered decal is a 1×1×1 cube in model space, its
268                // half-size is half of the scaling part of its transform.
269                half_size: global_transform.scale() * 0.5,
270            },
271            Isometry3d {
272                rotation: global_transform.rotation(),
273                translation: global_transform.translation_vec3a(),
274            },
275            GOLD,
276        );
277    }
278}
More examples
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examples/3d/clustered_decals.rs (line 326)
311fn draw_gizmos(
312    mut gizmos: Gizmos,
313    decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
314) {
315    for (global_transform, selection) in &decals {
316        let color = match *selection {
317            Selection::Camera => continue,
318            Selection::DecalA => ORANGE_RED,
319            Selection::DecalB => LIME,
320        };
321
322        gizmos.primitive_3d(
323            &Cuboid {
324                // Since the clustered decal is a 1×1×1 cube in model space, its
325                // half-size is half of the scaling part of its transform.
326                half_size: global_transform.scale() * 0.5,
327            },
328            Isometry3d {
329                rotation: global_transform.rotation(),
330                translation: global_transform.translation_vec3a(),
331            },
332            color,
333        );
334    }
335}

pub fn radius_vec3a(&self, extents: Vec3A) -> f32

Get an upper bound of the radius from the given extents.

Examples found in repository?
examples/tools/scene_viewer/main.rs (line 178)
154fn setup_scene_after_load(
155    mut commands: Commands,
156    mut setup: Local<bool>,
157    mut scene_handle: ResMut<SceneHandle>,
158    asset_server: Res<AssetServer>,
159    args: Res<Args>,
160    meshes: Query<(&GlobalTransform, Option<&Aabb>), With<Mesh3d>>,
161) {
162    if scene_handle.is_loaded && !*setup {
163        *setup = true;
164        // Find an approximate bounding box of the scene from its meshes
165        if meshes.iter().any(|(_, maybe_aabb)| maybe_aabb.is_none()) {
166            return;
167        }
168
169        let mut min = Vec3A::splat(f32::MAX);
170        let mut max = Vec3A::splat(f32::MIN);
171        for (transform, maybe_aabb) in &meshes {
172            let aabb = maybe_aabb.unwrap();
173            // If the Aabb had not been rotated, applying the non-uniform scale would produce the
174            // correct bounds. However, it could very well be rotated and so we first convert to
175            // a Sphere, and then back to an Aabb to find the conservative min and max points.
176            let sphere = Sphere {
177                center: Vec3A::from(transform.transform_point(Vec3::from(aabb.center))),
178                radius: transform.radius_vec3a(aabb.half_extents),
179            };
180            let aabb = Aabb::from(sphere);
181            min = min.min(aabb.min());
182            max = max.max(aabb.max());
183        }
184
185        let size = (max - min).length();
186        let aabb = Aabb::from_min_max(Vec3::from(min), Vec3::from(max));
187
188        info!("Spawning a controllable 3D perspective camera");
189        let mut projection = PerspectiveProjection::default();
190        projection.far = projection.far.max(size * 10.0);
191
192        let walk_speed = size * 3.0;
193        let camera_controller = FreeCamera {
194            walk_speed,
195            run_speed: 3.0 * walk_speed,
196            ..default()
197        };
198        // Display the controls of the scene viewer
199        info!("{}", camera_controller);
200        info!("{}", *scene_handle);
201
202        let mut camera = commands.spawn((
203            Camera3d::default(),
204            Projection::from(projection),
205            Transform::from_translation(
206                Vec3::from(aabb.center) + size * (args.rotation() * Vec3::new(0.5, 0.25, 0.5)),
207            )
208            .looking_at(Vec3::from(aabb.center), Vec3::Y),
209            Camera {
210                is_active: false,
211                ..default()
212            },
213            EnvironmentMapLight {
214                diffuse_map: asset_server
215                    .load("assets/environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
216                specular_map: asset_server
217                    .load("assets/environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
218                intensity: 150.0,
219                rotation: args.rotation(),
220                ..default()
221            },
222            camera_controller,
223        ));
224
225        // If occlusion culling was requested, include the relevant components.
226        // The Z-prepass is currently required.
227        if args.occlusion_culling == Some(true) {
228            camera.insert((DepthPrepass, OcclusionCulling));
229        }
230
231        // If the depth prepass was requested, include it.
232        if args.depth_prepass == Some(true) {
233            camera.insert(DepthPrepass);
234        }
235
236        // If deferred shading was requested, include the prepass.
237        if args.deferred == Some(true) {
238            camera
239                .insert(Msaa::Off)
240                .insert(DepthPrepass)
241                .insert(DeferredPrepass);
242        }
243
244        // Spawn a default light if the scene does not have one
245        if !scene_handle.has_light || args.add_light == Some(true) {
246            info!("Spawning a directional light");
247            let mut light = commands.spawn((
248                DirectionalLight::default(),
249                Transform::from_translation(args.rotation() * Vec3::new(1.0, 1.0, 0.0))
250                    .looking_at(Vec3::ZERO, Vec3::Y),
251            ));
252            if args.occlusion_culling == Some(true) {
253                light.insert(OcclusionCulling);
254            }
255
256            scene_handle.has_light = true;
257        }
258    }
259}

pub fn transform_point(&self, point: Vec3) -> Vec3

Transforms the given point from local space to global space, applying shear, scale, rotation and translation.

It can be used like this:

let global_transform = GlobalTransform::from_xyz(1., 2., 3.);
let local_point = Vec3::new(1., 2., 3.);
let global_point = global_transform.transform_point(local_point);
assert_eq!(global_point, Vec3::new(2., 4., 6.));
let global_point = Vec3::new(2., 4., 6.);
let global_transform = GlobalTransform::from_xyz(1., 2., 3.);
let local_point = global_transform.affine().inverse().transform_point3(global_point);
assert_eq!(local_point, Vec3::new(1., 2., 3.))

To apply shear, scale, and rotation without applying translation, different functions are available:

let global_transform = GlobalTransform::from_xyz(1., 2., 3.);
let local_direction = Vec3::new(1., 2., 3.);
let global_direction = global_transform.affine().transform_vector3(local_direction);
assert_eq!(global_direction, Vec3::new(1., 2., 3.));
let roundtripped_local_direction = global_transform.affine().inverse().transform_vector3(global_direction);
assert_eq!(roundtripped_local_direction, local_direction);
Examples found in repository?
examples/3d/irradiance_volumes.rs (line 580)
528fn create_cubes(
529    image_assets: Res<Assets<Image>>,
530    mut commands: Commands,
531    irradiance_volumes: Query<(&IrradianceVolume, &GlobalTransform)>,
532    voxel_cube_parents: Query<Entity, With<VoxelCubeParent>>,
533    voxel_cubes: Query<Entity, With<VoxelCube>>,
534    example_assets: Res<ExampleAssets>,
535    mut voxel_visualization_material_assets: ResMut<Assets<VoxelVisualizationMaterial>>,
536) {
537    // If voxel cubes have already been spawned, don't do anything.
538    if !voxel_cubes.is_empty() {
539        return;
540    }
541
542    let Some(voxel_cube_parent) = voxel_cube_parents.iter().next() else {
543        return;
544    };
545
546    for (irradiance_volume, global_transform) in irradiance_volumes.iter() {
547        let Some(image) = image_assets.get(&irradiance_volume.voxels) else {
548            continue;
549        };
550
551        let resolution = image.texture_descriptor.size;
552
553        let voxel_cube_material = voxel_visualization_material_assets.add(ExtendedMaterial {
554            base: StandardMaterial::from(Color::from(RED)),
555            extension: VoxelVisualizationExtension {
556                irradiance_volume_info: VoxelVisualizationIrradianceVolumeInfo {
557                    world_from_voxel: VOXEL_FROM_WORLD.inverse(),
558                    voxel_from_world: VOXEL_FROM_WORLD,
559                    resolution: uvec3(
560                        resolution.width,
561                        resolution.height,
562                        resolution.depth_or_array_layers,
563                    ),
564                    intensity: IRRADIANCE_VOLUME_INTENSITY,
565                },
566            },
567        });
568
569        let scale = vec3(
570            1.0 / resolution.width as f32,
571            1.0 / resolution.height as f32,
572            1.0 / resolution.depth_or_array_layers as f32,
573        );
574
575        // Spawn a cube for each voxel.
576        for z in 0..resolution.depth_or_array_layers {
577            for y in 0..resolution.height {
578                for x in 0..resolution.width {
579                    let uvw = (uvec3(x, y, z).as_vec3() + 0.5) * scale - 0.5;
580                    let pos = global_transform.transform_point(uvw);
581                    let voxel_cube = commands
582                        .spawn((
583                            Mesh3d(example_assets.voxel_cube.clone()),
584                            MeshMaterial3d(voxel_cube_material.clone()),
585                            Transform::from_scale(Vec3::splat(VOXEL_CUBE_SCALE))
586                                .with_translation(pos),
587                        ))
588                        .insert(VoxelCube)
589                        .insert(NotShadowCaster)
590                        .id();
591
592                    commands.entity(voxel_cube_parent).add_child(voxel_cube);
593                }
594            }
595        }
596    }
597}
More examples
Hide additional examples
examples/tools/scene_viewer/main.rs (line 177)
154fn setup_scene_after_load(
155    mut commands: Commands,
156    mut setup: Local<bool>,
157    mut scene_handle: ResMut<SceneHandle>,
158    asset_server: Res<AssetServer>,
159    args: Res<Args>,
160    meshes: Query<(&GlobalTransform, Option<&Aabb>), With<Mesh3d>>,
161) {
162    if scene_handle.is_loaded && !*setup {
163        *setup = true;
164        // Find an approximate bounding box of the scene from its meshes
165        if meshes.iter().any(|(_, maybe_aabb)| maybe_aabb.is_none()) {
166            return;
167        }
168
169        let mut min = Vec3A::splat(f32::MAX);
170        let mut max = Vec3A::splat(f32::MIN);
171        for (transform, maybe_aabb) in &meshes {
172            let aabb = maybe_aabb.unwrap();
173            // If the Aabb had not been rotated, applying the non-uniform scale would produce the
174            // correct bounds. However, it could very well be rotated and so we first convert to
175            // a Sphere, and then back to an Aabb to find the conservative min and max points.
176            let sphere = Sphere {
177                center: Vec3A::from(transform.transform_point(Vec3::from(aabb.center))),
178                radius: transform.radius_vec3a(aabb.half_extents),
179            };
180            let aabb = Aabb::from(sphere);
181            min = min.min(aabb.min());
182            max = max.max(aabb.max());
183        }
184
185        let size = (max - min).length();
186        let aabb = Aabb::from_min_max(Vec3::from(min), Vec3::from(max));
187
188        info!("Spawning a controllable 3D perspective camera");
189        let mut projection = PerspectiveProjection::default();
190        projection.far = projection.far.max(size * 10.0);
191
192        let walk_speed = size * 3.0;
193        let camera_controller = FreeCamera {
194            walk_speed,
195            run_speed: 3.0 * walk_speed,
196            ..default()
197        };
198        // Display the controls of the scene viewer
199        info!("{}", camera_controller);
200        info!("{}", *scene_handle);
201
202        let mut camera = commands.spawn((
203            Camera3d::default(),
204            Projection::from(projection),
205            Transform::from_translation(
206                Vec3::from(aabb.center) + size * (args.rotation() * Vec3::new(0.5, 0.25, 0.5)),
207            )
208            .looking_at(Vec3::from(aabb.center), Vec3::Y),
209            Camera {
210                is_active: false,
211                ..default()
212            },
213            EnvironmentMapLight {
214                diffuse_map: asset_server
215                    .load("assets/environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
216                specular_map: asset_server
217                    .load("assets/environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
218                intensity: 150.0,
219                rotation: args.rotation(),
220                ..default()
221            },
222            camera_controller,
223        ));
224
225        // If occlusion culling was requested, include the relevant components.
226        // The Z-prepass is currently required.
227        if args.occlusion_culling == Some(true) {
228            camera.insert((DepthPrepass, OcclusionCulling));
229        }
230
231        // If the depth prepass was requested, include it.
232        if args.depth_prepass == Some(true) {
233            camera.insert(DepthPrepass);
234        }
235
236        // If deferred shading was requested, include the prepass.
237        if args.deferred == Some(true) {
238            camera
239                .insert(Msaa::Off)
240                .insert(DepthPrepass)
241                .insert(DeferredPrepass);
242        }
243
244        // Spawn a default light if the scene does not have one
245        if !scene_handle.has_light || args.add_light == Some(true) {
246            info!("Spawning a directional light");
247            let mut light = commands.spawn((
248                DirectionalLight::default(),
249                Transform::from_translation(args.rotation() * Vec3::new(1.0, 1.0, 0.0))
250                    .looking_at(Vec3::ZERO, Vec3::Y),
251            ));
252            if args.occlusion_culling == Some(true) {
253                light.insert(OcclusionCulling);
254            }
255
256            scene_handle.has_light = true;
257        }
258    }
259}

pub fn mul_transform(&self, transform: Transform) -> GlobalTransform

Multiplies self with transform component by component, returning the resulting GlobalTransform

Trait Implementations§

§

impl Clone for GlobalTransform

§

fn clone(&self) -> GlobalTransform

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
§

impl Component for GlobalTransform
where GlobalTransform: Send + Sync + 'static,

§

const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
§

type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
§

fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<GlobalTransform>>

Returns ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_discard ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
Source§

fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for GlobalTransform

§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
§

impl Default for GlobalTransform

§

fn default() -> GlobalTransform

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for GlobalTransform

§

fn deserialize<__D>( __deserializer: __D, ) -> Result<GlobalTransform, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Affine3A> for GlobalTransform

§

fn from(value: Affine3A) -> GlobalTransform

Converts to this type from the input type.
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impl From<GlobalTransform> for Transform

The transform is expected to be non-degenerate and without shearing, or the output will be invalid.

§

fn from(transform: GlobalTransform) -> Transform

Converts to this type from the input type.
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impl From<Mat4> for GlobalTransform

§

fn from(world_from_local: Mat4) -> GlobalTransform

Converts to this type from the input type.
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impl From<Transform> for GlobalTransform

§

fn from(transform: Transform) -> GlobalTransform

Converts to this type from the input type.
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impl FromArg for GlobalTransform

§

type This<'from_arg> = GlobalTransform

The type to convert into. Read more
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fn from_arg( arg: Arg<'_>, ) -> Result<<GlobalTransform as FromArg>::This<'_>, ArgError>

Creates an item from an argument. Read more
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impl FromReflect for GlobalTransform

§

fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<GlobalTransform>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetOwnership for GlobalTransform

§

fn ownership() -> Ownership

Returns the ownership of Self.
§

impl GetTypeRegistration for GlobalTransform

§

fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
§

fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl IntoReturn for GlobalTransform

§

fn into_return<'into_return>(self) -> Return<'into_return>
where GlobalTransform: 'into_return,

Converts Self into a Return value.
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impl Mul<GlobalTransform> for Transform

§

type Output = GlobalTransform

The resulting type after applying the * operator.
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fn mul( self, global_transform: GlobalTransform, ) -> <Transform as Mul<GlobalTransform>>::Output

Performs the * operation. Read more
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impl Mul<Transform> for GlobalTransform

§

type Output = GlobalTransform

The resulting type after applying the * operator.
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fn mul( self, transform: Transform, ) -> <GlobalTransform as Mul<Transform>>::Output

Performs the * operation. Read more
§

impl Mul<Vec3> for GlobalTransform

§

type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, value: Vec3) -> <GlobalTransform as Mul<Vec3>>::Output

Performs the * operation. Read more
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impl Mul for GlobalTransform

§

type Output = GlobalTransform

The resulting type after applying the * operator.
§

fn mul( self, global_transform: GlobalTransform, ) -> <GlobalTransform as Mul>::Output

Performs the * operation. Read more
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impl PartialEq for GlobalTransform

§

fn eq(&self, other: &GlobalTransform) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for GlobalTransform

§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<GlobalTransform>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<GlobalTransform>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<GlobalTransform>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
§

fn reflect_partial_cmp( &self, value: &(dyn PartialReflect + 'static), ) -> Option<Ordering>

Returns a “partial comparison” result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
§

fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails.
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for GlobalTransform

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fn into_any(self: Box<GlobalTransform>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
§

fn into_reflect(self: Box<GlobalTransform>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
§

impl Serialize for GlobalTransform

§

fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TransformPoint for GlobalTransform

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fn transform_point(&self, point: impl Into<Vec3>) -> Vec3

Transform a point.
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impl TupleStruct for GlobalTransform

§

fn field(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
§

fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
§

fn to_dynamic_tuple_struct(&self) -> DynamicTupleStruct

Creates a new DynamicTupleStruct from this tuple struct.
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fn get_represented_tuple_struct_info(&self) -> Option<&'static TupleStructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for GlobalTransform

§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
§

impl Typed for GlobalTransform

§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
§

impl Copy for GlobalTransform

§

impl StructuralPartialEq for GlobalTransform

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<C> Bundle for C
where C: Component,

Source§

fn component_ids( components: &mut ComponentsRegistrator<'_>, ) -> impl Iterator<Item = ComponentId> + use<C>

Source§

fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>

Return a iterator over this Bundle’s component ids. This will be None if the component has not been registered.
Source§

impl<C> BundleFromComponents for C
where C: Component,

Source§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
§

impl<T> Conv for T

§

fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> DynamicTypePath for T
where T: TypePath,

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impl<T> DynamicTyped for T
where T: Typed,

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impl<T> ErasedTemplate for T
where T: Template + Send + Sync + 'static, <T as Template>::Output: Bundle,

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fn apply(&self, context: &mut TemplateContext<'_, '_>) -> Result<(), BevyError>

Applies this template to the given entity.
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fn clone_template(&self) -> Box<dyn ErasedTemplate>

Clones this template. See Clone.
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impl<T> FmtForward for T

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_pointer(self) -> FmtPointer<Self>
where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromTemplate for T
where T: Clone + Default + Unpin,

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type Template = T

The Template for this type.
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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> GetPath for T
where T: Reflect + ?Sized,

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fn reflect_path<'p>( &self, path: impl ReflectPath<'p>, ) -> Result<&(dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
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fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut (dyn PartialReflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
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fn path<'p, T>( &self, path: impl ReflectPath<'p>, ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
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fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p>, ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
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impl<S> GetTupleStructField for S
where S: TupleStruct,

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fn get_field<T>(&self, index: usize) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field with index index, downcast to T.
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fn get_field_mut<T>(&mut self, index: usize) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field with index index, downcast to T.
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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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impl<T> InitializeFromFunction<T> for T

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fn initialize_from_function(f: fn() -> T) -> T

Create an instance of this type from an initialization function
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<F, T> IntoSample<T> for F
where T: FromSample<F>,

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fn into_sample(self) -> T

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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<G> PatchFromTemplate for G
where G: FromTemplate,

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type Template = <G as FromTemplate>::Template

The Template that will be patched.
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fn patch<F>(func: F) -> TemplatePatch<F, <G as PatchFromTemplate>::Template>
where F: Fn(&mut <G as PatchFromTemplate>::Template, &mut ResolveContext<'_>),

Takes a “patch function” func, and turns it into a TemplatePatch.
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impl<T> PatchTemplate for T
where T: Template,

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fn patch_template<F>(func: F) -> TemplatePatch<F, T>
where F: Fn(&mut T, &mut ResolveContext<'_>),

Takes a “patch function” func that patches this Template, and turns it into a TemplatePatch.
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Serialize for T
where T: Serialize + ?Sized,

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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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impl<T, O> SuperFrom<T> for O
where O: From<T>,

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fn super_from(input: T) -> O

Convert from a type to another type.
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impl<T, O, M> SuperInto<O, M> for T
where O: SuperFrom<T, M>,

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fn super_into(self) -> O

Convert from a type to another type.
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> Template for T
where T: Clone + Default + Unpin,

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type Output = T

The type of value produced by this Template.
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fn build_template( &self, _context: &mut TemplateContext<'_, '_>, ) -> Result<<T as Template>::Output, BevyError>

Uses this template and the given entity context to produce a Template::Output.
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fn clone_template(&self) -> T

Clones this template. See Clone.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> Brush for T
where T: Clone + PartialEq + Default + Debug,

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impl<T> ConditionalSend for T
where T: Send,

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> Reflectable for T

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impl<T> Settings for T
where T: 'static + Send + Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T
where T: WasmNotSend + WasmNotSync,

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impl<T> WasmNotSync for T
where T: Sync,