<?xml version="1.0"?>
<rss version="2.0"><channel><title>Latest Files</title><link>https://deadlystream.com/files/</link><description>Latest Files</description><language>en</language><item><title>Component Chemical Shop</title><link>https://deadlystream.com/files/file/2946-component-chemical-shop/</link><description><![CDATA[<p>
	This mod spawns a 'Shady Duros' NPC in the Telos Cantina that gives you 1 component or chemical for one credit in bundles of 10, 50, 100, 500, 1000, 5000, 10000, or 15000. Pairs well with <a href="https://deadlystream.com/files/file/2942-call-cousin-vinny-aka-higher-stakes-pazaak/" rel="">Call Cousin Vinny (aka Higher Stakes Pazaak mod</a>).
</p>

<p>
	Incompatibilities:  Incompatible with anything that modifies k_207tel_enter.ncs
</p>

<p>
	Should be compatible with TSLCRM (especially since TSLCRM takes out the Handmaiden robe exploit)
</p>

<p>
	Acknowledgements
</p>

<p>
	Darth Parametric for help with scripting.<br />
	Fred Tetra for Kotor Tool<br />
	Fair Strides for DLG Editor<br />
	Blue for KOTOR Scripting Tool<br />
	Numerous Deadlystream and Lucasforum tutorials<br />
	Chainz.2da for his game saves.
</p>

<p>
	<br />
	Deadlystream and Nexusmods are the oily sites I authorize to host this mod.  I do not authorize Steam Workshop to host this mod.
</p>
]]></description><guid isPermaLink="false">2946</guid><pubDate>Tue, 14 Apr 2026 22:23:07 +0000</pubDate></item><item><title>Children</title><link>https://deadlystream.com/files/file/2945-children/</link><description><![CDATA[<p>
	This mod will replace and update the children texture files.
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="изображение.png" data-fileid="28955" data-ratio="20.84" width="1190" src="https://deadlystream.com/uploads/monthly_2025_12/image.png.fc3c38124a11f9f1200f520b49f0aa0b.png" />
		</p>
	</div>
</div>

<div style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	<p>
		To Install
	</p>

	<p>
		1. Download: Children.rar
	</p>

	<p>
		2. Copy all files to the Knights of the Old republic's Override folder.
	</p>

	<p>
		ple location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
	</p>

	<p>
		3. When/if prompted to overwrite files, press okay.
	</p>

	<p>
		you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
	</p>
</div>

<p style="background-color:rgba(18,18,19,0.85);color:#747b7f;font-size:13px;">
	<strong>Edited<span> </span>March 14<span> </span>by Dark Hope</strong>
</p>
]]></description><guid isPermaLink="false">2945</guid><pubDate>Tue, 14 Apr 2026 21:00:51 +0000</pubDate></item><item><title>Vanilla Loading Screens HD</title><link>https://deadlystream.com/files/file/2944-vanilla-loading-screens-hd/</link><description><![CDATA[<p>
	This mod upscales all vanilla loading screens in KOTOR 2<br />
	<br />
	All textures were upscaled 4x using Topaz Gigapixel AI, then resized and optimized for in game use.<br />
	The goal is to keep the original look while improving clarity and sharpness.<br />
	<br />
	Main Features
</p>

<ul>
	<li>
		4x AI upscaled using Topaz Gigapixel
	</li>
	<li>
		Improved clarity and detail
	</li>
	<li>
		Preserves the original art style
	</li>
	<li>
		Optimized for in-game use
	</li>
	<li>
		No redesigns or stylistic changes
	</li>
</ul>

<p>
	Files:
</p>

<ul>
	<li>
		2K optimized version
	</li>
	<li>
		Balanced quality and performance
	</li>
</ul>

<p>
	Installation<br />
	Manual Install<br />
	Extract the contents of the zip file, open the folder and place "override" into your Knights of the Old Republic II directory. Click replace if prompted.
</p>
]]></description><guid isPermaLink="false">2944</guid><pubDate>Tue, 07 Apr 2026 09:50:46 +0000</pubDate></item><item><title>AxC's The Stowaway's GONK</title><link>https://deadlystream.com/files/file/2943-axcs-the-stowaways-gonk/</link><description><![CDATA[<p>
	<br />
	By popular demand (exactly one, looking at you <a contenteditable="false" data-ipshover="" data-ipshover-target="https://deadlystream.com/profile/77749-the_chaser_one/?do=hovercard" data-mentionid="77749" href="https://deadlystream.com/profile/77749-the_chaser_one/" rel="">@The_Chaser_One</a>), I recreated my <a href="https://deadlystream.com/files/file/2744-axcs-gonk-and-loaded/" rel="">GONK and Loaded</a> mod for KOTOR 1.<br />
	Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place.<br />
	<br />
	This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.<br />
	<br />
	The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same  place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere.<br />
	<br />
	<br />
	Bugs:<br />
	The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random.<br />
	<br />
	<br />
	Plans:<br />
	Adding a way to remove the droid along with Sasha, or keep them both. For variety.<br />
	<br />
	<br />
	<span>Installation:<br />
	Use the HoloPatcher installer included in the archive.<br />
	<br />
	Optional:<br />
	You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove </span>plc_bdroid.tpc from your Override folder first before installing this.<br />
	<br />
	<br />
	<br />
	Credits:<br />
	<br />
	Sith Holocron, for the HD retexture (GONK never looked so good)<br />
	The_Chaser_One, for the request that only took me a year to finally get around to<br />
	newbiemodder, for Modder's Tool: Power/Gonk Droid<br />
	zbyl2, for M4-78 Enhancement Project<br />
	Fred Tetra, for KOTOR Tool<br />
	TK102, for DLGEditor<br />
	Torlack, stoffe &amp; TK102, for NWNSSCOMP<br />
	JdNoa &amp; Dashus, for DeNCS<br />
	Cortisol, for Holocron Toolset
</p>
]]></description><guid isPermaLink="false">2943</guid><pubDate>Thu, 16 Apr 2026 16:00:08 +0000</pubDate></item><item><title>Call Cousin Vinny (aka Higher Stakes Pazaak)</title><link>https://deadlystream.com/files/file/2942-call-cousin-vinny-aka-higher-stakes-pazaak/</link><description><![CDATA[<p>
	This mod adds an NPC called Cousin Vinny to the Telos Cantina.  He accepts pazaak wagers up to 750000 credits, and runs a pazaak card store.
</p>

<p>
	 
</p>

<p>
	Incompatibilities: This mod is incompatible with any mod that modifies the script k_207tel_enter.  It should be compatible with TSLCRM.
</p>

<p>
	Thanks:
</p>

<p>
	Fred tetra for Kotor Tool<br />
	Fair Strides for DLG Editor<br />
	Blue for KOTOR Scripting Tool<br />
	Numerous Deadlystream and Lucasforum tutorials<br />
	JCCarter, Darth Parametric, and QuiGon Glenn for answering my scripting questions<br />
	Chainz.2da for his game saves.
</p>

<p>
	<br />
	Deadlystream and Nexusmods are the only sites I authorize to host this mod.  I do not authorize Steam Workshop to host this mod.
</p>
]]></description><guid isPermaLink="false">2942</guid><pubDate>Mon, 30 Mar 2026 22:15:14 +0000</pubDate></item><item><title>Cassus Fett's Armor Reskin</title><link>https://deadlystream.com/files/file/2941-cassus-fetts-armor-reskin/</link><description><![CDATA[<p>
	I always hated vanilla armor look, especially if you look at Cassus' arts. And since I always give it to Canderous I decided to make small modifications. All stats are the same, the only thing I have changed is the model itself.
</p>
]]></description><guid isPermaLink="false">2941</guid><pubDate>Sat, 28 Mar 2026 10:27:24 +0000</pubDate></item><item><title>Sith fighter</title><link>https://deadlystream.com/files/file/2940-sith-fighter/</link><description><![CDATA[<p>
	New textures for Sith fighter.
</p>

<p>
	 
</p>

<p style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	To Install
</p>

<p style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	1. Download: Sith fighter.rar
</p>

<p style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	2. Copy all files to the Knights of the Old republic's Override folder.
</p>

<p style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
</p>

<p style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	3. When/if prompted to overwrite files, press okay.
</p>

<p style="background-color:rgba(18,18,19,0.85);color:#989da0;font-size:14px;">
	4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
</p>
]]></description><guid isPermaLink="false">2940</guid><pubDate>Sun, 12 Apr 2026 18:33:15 +0000</pubDate></item><item><title>Yavin IV by jenkeee</title><link>https://deadlystream.com/files/file/2939-yavin-iv-by-jenkeee/</link><description><![CDATA[<h2>
	Hi everyone,
</h2>

<p>
	Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone.
</p>

<div style="background:rgb(255,255,255);border-style:solid;border-width:1px;border-color:rgb(215,215,215);font-weight:500;font-family:Roboto;font-size:14px;color:rgb(26,115,232);margin:0px;padding:2px 7px 2px 6px;">
	<span style="border:;font-family:inherit;padding-left:3px;"></span><span style="border:;font-family:inherit;padding-right:6px;">Game modding tutorials</span>
</div>

<p>
	I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state.
</p>

<p>
	Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands.
</p>

<hr />
<h2>
	Updated Overview of the Project Files
</h2>

<h3>
	<em>1.</em> <strong>Original requirement</strong>
</h3>

<ul>
	<li>
		You need the original <strong>Yavin 4</strong> mod by <strong>MotOR Squad + Master Zionosis</strong>.
	</li>
</ul>

<h3>
	<em>2.</em> <strong>Yavin by jenkeee EN - installer.zip</strong>
</h3>

<ul>
	<li>
		This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added <strong>Revan’s Mask</strong> as a loot drop.
	</li>
</ul>

<h3>
	<em>3.</em> <strong>Yavin Trask Head Universal Hotfix.zip</strong>
</h3>

<ul>
	<li>
		During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the <strong>Override</strong> folder and fix that issue.
	</li>
</ul>

<h3>
	<em>4.</em><strong> kotor_stability01.zip</strong>
</h3>

<ul>
	<li>
		This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your <strong>kotor.exe</strong>.
	</li>
</ul>

<h3>
	<em>5.</em><strong> Yavin Yav_93 Leviathan Terminal Hotfix.zip</strong>
</h3>

<ul>
	<li>
		Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem.
	</li>
</ul>

<h3>
	<em>6. </em><strong>veh1.1 - installer.zip</strong>
</h3>

<ul>
	<li>
		This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind.
	</li>
</ul>

<p>
	 
</p>

<hr />
<h2>
	Savegame Reminder
</h2>

<ul>
	<li>
		A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid.
	</li>
</ul>

<hr />
<h2>
	Why I Started Making These Posts
</h2>

<p>
	I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting?
</p>

<p>
	With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty.
</p>

<p>
	For those who have read this far, from this point on I want to describe the technical side of the project.
</p>

<hr />
<h2>
	Technical Side of the Project
</h2>

<p>
	BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals.
</p>

<p>
	I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below.
</p>

<hr />
<h2>
	The Main Question
</h2>

<p>
	And that is really why I wrote this wall of text — to ask one question.
</p>

<h3>
	<strong>Jedi friends, and Sith class enemies alike: should I continue this mod?</strong>
</h3>

<p>
	DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on.
</p>

<hr />
<h2>
	About the Technical Process
</h2>

<p>
	First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process.
</p>

<p>
	In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU?
</p>

<p>
	After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses.
</p>

<p>
	To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection.
</p>

<hr />
<h2>
	Why BioWare Probably Cut the Cloak
</h2>

<p>
	I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious.
</p>

<p>
	<strong>First,</strong> without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable.<br />
	<strong>Second,</strong> the state mixer makes debugging much harder.<br />
	<strong>Third,</strong> development time.
</p>

<p>
	I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300.
</p>

<p>
	That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release.
</p>

<hr />
<h2>
	Final Note
</h2>

<p>
	In many ways, this entire reconstruction was made for this look.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpeg" data-fileid="29465" href="https://deadlystream.com/uploads/monthly_2026_03/image.jpeg.49f6d41392194b4d0afea5841297bbd9.jpeg" rel=""><img alt="image.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="29465" data-ratio="75" width="800" src="https://deadlystream.com/uploads/monthly_2026_03/image.jpeg.49f6d41392194b4d0afea5841297bbd9.jpeg" /></a>
</p>

<p>
	 
</p>

<hr />
<h2>
	Media
</h2>

<p>
	<strong>boss fight:</strong>
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Final battle Yavin by jenkeee EN for Star Wars: Knights of the Old Republic" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/4HD1hF3sN40?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>short with new mask</strong><strong><span><span><span><span><span><span><span><span><span><span><span>:</span></span></span></span></span></span></span></span></span></span></span></strong>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="BioWare Cut This Cloak From KOTOR 1 — I Brought It Back" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/3LYD8hWJV9s?feature=oembed"></iframe>
	</div>
</div>

<p>
	<strong>Original walkthrough:</strong><br />
	<a href="https://www.youtube.com/watch?v=IcvhjSGpTnE&amp;t=1s" rel="external nofollow">https://www.youtube.com/watch?v=IcvhjSGpTnE&amp;t=1s</a>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">2939</guid><pubDate>Sat, 04 Apr 2026 04:46:23 +0000</pubDate></item><item><title>Speeder</title><link>https://deadlystream.com/files/file/2938-speeder/</link><description><![CDATA[<p>
	New textures for speeder.
</p>

<p>
	 
</p>

<p>
	To Install
</p>

<p>
	1. Download: Speeder.rar
</p>

<p>
	2. Copy all files to the Knights of the Old republic's Override folder.
</p>

<p>
	(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
</p>

<p>
	3. When/if prompted to overwrite files, press okay.
</p>

<p>
	4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
</p>
]]></description><guid isPermaLink="false">2938</guid><pubDate>Sat, 14 Mar 2026 13:59:57 +0000</pubDate></item><item><title>Default Hilt Replacement Mod 2025</title><link>https://deadlystream.com/files/file/2937-default-hilt-replacement-mod-2025/</link><description><![CDATA[<p>
	<span style="font-size:16px;">Default Hilt Replacement Mod 2025</span><br />
	----------------------<br />
	Author Kaidon Jorn, December-March 2025/2026
</p>

<p>
	DHRM 2025 Changes:<br />
	----------------------------------
</p>

<ul>
	<li>
		Blade models and planes are set to the correct Z position.
	</li>
	<li>
		New blue double-bladed model made from original blue single bladed model.
	</li>
	<li>
		New (old) models for red single and double bladed.
	</li>
	<li>
		Green single bladed made into new green double bladed.
	</li>
	<li>
		Yellow single and double model textures touched up.
	</li>
	<li>
		Purple models reskinned.
	</li>
	<li>
		New orange single bladed made from orange double bladed.
	</li>
	<li>
		New viridian single bladed made from viridian double bladed.
	</li>
	<li>
		New silver single and double bladed models made from (very old) yellow double bladed model.
	</li>
	<li>
		New cyan double bladed model made from cyan single bladed model.
	</li>
	<li>
		Bronze models textures touched up. Otherwise no change.
	</li>
	<li>
		Short saber model remapped and reskinned.
	</li>
	<li>
		Made new icons for all models.
	</li>
	<li>
		Purple blade is now violet instead of amethyst.
	</li>
</ul>

<p>
	This mod will replace all of the default game's lightsaber hilt models and adds new 3D blade models and textures - courtesy of Crazy34 and his crazy awesome modder's resource.<br />
	I have, of course, tweaked his blade textures again to my own preferences and increased the ambient lighting glows by 0.2 on all single and double bladed lightsabers (short stayed the same). <br />
	In this version I've removed most of my old hilt models and replaced them with ones that may have never been released before, but if I didn't replace the entire model then I remapped and reskinned that previously existing model. All saber icons have been remade to be consistent with my SLM2024 icon backgrounds (I know I said I wouldn't, but to heck with that).<br />
	 <br />
	Much thanks to Crazy34 for use of his new 3D blade models and textures and thank you to Deadly Stream for hosting all my mods.
</p>

<p>
	To install run the .exe and choose the location of the game (not the override itself).<br />
	To uninstall take them all back out.<br />
	 
</p>
]]></description><guid isPermaLink="false">2937</guid><pubDate>Sun, 15 Mar 2026 03:13:19 +0000</pubDate></item></channel></rss>
