<?xml version="1.0"?>
<dblpperson name="Davide Paolillo" pid="371/5527" n="3">
<person key="homepages/371/5527" mdate="2024-03-27">
<author pid="371/5527">Davide Paolillo</author>
</person>
<r><article key="journals/cga/PaolilloT24" mdate="2025-01-25">
<author orcid="0009-0000-5175-8338" pid="371/5527">Davide Paolillo</author>
<author orcid="0000-0003-2301-3173" pid="01/456">Marco Tarini</author>
<title>Automatic and User-Assisted Sphere-Mesh Construction.</title>
<pages>105-117</pages>
<year>2024</year>
<month>November - December</month>
<volume>44</volume>
<journal>IEEE Computer Graphics and Applications</journal>
<number>6</number>
<ee>https://doi.org/10.1109/MCG.2024.3426656</ee>
<url>db/journals/cga/cga44.html#PaolilloT24</url>
<stream>streams/journals/cga</stream>
</article>
</r>
<r><inproceedings key="conf/ccnc/BenassiPSGMFTP24" mdate="2024-10-06">
<author pid="348/1207">Mariagrazia Benassi</author>
<author orcid="0009-0000-5175-8338" pid="371/5527">Davide Paolillo</author>
<author orcid="0009-0000-0028-6254" pid="371/6010">Matilde Spinoso</author>
<author pid="256/4219">Sara Giovagnoli</author>
<author pid="371/6118">Noemi Mazzoni</author>
<author pid="371/5494">Luca Formica</author>
<author pid="299/8874">Gianni Tumedei</author>
<author pid="31/9459">Catia Prandi</author>
<title>Train Your Attention and Executive Functions with Eye-Riders! A Videogame for Improving Cognitive Abilities in Neurodiverse Children.</title>
<pages>1-6</pages>
<year>2024</year>
<booktitle>CCNC</booktitle>
<ee>https://doi.org/10.1109/CCNC51664.2024.10454866</ee>
<crossref>conf/ccnc/2024</crossref>
<url>db/conf/ccnc/ccnc2024.html#BenassiPSGMFTP24</url>
</inproceedings>
</r>
<r><inproceedings key="conf/ccnc/PaolilloCTBP24" mdate="2024-10-06">
<author orcid="0009-0000-5175-8338" pid="371/5527">Davide Paolillo</author>
<author orcid="0009-0001-5278-1430" pid="371/5630">Bryan Corradino</author>
<author pid="299/8874">Gianni Tumedei</author>
<author pid="348/1207">Mariagrazia Benassi</author>
<author pid="31/9459">Catia Prandi</author>
<title>On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games.</title>
<pages>284-289</pages>
<year>2024</year>
<booktitle>CCNC</booktitle>
<ee>https://doi.org/10.1109/CCNC51664.2024.10454803</ee>
<crossref>conf/ccnc/2024</crossref>
<url>db/conf/ccnc/ccnc2024.html#PaolilloCTBP24</url>
</inproceedings>
</r>
<coauthors n="9" nc="1">
<co c="0"><na f="b/Benassi:Mariagrazia" pid="348/1207">Mariagrazia Benassi</na></co>
<co c="0"><na f="c/Corradino:Bryan" pid="371/5630">Bryan Corradino</na></co>
<co c="0"><na f="f/Formica:Luca" pid="371/5494">Luca Formica</na></co>
<co c="0"><na f="g/Giovagnoli:Sara" pid="256/4219">Sara Giovagnoli</na></co>
<co c="0"><na f="m/Mazzoni:Noemi" pid="371/6118">Noemi Mazzoni</na></co>
<co c="0"><na f="p/Prandi:Catia" pid="31/9459">Catia Prandi</na></co>
<co c="0"><na f="s/Spinoso:Matilde" pid="371/6010">Matilde Spinoso</na></co>
<co c="-1"><na f="t/Tarini:Marco" pid="01/456">Marco Tarini</na></co>
<co c="0"><na f="t/Tumedei:Gianni" pid="299/8874">Gianni Tumedei</na></co>
</coauthors>
</dblpperson>

