


default search action
JCSG 2023: Dublin, Ireland
- Mads Haahr

, Alberto Rojas-Salazar
, Stefan Göbel
:
Serious Games - 9th Joint International Conference, JCSG 2023, Dublin, Ireland, October 26-27, 2023, Proceedings. Lecture Notes in Computer Science 14309, Springer 2023, ISBN 978-3-031-44750-1
Technology and Systems
- David J. Gagnon

, Luke Swanson
:
Open Game Data: A Technical Infrastructure for Open Science with Educational Games. 3-19 - Robin Horst

, Micha Lanvers, Ralf Dörner
:
Gamified E-Learning Technology for Live Musicians: Application Design and Performance Evaluation Criteria for Keyboarders. 20-35 - Philipp Niklas Müller

, Sebastian Fenn
, Stefan Göbel
:
Javelin Throw Analysis and Assessment with Body-Worn Sensors. 36-49 - Robert Konrad, Stefan Göbel:

A Cross-Platform Graphics API Solution for Modern and Legacy Development Styles. 50-62
Theoretical and Design Aspects
- Jamie Iona Ferguson

, Daisy Abbott
, Sandy Louchart
:
A Model for Mapping Serious Game Mechanics to Pedagogical Patterns. 65-80 - Katarína Kostková

, Nofar Ben Itzhak
, Lieselot Stijnen
, Els Ortibus
, Bart Jansen
:
Entry-Level Game Difficulty Estimation Based on Visuoperceptual Profiles of Children with Cerebral Visual Impairment. 81-94 - Zijing Cao

, Eduardo Magalhães
, Gilberto Bernardes
:
Sound Design Impacts User Experience and Attention in Serious Game. 95-110 - Wolfgang Friedrich Brabänder

, Stefan Göbel
:
Bridging the Gap: Knowledge Spaces and Storylines in Serious Games. 111-123
Health and Wellbeing
- Marlene Cristina Neves Rosa

, Susana Lopes
, Emanuel Silva
, Dara Pincegher
, Natália Martins
:
Description and Subjective Evaluation of an Interdisciplinary Online Training Program Based on Games for Social Care and Health Professionals. 127-139 - Konrad Peters

, Ousama Ghessas
, Helmut Hlavacs
, Anita Lawitschka
:
Design and Evaluation of a Serious Game for Young Haemato-Oncological Patients. 140-154 - Jan L. Plass

, Bruce D. Homer
, Meagan Bromley
, Fabian Fröhlich
, Yuli Shao
, Jessica Young:
Does Digital Game Play Affect Social/Emotional Child Wellbeing? 155-170 - Yew Ken Heng

, Jasy Suet Yan Liew
, Mohammad Farris Iman Leong Abdullah
, Ying Tang
, Nathan R. Prestopnik:
ReWIND: A Story-Based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders. 171-177
Extended Realities
- Polona Caserman

, Philipp Niklas Müller
, Thorsten Göbel, Pascal Tonecker, Savas Yildirim, André Kecke, Dennis Purdack
, Stefan Göbel
:
Virtual Reality Simulator for Police Training with AI-Supported Cover Detection. 181-193 - Polona Caserman

, Sebastian Rudolf Da Brandt Costa, Michelle Martinussen, Stefan Göbel
:
The Influence of Personalized Music on Sense of Presence, Motivation, and Player Experience in Virtual Reality. 194-210 - Svetlana Rudenko

, Mads Haahr
:
Synaesthesia Gallery AR: Journey Through the Senses - Using Augmented Reality for Education. 211-217 - Gearóid Reilly

, Sam Redfern
, Gabriel-Miro Muntean
, Attracta Brennan
:
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia. 218-226 - David J. Gagnon

, Kevin Ponto
, Monae Verbeke
, Mitchell J. Nathan
, Kaldan Kopp, Ross Tredinnick
:
Waddle: Developing Empathy for Adélie Penguins By Direct Embodiment in Virtual Reality. 227-233 - Gareth W. Young

:
A Virtual Reality Volumetric Music Video: Featuring New Pagans. 234-240
Soft and Social Skills
- Michael G. Christel, Angelina Shi, James Finkel, Hannah Baxter, Hsuan-Ju Wang, Yuchan Wu, Ricardo Washingon, Bryan S. Maher, John Balash:

Power Core Values: Teaching Racial Bias Awareness Through a Stealth Game and Workshop. 243-256 - Attracta Brennan

, Caroline Manghan, Mary Dempsey
, John McAvoy
, Sam Redfern
:
Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role. 257-273 - Kenji Saito

, Kayo Kobayashi, Waki Takekoshi, Atsuki Hashimoto, Nobukazu Hirai, Akifumi Kimura, Asuka Takahashi, Naoki Yoshioka, Asuto Mano:
Double Impact: Children's Serious RPG Generation/Play with a Large Language Model for Their Deeper Engagement in Social Issues. 274-289 - Eva Veldhuizen-Ochodnicanová

, Roisin Cotton
, Charlene Putney
, Maggie Brennan, Mads Haahr
:
The Use of Serious Games in Knowledge- and Skills-Based Digital Counselling: Applications to Trafficking in Persons in the War in Ukraine. 290-298
Academic Skills
- Mads Strømberg Petersen

, Thomas Bjørner
, Christian Tobias Arndt, Omar Safi:
How a Serious Game Supports Elementary School History Classes in Teaching About the Bombardment of Copenhagen in 1807. 301-313 - Alberto Rojas-Salazar

, Joel Rojas-Salazar
, Mads Haahr
:
Evaluating Learning Outcomes and Intrinsic Motivation: A Case Study of DS-Hacker 3D. 314-327 - Iness Tkhayyare

:
Explore and Debate Architecture History and Theories Through an Interactive Online Escape Game: ARCHI.101. 328-334 - Paul Gamper, Ulrik Schroeder:

Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory Courses. 335-341 - Ben Snow

, Janet Dickinson
, Angela Smith
, Jian Chang
, Taalia Nadeem
, Aliaksei Pilko
, Tom Cherret
, Andy Oakey
, Alexander Blakesley
:
Navigating the Skies: A Serious Game for Exploring Drone Energy Consumption, Flight Risk, and Societal Impact in Logistics. 342-349
Posters and Exhibits
- Rosa Lilia Segundo Díaz

, Gustavo Rovelo
, Miriam Bouzouita
, Véronique Hoste
, Karin Coninx
:
The Influence of Personality Traits and Game Design Elements on Player Enjoyment: A Demo on GWAPs for Part-of-Speech Tagging. 353-361 - Toka Hassan

, Gerard T. McKee:
Speaker Identification in Scene-based Segmentation of Stories for Serious Games. 362-369 - Jessie Chow, Jenny Rudemo, Lena Buffoni

, Ola Leifler
:
Visualisation of System Dynamics in Megagames. 370-376 - David White

, Robert Stone
, Deborah Cracknell
:
The Design, Development and Pilot Study of a Marine Ecological Simulation for Education of Environmental Changes on Marine Life. 377-383 - Florian Horn

, Sabrina Vogt
, Stefan Göbel
:
GameTULearn: An Interactive Educational Game Authoring Tool for 3D Environments. 384-390 - Georgii Gorshkov

, Olga Buivolova
, Svetlana Malyutina
, Viktoriia Pozdniakova
, Olga Soloukhina
, Olga Dragoy
:
"Training Impaired Grammar" - A Serious Game for Agrammatism Treatment. 391-397 - Rogério Eduardo da Silva

, Pedro Neves Rito
:
A Prototype of a 3D Shooter Game for the Visually Impaired Player. 398-404 - Joachim Schulze, Tom Sauer, Annette Rudolph-Cleff, Michele Knodt:

Knowledge Transfer in Disaster Risk Management (DRM) - Design of a Serious Game. 405-412 - Emanuel Silva

, Nuria Vita-Barrull
, Micael Sousa
, Marlene Cristina Neves Rosa
:
For Soft Skills, Hard Games! - An Experiment Using Game-Based Methodologies in the Training of Health Students. 413-418 - Jacob Abell

, Lynn Ramey
:
Narrative-First Design for Language-Learning Games: Insights from Brendan's Voyage. 419-425 - Alberto Rojas-Salazar

, Mads Haahr
:
Educational Video Game for Learning Binary Search Tree. 426-432 - Vittorio Murtas

, Vincenzo Lombardo
:
BeA-ViR Game: From Virtual Exploration to Simple Gamification. 433-438 - Finn Stoldt

, Lea C. Brandl
, Andreas Schrader
:
Pervasive Serious Game for Exam Preparation: Exploring the Motivational Effects of Game Narratives. 439-446 - Sundus Fatima

, Jannicke Baalsrud Hauge
:
Challenges in Designing Augmented Reality (AR) in Serious Games and Gamification for Students with Colorblindness. 447-454

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID







last updated on 2026-05-11 22:57 CEST by the 







