<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>daymare.net</title><link>https://daymare.net/</link><description>Explore my personal projects, technical blogs, and creative coding experiments at daymare.net.</description><language>en-us</language><item><title>DAYGPT</title><link>https://daymare.net/demos/daygpt</link><description>A public Q&amp;amp;A board where anyone can ask a question, and answers are posted here for everyone to see. You might ask why &amp;#x27;GPT&amp;#x27; when I&amp;#x27;m the one answering the questions, simple!</description><guid>https://daymare.net/demos/daygpt</guid><pubDate>Wed, 10 Jun 2026 21:47:34 +0000</pubDate></item><item><title>RAVIOLI: Tower Defense</title><link>https://daymare.net/demos/ravioli</link><description>A factory building tower defense game. Oh boy where do I even start. This has been a long project that has gone through many, many iterations.  </description><guid>https://daymare.net/demos/ravioli</guid><pubDate>Tue, 09 Jun 2026 14:48:47 +0000</pubDate></item><item><title>One of Those Bugs</title><link>https://daymare.net/blogs/one-of-those-bugs</link><description>You know how every project has one of *those* bugs that make you question whether or not it&amp;#x27;s even worth it to continue?  </description><guid>https://daymare.net/blogs/one-of-those-bugs</guid><pubDate>Sun, 07 Dec 2025 08:03:27 +0000</pubDate></item><item><title>But why is AI bad?</title><link>https://daymare.net/blogs/but-why-is-ai-bad</link><description>Lately, I&amp;#x27;ve been trying to understand our collective discomfort with AI generated content, and why we&amp;#x27;ve drawn the line where it is. Now, now, calm down, put the pitchforks down.  </description><guid>https://daymare.net/blogs/but-why-is-ai-bad</guid><pubDate>Sun, 30 Nov 2025 09:24:53 +0000</pubDate></item><item><title>No, LLVM can&amp;#x27;t fix your code</title><link>https://daymare.net/blogs/no-llvm-cant-fix-your-code</link><description>Y&amp;#x27;all mind if I rant a bit first, promise I&amp;#x27;ll talk about a few optimizations that got my RISC-V emulator to run at 550 million instructions per second purely interpreted.  </description><guid>https://daymare.net/blogs/no-llvm-cant-fix-your-code</guid><pubDate>Sun, 23 Nov 2025 14:21:13 +0000</pubDate></item><item><title>Speedrunning a CPU: RISC-V in a Week</title><link>https://daymare.net/blogs/speedrunning-a-cpu</link><description>I made a RISC-V Emulator that runs at 550 million instructions per second from scratch in one week. Here&amp;#x27;s how it went.</description><guid>https://daymare.net/blogs/speedrunning-a-cpu</guid><pubDate>Sun, 16 Nov 2025 00:07:52 +0000</pubDate></item><item><title>Voxel Engine in a Weekend</title><link>https://daymare.net/blogs/voxel-engine-in-a-weekend</link><description>It feels like everyone who learns how to make a voxel-engine learns it through sheer osmosis of information, so let&amp;#x27;s change that. Come along, let&amp;#x27;s make you a voxel engine!</description><guid>https://daymare.net/blogs/voxel-engine-in-a-weekend</guid><pubDate>Sat, 08 Nov 2025 08:59:03 +0000</pubDate></item><item><title>So I became God: Artificial Life</title><link>https://daymare.net/blogs/artificial-life</link><description>Let me take you through a journey of curiosity, growth, and cannibalism. One inspired by a video game and some questionable media..</description><guid>https://daymare.net/blogs/artificial-life</guid><pubDate>Sun, 02 Nov 2025 07:50:02 +0000</pubDate></item><item><title>This week in margarine</title><link>https://daymare.net/blogs/this-week-in-margarine</link><description>A quick update on the progress of my programming language margarine. It&amp;#x27;s build system, why it won&amp;#x27;t have a JIT, and other design decisions.</description><guid>https://daymare.net/blogs/this-week-in-margarine</guid><pubDate>Sun, 26 Oct 2025 06:46:11 +0000</pubDate></item><item><title>Everybody&amp;#x27;s so Creative!</title><link>https://daymare.net/blogs/everbody-so-creative</link><description>After 4 years with Rust, I love the language – but I’m starting to think the ecosystem has an abstraction addiction. Or: why every Rust crate feels like a research paper on abstraction.</description><guid>https://daymare.net/blogs/everbody-so-creative</guid><pubDate>Sun, 19 Oct 2025 08:39:24 +0000</pubDate></item><item><title>Godot Ruined My Sense of Speed</title><link>https://daymare.net/blogs/godot-ruined-me</link><description>Godot didn’t just ruin my game. It ruined how I think about performance and abstraction. What started as a simple voxel prototype spiraled into an existential crisis</description><guid>https://daymare.net/blogs/godot-ruined-me</guid><pubDate>Sun, 12 Oct 2025 21:09:01 +0000</pubDate></item><item><title>Four years, Five failures, One compiler</title><link>https://daymare.net/blogs/four-years-five-failures-one-compiler</link><description>At 14, I thought writing a compiler would be a quick side quest in building a game engine. Four years later, I finally built one that works. And it was one hell of a journey.</description><guid>https://daymare.net/blogs/four-years-five-failures-one-compiler</guid><pubDate>Sun, 05 Oct 2025 14:36:34 +0000</pubDate></item><item><title>hello world</title><link>https://daymare.net/blogs/first-blog</link><description>uh, hi, idk what to say here but helloooo. i made a static site generator for this. it takes the first line of the markdown as the title and the 2nd line as the summary actually i lied you can use multiple lines if you end the line with a \\</description><guid>https://daymare.net/blogs/first-blog</guid><pubDate>Thu, 02 Oct 2025 19:36:48 +0000</pubDate></item></channel></rss>