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  <title>❝ ELLIS ❞</title>
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  <description>❝ ELLIS ❞ - LiveJournal.com</description>
  <lastBuildDate>Wed, 20 Jan 2010 23:38:46 GMT</lastBuildDate>
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  <lj:journalid>24058680</lj:journalid>
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    <title>❝ ELLIS ❞</title>
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  <pubDate>Wed, 20 Jan 2010 23:38:46 GMT</pubDate>
  <title>IC CONTACT</title>
  <author>crawdads</author>
  <link>https://crawdads.livejournal.com/1584.html</link>
  <description>&lt;div style=&quot;text-align:right&quot;&gt;&lt;span style=&quot;font-size: xx-large;&quot;&gt;&lt;strong&gt;inbox&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style=&quot;font-size: smaller;&quot;&gt;voicemail &amp;bull; text messages&lt;span style=&quot;font-weight: bold;&quot;&gt; &lt;/span&gt;&amp;bull; calls&lt;span style=&quot;font-weight: bold;&quot;&gt; &lt;/span&gt;&amp;bull; ect!&lt;/span&gt;&lt;/div&gt;</description>
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  <category>ic contact</category>
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  <pubDate>Wed, 20 Jan 2010 23:14:05 GMT</pubDate>
  <title>CHARACTER INFO</title>
  <author>crawdads</author>
  <link>https://crawdads.livejournal.com/1062.html</link>
  <description>&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;u&gt;&lt;em&gt;&lt;strong&gt;Character Information&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/u&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style=&quot;font-size: large;&quot;&gt;General&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Canon Source: &lt;/strong&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Left 4 Dead&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt; 2.&lt;br /&gt;&lt;strong&gt;Canon Format: &lt;/strong&gt;video game.&lt;br /&gt;&lt;strong&gt;Character&apos;s Name: &lt;/strong&gt;Ellis&lt;br /&gt;&lt;strong&gt;Character&apos;s Age:&lt;/strong&gt; 23&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;strong&gt;Abilities&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Character&apos;s Canon Abilities:&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;Ellis is just a normal human being. He knows how to handle guns though! As well as handle auto-machinery.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Conditional:&lt;/strong&gt; &lt;strong&gt;If your character has no superhuman canon abilities, what dormant ability will you give them?&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;Ellis&apos;    dormant ability will be what it used to be during his last stay at   Siren&apos;s Port- phasing. He&apos;ll be able to pass through solid  matter;   doors, floors and walls- and even other human beings. &lt;br /&gt;&lt;br /&gt;Emotions  are also   connected to this ability. If he&apos;s nervous, fearful, or  excited, he&apos;ll   tend to phase through things easier; without warning or  against his  will.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&amp;nbsp;.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;font-size: x-large;&quot;&gt;&lt;strong&gt;History/Personality&lt;/strong&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Character History: &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Ellis  was born and raised in good old Savannah, Georgia, USA. Even with a  possible trouble-making streak, the young Southerner completed high  school; instead of pursuing college, the idea was ignored in favor of  his passion-- cars. Him and a few friends opened an auto shop, and it  was there that Ellis continued his career as a mechanic. Not only a  mechanic, he&apos;s also a bass player in a band with his group of friends.  If he wasn&apos;t with his buddies, Ellis was with his family.&lt;br /&gt;&lt;br /&gt;The man  enjoyed the good, carefree, everyday life of the average Georgian: sit  back at the garage, share a few cold ones with the guys, fix a few cars,  get his dose of adrenaline with stupid stunts, watch NASCAR races,  attend Sunday mass and have dinner with Momma on the same night. Life  was good. He didn&apos;t know a single soul who wouldn&apos;t want to live the  same lifestyle.&lt;br /&gt;&lt;br /&gt;This was, of course, before the zombie apocalypse struck the nation with a hard, K.O. hit to the face.&lt;br /&gt;&lt;br /&gt;Green  Flu. The name given to a virus that was the cause of a nationwide  infection, infecting individuals and turning them into something similar  to what you would call, a zombie. The virus is a highly mutated strain  of rabies, causing the victim to lose its traces of humanity, run on  animal instinct, and have the one and only desire to spread the virus.  Some are unfortunate enough to get an even more mutated strain, causing  their bodies to undergo unpleasant, painful, distorted changes. The  &amp;quot;survivors&amp;quot;, who are immune to the virus, aren&apos;t all that safe yet. Even  if they are bitten, they won&apos;t get the virus-- though, the infected  have no reason to bite. They are equipped with the ability to detect  immunity; and if it&apos;s detected? They go straight for the intention to  kill rather than to infect, as quickly as possible. The first infection  was diagnosed in Pennsylvania, where it quickly spread through eastern,  western, and mid-west United States. After it consumed Fairfield, Green  Flu quickly spread to the south, which is where we are introduced to the  new survivors, who are heading straight for the only evacuation center  they have left-- New Orleans, Louisiana.&lt;br /&gt;&lt;br /&gt;Ellis had no choice but  to grab what he could, fight through infected, and leave his once  perfect lifestyle behind. It didn&apos;t mean that the fun was over, no-- it  was just getting started in his book. Ellis of course, meets with three  other survivors, and stick with them in an attempt to survive (or  perhaps show off his zombie killing skills). At the back of his mind, he  tells himself that his family, his friends... they&apos;re okay, they got  evacuated. All that&apos;s left is for him to be evacuated. Him, a conman  gambler (Nick), a coach (... Coach), and a newscaster (Rochelle).&lt;br /&gt;&lt;br /&gt;The  four race to the top of a burning hotel, which they have heard the roof  is still an evacuation center. To their luck, the rescue helicopter had  just taken off, leaving them behind. Waving, yelling, and screaming for  them to come back didn&apos;t do shit. Their only option was to fight  through the burning zombie infested building all over again and head to  an evacuation center at the local mall. They ended up risking their  lives for cola, as the road to the mall was blocked-- there was no other  open way around, though a gun store caretaker who had barricaded  himself on the roof agreed to make them a path by blowing a few cars and  trucks in the way.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;If they got him his &lt;strong&gt;cola.&lt;/strong&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;br /&gt;Needless  to say, they had no other choice, and agreed. Making it to the mall,  they learn the building is empty (not counting the infected roaming  about), and evacuation wasn&apos;t going to happen. Somehow, someway, a light  bulb went off in Ellis&apos; head, and he proposed a plan that would get  them out of there-- fuel up a stock car on display with gas tanks  scattered throughout the mall floors, start that baby up, and haul ass  all the way to New Orleans. The plan was successful, driving right  through the first floor windows and back onto the roads.&lt;br /&gt;&lt;br /&gt;Things  were going rather well. The group had been driving for a few hours now.  The evening grew darker, turning into night. That wasn&apos;t the problem  though, and they would soon be seeing--&lt;br /&gt;&lt;br /&gt;Traffic. Empty cars  stretching throughout the highway for miles. Obviously, there was no way  the stock car was able to drive over them (unless it were a monster  truck), so... The survivors had no choice but to walk through the  traffic to a nearby amusement park, Whispering Oaks. The lights from the  park signaled that there was a possible chance for evacuation. Ellis...  is suddenly excited for this.&lt;br /&gt;&lt;br /&gt;Not because of evacuation, no. It  was because of the park. The games were still running, the rides were  still functional, the food, the cotton candy-- shit, Kiddy Land!! As  many times as asked to ride just one or if they could stop for just one  second to make cotton candy... to his dismay, it wasn&apos;t happening.  Running the roller coaster track was like Christmas to Ellis, even if he  didn&apos;t actually get to ride a ride.&lt;br /&gt;&lt;br /&gt;The group spots a  helicopter-- and Coach thinks of a plan to get them out of there. A band  called the Midnight Riders was supposed to play at the stadium right  before the infection hit hard. The music, fireworks, and working  amplifiers were all left behind and still working. To capture the  pilot&apos;s attention, all that was needed to do was start the concert and  light show. The loud rock would attract unwanted attention as well as  needed attention... but it was worth it. Being a &lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;die hard&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;  fan of the Midnight Riders, starting up their show was the greatest day  of his life. The plan worked, they were able to hold off long enough  for the helicopter to rescue them, and now they were off, once again, to  New Orleans.&lt;br /&gt;&lt;br /&gt;If only the helicopter pilot hadn&apos;t turned into a  zombie halfway there and ended up crash landing in a swamp town.  Luckily, he was shot before doing more damage, but... Survivors were now  stuck in a swamp with no idea where to go-- other than follow the signs  left by previous survivors that had raced through the area: go to the  Plantation House. Signaling a boat and its driver, Virgil, they make out  safely, and once again, head to New Orleans by going up the river. &lt;br /&gt;&lt;br /&gt;Knowing  they&apos;re luck, something was bound to happen, and it did. Halfway there,  Virgil&apos;s boat starts to run low on gas. Going any further would only  result in drifting off course. Virgil drops the group off in Ducatel,  Mississippi, while he anchors the boat nearby. When they get off and it  rides away, the gang realizes they had forgotten to bring the gun bag  which contained weapons and flares to signal the boat later on. perfect.&lt;br /&gt;&lt;br /&gt;They  find a gas station (that luckily contains weapons and firearms), but it  turns out to be empty, forcing them to walk 2 miles to the next gas  station. To get to the gas station, they must walk through an old sugar  mill. Easy task, right? Wrong. Witches are naturally attracted to the  smell of sugar, making the mill home to dozens of weeping, dangerous  female infected. It was a difficult task, to navigate without disturbing  one.&lt;br /&gt;&lt;br /&gt;Once they have gasoline, it starts storming and storming  hard, forcing them to walk those 2 miles back to the dock in knee deep  water while carrying the gas cans on their backs. When they finally  reach the docks to signal Virgil, they climb to the roof of a nearby  diner, &amp;quot;Burger Tank&amp;quot;, and use the sign to have Virgil pick them up.&lt;br /&gt;&lt;br /&gt;Finally,  finally, the survivors reach New Orleans, Louisiana. Virgil drops them  off, where they now have to walk through a city (which is being bombed  as they travel through), run across a graveyard, and cross a bridge,  where the military readies a rescue chopper upon contacting them. You&apos;d  think crossing a bridge would be easy too-- well, try doing it with  hordes of zombies running at you. The helicopter can&apos;t wait on them  forever, so the run across the bridge was to be done as quickly and  efficiently as possible.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Character Personality:&lt;/strong&gt; &lt;br /&gt;&lt;br /&gt;Ellis has an optimistic view of things most of the time, and is rather excited about things that he shouldn&apos;t &lt;i&gt;be&lt;/i&gt;  excited about, such as the zombie apocalypse at first; seeing the whole  thing as the world&apos;s biggest shooting range, and best thing to ever  happen. A giant dare that was made for him to eagerly take on and  impress those around him- well, at least until he started getting tired  or running left to right and almost being killed everyday. Being 23  years old, he&apos;s the youngest of the survivors in his group of four--  you&apos;d think he&apos;d be at least a little mature, especially with his life  on the line. Well! think again. The young man might as well be a five  year old wielding a gun and knowledge of many many curse words. He&apos;s  silly, reckless, and his own personal idea of being &amp;quot;indestructible&amp;quot;  certainly gets him into more trouble than needed or wanted. He also  often becomes extremely animated over &lt;i&gt;very&lt;/i&gt; small things (such as cotton candy, amusement rides, and &amp;quot;Kiddy Land&amp;quot;), and of course&lt;br /&gt;&lt;br /&gt;he doesn&apos;t know when to shut up.&lt;br /&gt;&lt;br /&gt;His  mouth is something like a motor, sticking the keys into the ignition  and gearing up the engine at some of the most inappropriate times. Most  of the time, he&apos;s rambling about his best buddy Keith, telling stories  about how the guy nearly kills himself while performing stupid stunts or  getting into trouble. The stories Ellis comes up with are countless,  sometimes even unreal, and probably go on for who know&apos;s how long unless  he&apos;s told to stop. It is speculated that &amp;quot;Keith&amp;quot; is merely an imaginary  friend of Ellis&apos;-- that or he is real, but the stories are way over  exaggerated, seeing as the situations described should&apos;ve killed Keith  in multiple scenarios.&lt;br /&gt;&lt;br /&gt;Even if he could be idiotic, a tiny bit  stupid, childish, or have the tendency to talk way too much at times,  he&apos;s actually the most well mannered out of his group, and always looks  out for them (while they make sure he stays out of trouble). His  lighthearted fervor allow him to charge through tough situations and  take them head on, while still being able to maintain that upbeat out  look. Ellis was indeed taught manners when growing up, which explains  his politeness to the survivors, even when insulted sometimes. He&apos;s  good-natured; Even his most aggressive lines in- game end up sounding  humorous, failing to express his anger the way he had intended to.&lt;/span&gt;&lt;a name=&apos;cutid1-end&apos;&gt;&lt;/a&gt;&lt;span&gt;&lt;div&gt;&lt;div&gt;&lt;a target=&quot;_blank&quot;&gt;          &lt;div&gt;&amp;nbsp;&lt;/div&gt;       &lt;/a&gt;&lt;/div&gt;&lt;/div&gt;  &lt;/span&gt;</description>
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  <category>character info</category>
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