New: Architect's planner

Important: mod is in beta, actually are some changes in main code - please, see changelog before update! 🔗

About 🔗

Archiplanner (Architect's planner) adds large places for uploading plans, maps etc. primary made for next building there.

What contain this mod: 🔗

2 "ruller" textures

10 textures as "base for planning" with resolution made as 16 px per node

color palette

white 1 px texture

11 simple models with plane for planning with left front corner double triangle "sign"

1 basic model for edit if somebody doesnt want to have the "double triangle sign"

and code with logic for it

1 example

What supports this mod: 🔗

any size of textures and building to 256 x 256 nodes

simplier and more complex variant of registration of plans as nodes

use plan register functions in other mods

Variants of nodes from main node: 🔗

lc = left corner

rc = right corner

sc = side center

c = center

lcs = left corner with full-size selectionbox

rcs = right corner with full-size selectionbox

scs = side center with full-size selectionbox

cs = center with full-size selectionbox

Models and textures for size variants that mod contain (only left-corner variant) 🔗

(1 x 1 - only base for editing)

8 x 8

16 x 8

16 x 16

32 x 8

32 x 16

32 x 32

64 x 8

64 x 16

64 x 32

64 x 64 (other variants needs your model or your edit or existing model)

Important: variants with full-size selectionbox are not recommended for larger plans (64 x any and higher), it could be hard for server.

What doesn't contain: 🔗

more examples

models for other variant of plan than lc / lcs

crafting (maybe future)

hands for building the buildings

How to use this mod 🔗

Install this mod 🔗

Add your plan: 🔗

Create a plan

Create a inventory image

(if do you want

Add both files into archiplanner/textures

Open plans.lua

Find local plans (or local simpleplans if you use systematic names of textures and systematic names of meshes)

Copy row without "--" on start and change informations that you wants

Save the file plans.lua

Turn on world with this mod

Because I am partly lazy, is supported in column with node name etc. use with start symbols of ")" or "!" for simplify writing. Really file names shouldn't contain these symbols!

")name" etc. - adds name, size and Z-axe size

"!name" etc. - adds name, size, Z-axe size and variant

Placing, rotating, coloring etc. 🔗

paramtype2 is colorfacedir then

for rotate, use to main node (double triangle) "Rotator A" from my mod repainter or any screwdriver or worldedit

for repaint, use to main node "Repaintor A" from mod repainter or worldedit or some other color changer (if is but this mod doesn't support coloring by unifieddyes)

Licence 🔗

Code and OBJs are under MIT

Textures are under CC BY 4.0 without:

CC0 1.0 textures - archiplanner_bpx.png and archiplanner_palette.png (Why? Because these OBJ models are more code than visual art.)

Using AI 🔗

Idea, logic and "hard work on code" fully made by human.

OBJs are hand-written, textures made by human in basic painting softwares (grid - GIMP, next edits - Paint.net).

AI used only for basic help of syntax LUA code (contain too some bugfixes).

Used AI models and tools: ChatGPT (GPT-4o, GPT-5), Gemini (Gemini 2.5)

Knowed issues: 🔗

actually none

Coloring not only double triangle but too main plain isn't a bug.