New: musketeers & rifles

musketeers & rifles: aim small, miss small (or just explode things) 🔗

all ears, digital redcoats and blocky revolutionaries. i spent way too many hours staring at lua tables so you can finally roleplay as a 19th-century marksman in minetest. this isn't your typical "click to delete mob" mod. these are weapons with weight, smoke, and punishing reload times.

if you want to spray and pray, go back to your diamond swords. here, every shot counts because you'll be spending the next 10 seconds staring at a reloading bar while a zombie evaluates your life choices.

the arsenal 🔗

i’ve tuned these five historical beauties to feel distinct. check the stats or don't, i'm a description, not a cop.

| weapon | dmg | vel | reload | vibe | | jezail musket | 57 | 80 | 8.5s | the reliable classic. long barrel, decent punch. | | whitworth rifle | 50 | 110 | 9.0s | high velocity, low drop. for the coward- i mean, sniper, in you. | | springfield m1861 | 32 | 75 | 7.5s | the "spammy" one. relatively speaking. good luck with that 4.0 spread. | | pennsylvanian rifle | 70 | 80 | 12.5s | hits like a truck, reloads like a tectonic plate. | | tower contract | 86 | 120 | 12.0s | the "stop existing" button. massive smoke, massive damage. |

features (the "why should i download this" part) 🔗

ads (aim down sights): right-click to actually use your eyes. it lowers your fov and tightens your spread, but you'll move like you're walking through molasses.

ballistics & physics: these aren't hitscan. projectiles have gravity and travel time. you actually have to lead your shots like a person with a functioning brain.

movement penalties: you can't bunny hop while reloading a 5-foot long rifle. if you try to switch items while reloading, the mod will literally force the gun back into your hand. no cheating the timer.

smoke & mirrors: every shot produces a satisfying puff of black powder smoke and a muzzle flash.

recoil: firing actually pushes you back. don't stand on the edge of a cliff.

how to not die 🔗

sneak to reduce spread.

ads (right-click) to actually hit things further than 5 blocks away.

don't move while firing unless you like hitting the scenery instead of the target.

pray the 12-second reload on the tower contract doesn't get you killed.

technical nonsense 🔗

it uses a custom raycast-on-step entity system. it's lightweight but handles collisions properly, including knockback and particle effects. if it breaks your server, that's just historical immersion.

"give 'em the cold steel? nah, give 'em 86 damage from a tower contract." - me, probably.