{"id":7217,"date":"2024-01-11T17:48:00","date_gmt":"2024-01-11T17:48:00","guid":{"rendered":"https:\/\/codehim.com\/?p=7217"},"modified":"2024-01-22T15:50:07","modified_gmt":"2024-01-22T10:50:07","slug":"snake-game-in-vanilla-javascript","status":"publish","type":"post","link":"https:\/\/codehim.com\/vanilla-javascript\/snake-game-in-vanilla-javascript\/","title":{"rendered":"Snake Game in Vanilla JavaScript"},"content":{"rendered":"<p>This Vanilla JavaScript code snippet helps you to create a snake &#x1f40d; game. It uses HTML canvas element to draw snake game interface with all necessary features. Users can play the game using navigation (arrow up, down, left, and right) keys.<\/p>\n<h2>How to Create Snake Game in Vanilla JavaScript<\/h2>\n<p>1. First of all, load the following assets into the head tag of your HTML document.<\/p>\n<pre class=\"prettyprint linenums lang-html\">&lt;script defer src=\"https:\/\/pro.fontawesome.com\/releases\/v5.10.0\/js\/all.js\" integrity=\"sha384-G\/ZR3ntz68JZrH4pfPJyRbjW+c0+ojii5f+GYiYwldYU69A+Ejat6yIfLSxljXxD\" crossorigin=\"anonymous\"&gt;&lt;\/script&gt;\r\n&lt;link rel=\"preconnect\" href=\"https:\/\/fonts.gstatic.com\"&gt;\r\n&lt;link href=\"https:\/\/fonts.googleapis.com\/css2?family=Poppins:wght@500;800&amp;display=swap\" rel=\"stylesheet\"&gt;<\/pre>\n<p>2. After that, create the HTML structure for snake game as follows:<\/p>\n<pre class=\"prettyprint linenums lang-html\">&lt;div class=\"container noselect\"&gt;\r\n  &lt;div class=\"wrapper\"&gt;\r\n    &lt;button id=\"replay\"&gt;\r\n      &lt;i class=\"fas fa-play\"&gt;&lt;\/i&gt;\r\n      RESTART\r\n    &lt;\/button&gt;\r\n    &lt;div id=\"canvas\"&gt;\r\n\r\n    &lt;\/div&gt;\r\n    &lt;div id=\"ui\"&gt;\r\n      &lt;h2&gt;SCORE\r\n      &lt;\/h2&gt;\r\n      &lt;span id=\"score\"&gt;00&lt;\/span&gt;\r\n    &lt;\/div&gt;\r\n  &lt;\/div&gt;\r\n  &lt;div id=\"author\"&gt;\r\n    &lt;h1&gt;SNAKE&lt;\/h1&gt; &lt;span&gt;by Fariat&lt;\/span&gt;\r\n  &lt;\/div&gt;\r\n&lt;\/div&gt;<\/pre>\n<p>3. Style the snake game UI using the following CSS styles:<\/p>\n<pre class=\"prettyprint linenums lang-css\">@font-face {\r\n  font-family: \"game\";\r\n  src: url(\"https:\/\/fonts.googleapis.com\/css2?family=Poppins:wght@500;800&amp;display=swap\");\r\n}\r\n* {\r\n  padding: 0;\r\n  margin: 0;\r\n  box-sizing: border-box;\r\n}\r\nbutton:focus {\r\n  outline: 0;\r\n}\r\n\r\nhtml,\r\nbody {\r\n  height: 100%;\r\n  font-family: \"Poppins\", sans-serif;\r\n  color: #6e7888;\r\n}\r\nbody {\r\n  background-color: #222738;\r\n  display: flex;\r\n  justify-content: center;\r\n  align-items: center;\r\n  color: #6e7888;\r\n}\r\ncanvas {\r\n  background-color: #181825;\r\n}\r\n.container {\r\n  display: flex;\r\n  width: 100%;\r\n  height: 100%;\r\n  flex-flow: column wrap;\r\n  justify-content: center;\r\n  align-items: center;\r\n}\r\n#ui {\r\n  display: flex;\r\n  align-items: center;\r\n  font-size: 10px;\r\n  flex-flow: column;\r\n  margin-left: 10px;\r\n}\r\nh2 {\r\n  font-weight: 200;\r\n  transform: rotate(270deg);\r\n}\r\n#score {\r\n  margin-top: 20px;\r\n  font-size: 30px;\r\n  font-weight: 800;\r\n}\r\n.noselect {\r\n  user-select: none;\r\n}\r\n#replay {\r\n  font-size: 10px;\r\n  padding: 10px 20px;\r\n  background: #6e7888;\r\n  border: none;\r\n  color: #222738;\r\n  border-radius: 20px;\r\n  font-weight: 800;\r\n  transform: rotate(270deg);\r\n  cursor: pointer;\r\n  transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1);\r\n}\r\n#replay:hover {\r\n  background: #a6aab5;\r\n  background: #4cffd7;\r\n  transition: all 200ms cubic-bezier(0.4, 0, 0.2, 1);\r\n}\r\n#replay svg {\r\n  margin-right: 8px;\r\n}\r\n@media (max-width: 600px) {\r\n  #replay {\r\n    margin-bottom: 20px;\r\n  }\r\n  #replay,\r\n  h2 {\r\n    transform: rotate(0deg);\r\n  }\r\n  #ui {\r\n    flex-flow: row wrap;\r\n    margin-bottom: 20px;\r\n  }\r\n  #score {\r\n    margin-top: 0;\r\n    margin-left: 20px;\r\n  }\r\n  .container {\r\n    flex-flow: column wrap;\r\n  }\r\n}\r\n#author {\r\n  width: 100%;\r\n  bottom: 40px;\r\n  display: inline-flex;\r\n  align-items: center;\r\n  justify-content: center;\r\n  font-weight: 600;\r\n  color: inherit;\r\n  text-transform: uppercase;\r\n  padding-left: 35px;\r\n}\r\n#author span {\r\n  font-size: 10px;\r\n  margin-left: 20px;\r\n  color: inherit;\r\n  letter-spacing: 4px;\r\n}\r\n#author h1 {\r\n  font-size: 25px;\r\n}\r\n.wrapper {\r\n  display: flex;\r\n  flex-flow: row wrap;\r\n  justify-content: center;\r\n  align-items: center;\r\n  margin-bottom: 20px;\r\n}<\/pre>\n<p>4. Finally, add the following JavaScript function before closing of the body tag.<\/p>\n<pre class=\"prettyprint linenums lang-js\">\/** \r\nThis is a snake game I made with Vanilla Javascript.\r\nFollow me on twitter @fariatondo\r\n**\/\r\n\r\nlet dom_replay = document.querySelector(\"#replay\");\r\nlet dom_score = document.querySelector(\"#score\");\r\nlet dom_canvas = document.createElement(\"canvas\");\r\ndocument.querySelector(\"#canvas\").appendChild(dom_canvas);\r\nlet CTX = dom_canvas.getContext(\"2d\");\r\n\r\nconst W = (dom_canvas.width = 400);\r\nconst H = (dom_canvas.height = 400);\r\n\r\nlet snake,\r\n  food,\r\n  currentHue,\r\n  cells = 20,\r\n  cellSize,\r\n  isGameOver = false,\r\n  tails = [],\r\n  score = 00,\r\n  maxScore = window.localStorage.getItem(\"maxScore\") || undefined,\r\n  particles = [],\r\n  splashingParticleCount = 20,\r\n  cellsCount,\r\n  requestID;\r\n\r\nlet helpers = {\r\n  Vec: class {\r\n    constructor(x, y) {\r\n      this.x = x;\r\n      this.y = y;\r\n    }\r\n    add(v) {\r\n      this.x += v.x;\r\n      this.y += v.y;\r\n      return this;\r\n    }\r\n    mult(v) {\r\n      if (v instanceof helpers.Vec) {\r\n        this.x *= v.x;\r\n        this.y *= v.y;\r\n        return this;\r\n      } else {\r\n        this.x *= v;\r\n        this.y *= v;\r\n        return this;\r\n      }\r\n    }\r\n  },\r\n  isCollision(v1, v2) {\r\n    return v1.x == v2.x &amp;&amp; v1.y == v2.y;\r\n  },\r\n  garbageCollector() {\r\n    for (let i = 0; i &lt; particles.length; i++) {\r\n      if (particles[i].size &lt;= 0) {\r\n        particles.splice(i, 1);\r\n      }\r\n    }\r\n  },\r\n  drawGrid() {\r\n    CTX.lineWidth = 1.1;\r\n    CTX.strokeStyle = \"#232332\";\r\n    CTX.shadowBlur = 0;\r\n    for (let i = 1; i &lt; cells; i++) {\r\n      let f = (W \/ cells) * i;\r\n      CTX.beginPath();\r\n      CTX.moveTo(f, 0);\r\n      CTX.lineTo(f, H);\r\n      CTX.stroke();\r\n      CTX.beginPath();\r\n      CTX.moveTo(0, f);\r\n      CTX.lineTo(W, f);\r\n      CTX.stroke();\r\n      CTX.closePath();\r\n    }\r\n  },\r\n  randHue() {\r\n    return ~~(Math.random() * 360);\r\n  },\r\n  hsl2rgb(hue, saturation, lightness) {\r\n    if (hue == undefined) {\r\n      return [0, 0, 0];\r\n    }\r\n    let chroma = (1 - Math.abs(2 * lightness - 1)) * saturation;\r\n    let huePrime = hue \/ 60;\r\n    let secondComponent = chroma * (1 - Math.abs((huePrime % 2) - 1));\r\n\r\n    huePrime = ~~huePrime;\r\n    let red;\r\n    let green;\r\n    let blue;\r\n\r\n    if (huePrime === 0) {\r\n      red = chroma;\r\n      green = secondComponent;\r\n      blue = 0;\r\n    } else if (huePrime === 1) {\r\n      red = secondComponent;\r\n      green = chroma;\r\n      blue = 0;\r\n    } else if (huePrime === 2) {\r\n      red = 0;\r\n      green = chroma;\r\n      blue = secondComponent;\r\n    } else if (huePrime === 3) {\r\n      red = 0;\r\n      green = secondComponent;\r\n      blue = chroma;\r\n    } else if (huePrime === 4) {\r\n      red = secondComponent;\r\n      green = 0;\r\n      blue = chroma;\r\n    } else if (huePrime === 5) {\r\n      red = chroma;\r\n      green = 0;\r\n      blue = secondComponent;\r\n    }\r\n\r\n    let lightnessAdjustment = lightness - chroma \/ 2;\r\n    red += lightnessAdjustment;\r\n    green += lightnessAdjustment;\r\n    blue += lightnessAdjustment;\r\n\r\n    return [\r\n      Math.round(red * 255),\r\n      Math.round(green * 255),\r\n      Math.round(blue * 255)\r\n    ];\r\n  },\r\n  lerp(start, end, t) {\r\n    return start * (1 - t) + end * t;\r\n  }\r\n};\r\n\r\nlet KEY = {\r\n  ArrowUp: false,\r\n  ArrowRight: false,\r\n  ArrowDown: false,\r\n  ArrowLeft: false,\r\n  resetState() {\r\n    this.ArrowUp = false;\r\n    this.ArrowRight = false;\r\n    this.ArrowDown = false;\r\n    this.ArrowLeft = false;\r\n  },\r\n  listen() {\r\n    addEventListener(\r\n      \"keydown\",\r\n      (e) =&gt; {\r\n        if (e.key === \"ArrowUp\" &amp;&amp; this.ArrowDown) return;\r\n        if (e.key === \"ArrowDown\" &amp;&amp; this.ArrowUp) return;\r\n        if (e.key === \"ArrowLeft\" &amp;&amp; this.ArrowRight) return;\r\n        if (e.key === \"ArrowRight\" &amp;&amp; this.ArrowLeft) return;\r\n        this[e.key] = true;\r\n        Object.keys(this)\r\n          .filter((f) =&gt; f !== e.key &amp;&amp; f !== \"listen\" &amp;&amp; f !== \"resetState\")\r\n          .forEach((k) =&gt; {\r\n            this[k] = false;\r\n          });\r\n      },\r\n      false\r\n    );\r\n  }\r\n};\r\n\r\nclass Snake {\r\n  constructor(i, type) {\r\n    this.pos = new helpers.Vec(W \/ 2, H \/ 2);\r\n    this.dir = new helpers.Vec(0, 0);\r\n    this.type = type;\r\n    this.index = i;\r\n    this.delay = 5;\r\n    this.size = W \/ cells;\r\n    this.color = \"white\";\r\n    this.history = [];\r\n    this.total = 1;\r\n  }\r\n  draw() {\r\n    let { x, y } = this.pos;\r\n    CTX.fillStyle = this.color;\r\n    CTX.shadowBlur = 20;\r\n    CTX.shadowColor = \"rgba(255,255,255,.3 )\";\r\n    CTX.fillRect(x, y, this.size, this.size);\r\n    CTX.shadowBlur = 0;\r\n    if (this.total &gt;= 2) {\r\n      for (let i = 0; i &lt; this.history.length - 1; i++) {\r\n        let { x, y } = this.history[i];\r\n        CTX.lineWidth = 1;\r\n        CTX.fillStyle = \"rgba(225,225,225,1)\";\r\n        CTX.fillRect(x, y, this.size, this.size);\r\n      }\r\n    }\r\n  }\r\n  walls() {\r\n    let { x, y } = this.pos;\r\n    if (x + cellSize &gt; W) {\r\n      this.pos.x = 0;\r\n    }\r\n    if (y + cellSize &gt; W) {\r\n      this.pos.y = 0;\r\n    }\r\n    if (y &lt; 0) {\r\n      this.pos.y = H - cellSize;\r\n    }\r\n    if (x &lt; 0) {\r\n      this.pos.x = W - cellSize;\r\n    }\r\n  }\r\n  controlls() {\r\n    let dir = this.size;\r\n    if (KEY.ArrowUp) {\r\n      this.dir = new helpers.Vec(0, -dir);\r\n    }\r\n    if (KEY.ArrowDown) {\r\n      this.dir = new helpers.Vec(0, dir);\r\n    }\r\n    if (KEY.ArrowLeft) {\r\n      this.dir = new helpers.Vec(-dir, 0);\r\n    }\r\n    if (KEY.ArrowRight) {\r\n      this.dir = new helpers.Vec(dir, 0);\r\n    }\r\n  }\r\n  selfCollision() {\r\n    for (let i = 0; i &lt; this.history.length; i++) {\r\n      let p = this.history[i];\r\n      if (helpers.isCollision(this.pos, p)) {\r\n        isGameOver = true;\r\n      }\r\n    }\r\n  }\r\n  update() {\r\n    this.walls();\r\n    this.draw();\r\n    this.controlls();\r\n    if (!this.delay--) {\r\n      if (helpers.isCollision(this.pos, food.pos)) {\r\n        incrementScore();\r\n        particleSplash();\r\n        food.spawn();\r\n        this.total++;\r\n      }\r\n      this.history[this.total - 1] = new helpers.Vec(this.pos.x, this.pos.y);\r\n      for (let i = 0; i &lt; this.total - 1; i++) {\r\n        this.history[i] = this.history[i + 1];\r\n      }\r\n      this.pos.add(this.dir);\r\n      this.delay = 5;\r\n      this.total &gt; 3 ? this.selfCollision() : null;\r\n    }\r\n  }\r\n}\r\n\r\nclass Food {\r\n  constructor() {\r\n    this.pos = new helpers.Vec(\r\n      ~~(Math.random() * cells) * cellSize,\r\n      ~~(Math.random() * cells) * cellSize\r\n    );\r\n    this.color = currentHue = `hsl(${~~(Math.random() * 360)},100%,50%)`;\r\n    this.size = cellSize;\r\n  }\r\n  draw() {\r\n    let { x, y } = this.pos;\r\n    CTX.globalCompositeOperation = \"lighter\";\r\n    CTX.shadowBlur = 20;\r\n    CTX.shadowColor = this.color;\r\n    CTX.fillStyle = this.color;\r\n    CTX.fillRect(x, y, this.size, this.size);\r\n    CTX.globalCompositeOperation = \"source-over\";\r\n    CTX.shadowBlur = 0;\r\n  }\r\n  spawn() {\r\n    let randX = ~~(Math.random() * cells) * this.size;\r\n    let randY = ~~(Math.random() * cells) * this.size;\r\n    for (let path of snake.history) {\r\n      if (helpers.isCollision(new helpers.Vec(randX, randY), path)) {\r\n        return this.spawn();\r\n      }\r\n    }\r\n    this.color = currentHue = `hsl(${helpers.randHue()}, 100%, 50%)`;\r\n    this.pos = new helpers.Vec(randX, randY);\r\n  }\r\n}\r\n\r\nclass Particle {\r\n  constructor(pos, color, size, vel) {\r\n    this.pos = pos;\r\n    this.color = color;\r\n    this.size = Math.abs(size \/ 2);\r\n    this.ttl = 0;\r\n    this.gravity = -0.2;\r\n    this.vel = vel;\r\n  }\r\n  draw() {\r\n    let { x, y } = this.pos;\r\n    let hsl = this.color\r\n      .split(\"\")\r\n      .filter((l) =&gt; l.match(\/[^hsl()$% ]\/g))\r\n      .join(\"\")\r\n      .split(\",\")\r\n      .map((n) =&gt; +n);\r\n    let [r, g, b] = helpers.hsl2rgb(hsl[0], hsl[1] \/ 100, hsl[2] \/ 100);\r\n    CTX.shadowColor = `rgb(${r},${g},${b},${1})`;\r\n    CTX.shadowBlur = 0;\r\n    CTX.globalCompositeOperation = \"lighter\";\r\n    CTX.fillStyle = `rgb(${r},${g},${b},${1})`;\r\n    CTX.fillRect(x, y, this.size, this.size);\r\n    CTX.globalCompositeOperation = \"source-over\";\r\n  }\r\n  update() {\r\n    this.draw();\r\n    this.size -= 0.3;\r\n    this.ttl += 1;\r\n    this.pos.add(this.vel);\r\n    this.vel.y -= this.gravity;\r\n  }\r\n}\r\n\r\nfunction incrementScore() {\r\n  score++;\r\n  dom_score.innerText = score.toString().padStart(2, \"0\");\r\n}\r\n\r\nfunction particleSplash() {\r\n  for (let i = 0; i &lt; splashingParticleCount; i++) {\r\n    let vel = new helpers.Vec(Math.random() * 6 - 3, Math.random() * 6 - 3);\r\n    let position = new helpers.Vec(food.pos.x, food.pos.y);\r\n    particles.push(new Particle(position, currentHue, food.size, vel));\r\n  }\r\n}\r\n\r\nfunction clear() {\r\n  CTX.clearRect(0, 0, W, H);\r\n}\r\n\r\nfunction initialize() {\r\n  CTX.imageSmoothingEnabled = false;\r\n  KEY.listen();\r\n  cellsCount = cells * cells;\r\n  cellSize = W \/ cells;\r\n  snake = new Snake();\r\n  food = new Food();\r\n  dom_replay.addEventListener(\"click\", reset, false);\r\n  loop();\r\n}\r\n\r\nfunction loop() {\r\n  clear();\r\n  if (!isGameOver) {\r\n    requestID = setTimeout(loop, 1000 \/ 60);\r\n    helpers.drawGrid();\r\n    snake.update();\r\n    food.draw();\r\n    for (let p of particles) {\r\n      p.update();\r\n    }\r\n    helpers.garbageCollector();\r\n  } else {\r\n    clear();\r\n    gameOver();\r\n  }\r\n}\r\n\r\nfunction gameOver() {\r\n  maxScore ? null : (maxScore = score);\r\n  score &gt; maxScore ? (maxScore = score) : null;\r\n  window.localStorage.setItem(\"maxScore\", maxScore);\r\n  CTX.fillStyle = \"#4cffd7\";\r\n  CTX.textAlign = \"center\";\r\n  CTX.font = \"bold 30px Poppins, sans-serif\";\r\n  CTX.fillText(\"GAME OVER\", W \/ 2, H \/ 2);\r\n  CTX.font = \"15px Poppins, sans-serif\";\r\n  CTX.fillText(`SCORE   ${score}`, W \/ 2, H \/ 2 + 60);\r\n  CTX.fillText(`MAXSCORE   ${maxScore}`, W \/ 2, H \/ 2 + 80);\r\n}\r\n\r\nfunction reset() {\r\n  dom_score.innerText = \"00\";\r\n  score = \"00\";\r\n  snake = new Snake();\r\n  food.spawn();\r\n  KEY.resetState();\r\n  isGameOver = false;\r\n  clearTimeout(requestID);\r\n  loop();\r\n}\r\n\r\ninitialize();<\/pre>\n<p>That&#8217;s all! hopefully, you have successfully created snake game using JavaScript. If you have any questions or suggestions, feel free to comment below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This Vanilla JavaScript code snippet helps you to create a snake &#x1f40d; game. It uses HTML canvas element to draw&#8230;<\/p>\n","protected":false},"author":1,"featured_media":7553,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[116],"tags":[],"class_list":["post-7217","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vanilla-javascript"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Snake Game in Vanilla JavaScript &#8212; CodeHim<\/title>\n<meta name=\"description\" content=\"Here is a Vanilla JavaScript code snippet to create snake game with HTML5 canvas. 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