- C# 47.2%
- HTML 19.7%
- C++ 15%
- ShaderLab 9.1%
- GLSL 6.3%
- Other 2.7%
| SaladChef | ||
| .gitattributes | ||
| .gitignore | ||
| LICENSE | ||
| README.md | ||
Safe Dish Certified
HERE IS A GUIDE TO GET YOU STARTED ON YOUR [MAYBE] FIRST REPOSITORY:
https://docs.codeberg.org/getting-started/first-repository/#2.-clone-the-repository
Obviously, this is not what your README should say on-submission. Change it. Yes, the whole thing.
This is where a description of your project will go. README.md files support Markdown syntax.
Setup
Oh yeah, by the way, don't forget to set up git lfs on your machine.
Tell everyone what your project needs in order to run. This might involve many components or software. Maybe some cool libraries?
Hardware Required
- Some polyphonic headset on OS version
3.14159265358979323846233832795028841971with room-temperature hyperconductors - Some macrocontroller with specific hardware revision
4.2- With tank wheels
- Some computer with a holoported underdisplay cap
- Some fancy smart device that is worn and knows your favorite toothpaste
Software Dependencies
- Division Game Engine version
2024.1.26 - Michaelsoft Binbows
XD
Run
- Open the thing
- You know, that thing over there
- No, not that one
- Go back
- Yes, that one
- You know, that thing over there
- Click the button and type the following text:
# install the sotware
sudo apt install -y cmatrix
# run the trap
cmatrix
- After the process completes and you don't even see the code, anymore, you are ready. Here is what it looks like:
"b" + "a" + +"a" + "a"; // 'baNaNa'
Shout-Outs
Or is it "shouts-out?"
We would like to thank our favorite mentor, ece3603a-7f91-4b20-b29f-54a3d0694d0b for all of their hard work. This project would not have been possible without you.
Extra: TEAM LEAD: PETER GREEN 570-904-7072
BIOS: PETER GREEN is an independent project developer who specializes in XR (VR, AR, Mixed Reality) technologies. Associates remark at his kind, collaborative nature and cool headed approach to problem solving. Previous experience entails working as a VR Developer for HCLTech, a Hardware Technician at C3i Solutions, and as a Technical Consultant at the University of Scranton. He looks forward to working on cutting edge projects that utilize the latest and greatest technology.
BRANDI KINARD is a national award-winning artist turned mechanical engineer turned full stack designer shaping the future at the tech wilds of Meta and Microsoft, who has a flair for storytelling and crafting AR/VR/MR and AI experiential prototypes. Brandi's not just a creative techie; she's a change-maker, speaking at the 2019 United Nations Youth Forum and even featured on the UN's Facebook page. Her story is one heck of a hack!
SUSAN LUTZ is a television producer, writer and educator who has produced over 400 hours of award-winning nonfiction programming for cable television and streaming networks. She has had the great privilege of working with Leonard Nimoy and is pleased to report that he was a consummate professional and a hell of a nice guy.
ARI PAPANIKOLAS leads an augmented reality innovation lab and is the CEO of a startup. A strategic communications consultant and content creator he bridges the gap between communities through enterprise solutions and digital infrastructures within media, arts, entertainment, e-commerce, and public administration. A firm believer that cutting edge art leads cutting edge tech he is also an electronic dance music DJ and film/tv/art/music producer in Los Angeles.
SAI AKHIL ATLURI, a UX Designer and Researcher at a Civic Tech organization, has prior experience in SaaS and Healthcare. Driven by a passion for simplifying complexities, Akhil is relentlessly curious, always eager to acquire new skills and explore diverse hobbies. Renowned for his multilingual prowess, he occasionally surprises others with spontaneous language switches! 😄
PROJECT ABSTRACT: A VR training platform and MR enterprise solution for restaurants and regulators to create a safe dining environment for people with food allergies.
Hackathon Theme: Community
Category: Future Constructors
TEAM LOCATION: Walker, First Floor Table 91
HARDWARE USED:
Meta Quest 3
TARGET PLATFORM: Meta Quest Platform
The development tools used to build the project
Bezi Unity
Any assets used in the project
A link to the team GitHub repositoryhttps://codeberg.org/reality-hack-2024/TABLE_91/src/branch/main/README.md