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- Fennel 98.2%
- Makefile 1.8%
| downfall.fnl | ||
| flsproject.fnl | ||
| Makefile | ||
| Readme.md | ||
Downfall
You fall, downward.
- left/right: move
- down: fire
- up / z: use slowdown powerup
to do
- sideways into tile bug
- don't spawn slow zone above bounces
- explain tiles on description
- count shots
- [o] decorative wall tiles
- alternate input with kbd
- distinguish spring tiles more to help with color blindness
- get feedback
- [o] slime enemies (burst into two)
- [-] screenshots and description on itch
- music
- music on the title screen / game over screen
- track different best for different difficulty?
- slowfall powerup should be more powerful than slow tile
- "splat" goes back to it after 5 seconds inactivity
- prevent lateral movement from phasing into tiles
- high score notification (in-play and at game over)
- palette shift as depth goes down
- laser breaks thru all tiles (no recoil)
- cooldown visuals (particles?)
- get rid of rapidfire
- particle effect on shield break
- slowdown as a button
- title screen
- difficulty ratings
- laser shoot sfx
- laser tile destruction particles
- indicator for slowdown powerup
- particle burst / sound effect for breaking previous record
- indicator for how long the laser has left
- change color palette shift with difficulty?
- color palette shifts should get longer with more depth
- change music tonality with palette shift
- mutate chord structure with epic cycling
to fix
- shots are going through spring tiles
- shooting when bouncing upward makes shot with slow velocity
- when straddling a bouncy and a solid thing maybe you shouldn't entirely die?
- terrain debris seems to stop particulating at about 300 depth
- move death splat to land on "floor", probably next tile's top - 4px
- can shoot projectiles while laser is firing
difficulty affects
- starting shell
- powerup frequency
- max-dy
- spike frequency
- shot cooldown
- color palette shift