• Joined on 2022-08-10
A flick-like game engine
Updated 2026-01-20 06:34:38 +01:00
An implementation of programmable neural networks in Lua
Updated 2026-01-02 20:46:10 +01:00
Updated 2025-09-05 00:33:57 +02:00
I WANT TO GROW A PLANT BUT THE SUN WONT STOP RUNNING AWAY AND BUGS KEEP TRYING TO EAT IT
Updated 2025-09-02 05:39:17 +02:00
Random snippets of code. Think of it as gist.
Updated 2025-08-15 02:45:21 +02:00
A multistack prototype-based catlang that compiles to Lua
Updated 2025-07-08 05:42:16 +02:00
A minimal art tool for scrawling text and lines
Updated 2025-02-21 22:10:03 +01:00
A demo of falling sand written in Mirth
Updated 2025-01-20 08:05:22 +01:00
A compact effect handler for Lua using coroutines
Updated 2025-01-17 02:37:06 +01:00
A small test of using Processing from Flix
Updated 2025-01-16 21:28:18 +01:00
A Lua implementation of "Hello, declarative world" by Tom Stuart.
Updated 2025-01-12 07:37:22 +01:00
Updated 2025-01-09 05:24:19 +01:00
a multi-queue based rewriting language
Updated 2025-01-07 02:58:41 +01:00
A small catlang implemented on top of Lua
Updated 2024-12-03 05:47:18 +01:00
Updated 2024-12-03 05:44:47 +01:00