There are a couple of upcoming Processing for Android workshops I’ll be taking part of, introducing the new A3D renderer which has been in the works for the last few months. One is called “Fast 3D graphics in Processing for Android” at the “Processing.Android: Open Source for Mobile Innovation” symposium (in just a few days in Chicago). The second is the workshop “Introduction to Processing on Android devices”, which I’ll be co-teaching together with Jihyun Kim as part of the courses programming of Siggraph Asia 2010, in Seoul this December. See the details below.
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Archive for the ‘android’ Tag
Processing Android events 2 comments
GLGraphics 0.9.4 24 comments
The version 0.9.4 of the GLGraphics library is available for download. This release is very significant because it incorporates a number of improvements and fixes suggested over the last few months by users of the library (enhanced Cg and GLSL shader support is one of such improvements), and also because this is the last release before the integration with the ongoing work I’m doing in the 3D renderer for Processing Android. For a full list of changes, fixes and issues please take a look at the release notes.
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