(OOC) Application

Series: Kingdom Hearts
Series' Medium: Video Game
Character: Luxord, also known as X, The Gambler of Fate, and Hotty McSexypants
Age: Around four or so, looks to be about thirty-something.
Sex/Gender: Male
Canon Role: Depends on the game. In KH2, he’s an antagonist working with Organization XIII. In 358/2 Days he’s a partner, since the protagonist is a PART of Organization XIII.
"Real" Name: Daniel Rould


History:
In the universe of Kingdom Hearts, there are three things that create a person: Heart, Body, and Soul, your heart being the most important because of its capability of comprehending the light and the dark. It’s kind of a simple concept. Basically, when you die, your soul leaves your body to go… wherever they go. But if the darkness, the manifestation of all negative emotions, overwhelms the light in your heart and consumes it, your darkened heart creates a Heartless. That Heartless, being the nasty little creatures they are, then goes on to take the hearts of others in an endless cycle of creating more and more Heartless until a Keyblade Bearer comes along to defeat it and release all those stolen hearts.

But, lo, where does that leave your Body and Soul? Well, if your heart was strong enough when it was taken, the remaining shell of body and soul can occasionally reform into a Nobody, a inhuman, emotionless creature incapable of joining either the light or the dark. Those with the strongest hearts have formed Organization XIII.

There isn’t anything known about Luxord’s past, at least not aside from the fact that, like the rest of Organization XIII, he used to be a human with an incredibly strong heart before it was taken by the Heartless. Since joining the Organization and their plan to create Kingdom Hearts from released hearts and regain what was lost, most of his tasks boiled down to recon on new worlds and spreading Heartless for a Keybearer to eventually kill and release the hearts taken. It isn’t until Roxas comes along that a member of the Organization could collect hearts for their goal (since only a keyblade is capable of releasing hearts. If another member destroys a Heartless, the Heartless eventually reforms).

You first meet Luxord in the Grey Area, essentially the lobby of the Castle that Never Was, where he’ll offer Roxas practical advice, riddles, and the occasional “game”, the reward of which always strangely being an extra mission with Xigbar (though he says it’s to cheer Roxas up, this still makes me suspicious). He doesn’t play much of a prevalent part until well into the game, where you have your first mission to Wonderland with him after he causally taunts Roxas about one of his friends, Xion (Number XIV), falling into a coma.

Despite this… less than pleasant introduction to him, he actually proves to be one of the more polite members of the Organization. He listens to what Roxas has to say about what he‘s seen so far and even lets him do most of the talking while they run into the Cheshire Cat (even if he obviously catches on to the riddles faster than Roxas does and doesn’t bother to clarify for him. He seems more interested in letting Roxas figure out things for himself), and even gives more advice to the young keybearer about luck, regardless of Roxas’ uninterested mien.

The missions with Luxord continue in this fashion over the months: they hunt heartless together, Luxord will expound some “useful” advice to Roxas about luck, fate, time, bending the rules, and following ones’ curiosity (they even go chasing the White Rabbit for this very reason), the Cheshire Cat will give them riddles to solve, and the two Nobodies seem to genuinely get along despite a few of Luxord’s backhanded compliments and Roxas not caring about Luxord’s monologues (they seem pretty good-natured about the whole thing, though, or at least Luxord does). Life in the Organization continues to move on without much incident.

For a while, anyway. Things become increasingly strained in the castle once Xion defects, soon followed by Roxas and effectively tossing a huge wrench into the Organization‘s plans. Once Xion is erased from existence and Roxas is kidnapped and merged once again with his original form, Sora, the Organization has no other choice than to force Sora into doing what Roxas had done for the past year: destroy Heartless to build up Kingdom Hearts.

Thus leads into KHII. While Luxord appears in Hollow Bastion with the rest of the Organization to taunt Sora and appears speaking with other members in scenes from Final Mix (mostly revolving on what to do with Sora and what to do in the meanwhile. He suggests passing out cards. Xaldin tells him to shut up.), Luxord, again, doesn’t make much of an impact until a third into the game.

You don’t see him again until the second trip to Port Royal. On the previous visit to that world, Sora took care of both the Heartless threat and the threat of the cursed, Aztec gold medallions (it caused anyone to take the gold to effectively turn into living zombies, only showing this true form when under the light of the moon) with the help of Donald, Goofy, and the natives of the world, Will Turner, Elizabeth Swann, and Captain Jack Sparrow. When Sora returns, however, he’s soon to find the zombied pirates have returned and the cursed gold has been stolen again. Worse than that, Will’s crew had been murdered after an attempt to reclaim the gold and stop the curse again.

Sora, of course, figures this to be the Organization’s doing the second the words “black coat” come out of Will’s mouth, and he isn’t wrong. Luxord had been sent to create Heartless via manipulating the greed of the people of the world and using the curse of the medallions to create a formidable Heartless called the Grim Reaper that can only be defeated once all the gold is gathered into its chest. Being who he is, Luxord of course has to turn this into a game, tossing coins to his Gamblers for Sora and his friends to find scattered about, having the Grim Reaper knock Sora, Donald, Goofy, and Jack onto Will’s ship, and blowing the ship up.

You know. For fun.

Of course, Sora wins Luxord’s little game and Luxord takes the heart, congratulating Sora for beating the Heartless before disappearing for another long portion of the game.

He doesn’t show up again until the end of the game, though he does have a few more scenes in Final Mix. During a meeting, Luxord and Xigbar chat amongst themselves about Axel and, more specifically, his death and sacrifice to Sora. Luxord mentions he couldn’t imagine why Axel would ever do that, but figures it must have been because he had found it worth something to put his life on the line. Xigbar chastises Luxord jokingly, telling him Nobodies don’t have lives and it’s against the rules of gambling to bet with something you don’t have. Luxord agrees with a little smile, noting that Axel must have bet with something he didn’t have and won regardless, making him a cheater. Saïx tells the both of them to shut up.

With Axel using his dying strength to create a dark corridor to allow Sora into The World That Never Was, Sora eventually makes his way to the Castle and fights his way to Xemnas, the leader of the Organization, in order to restore balance to the worlds. In his way, however, is Xigbar, Luxord, and Saïx.

After taking care of Xigbar and reuniting with his friends (Kairi, who had been kidnapped by Axel and then Saïx, and Riku, who had been hiding from Sora the entire game), Sora stumbles across Luxord again for one last game. Luxord kidnaps Riku, Kairi, Donald, and Goofy and effectively forces Sora into playing for his own friends with the rules that whoever runs out of time first is the loser. What follows is basically a puzzle boss that is very frustrating.

Despite trying otherwise, Luxord loses, though he takes this with grace until Sora makes one last move to attack him. X raises his cards to shield himself, but Sora cuts through both the cards and Luxord, killing him. Like everyone else, Luxord calls Sora Roxas, but you can’t help but hear that “how could you?” as sounding incredibly hurt and personal.


Personality:
Luxord looks to be the perfect gentleman. He’s charming, verbose (maybe overly so. Dear god, he loves his alliteration and five dollar words), and generally fun to be around. If you can explain something in two sentences, Luxord will go out of his way to make it a stunning, dramatic, flowery, three paragraph monologue that can entertain anyone who appreciates that sort of thing. He’s the type of person who you could imagine at those high-class dinner parties, chatting up the ladies, who makes his story of shopping for groceries an epic that would make Homer himself blush. He’s the gentleman with the eerie calm around him and never gets fazed or stops smiling about anything. He’s just a polite, considerate, and wordy man at first glance.

There is, however, a few flaws in this.

He is obsessed with luck, be it his own or anyone else’s, and everything is therefore a game to him. Every single thing and every single person in life is just a puzzle for him to play with or a twist in fate’s road, and it’s whether you follow your curiosity or not that you’ll find yourself on certain paths. You know those long-winded speeches? 9 out of 10 times there will be gambling analogies in each one of them. Fun and games are serious business to him, as is the constant need to keep himself entertained. If he can’t figure out a way to have fun with something, there’s a good chance he won’t want to deal with it; though, since he always seems to manage to flip everything into some weird game of his, this is rarely a problem. Still, this objectifying mindset of his tends to cause some dilemmas, as he has no problem getting himself side-tracked for the sake of seeing where it takes him (even though he cautions that being too curious can lead to an early grave. He says this like he knows from experience, but it‘s never expanded on) and dragging the people around him into incredibly cruel and mean-spirited games if he wanted to.

Even worse, he’s also completely uncaring about what’s around him aside from maybe getting his heart back. Comrades can die, games can be lost (if he ever lost them. Even if he loses, he somehow manages to win), plans can go bad, but it never bothers him unless he‘s tired, completely had the wool pulled over his eyes or was betrayed by someone he trusted (and even then, he gets over it quickly enough). Occasionally, he’ll flip a sarcasm switch, but it’s rarely anything completely overt (it‘s more in the “you‘re so silly :]” vein than a “shoot yourself in the head with a large caliber bullet“ type of snark), at least not from what’s seen around Roxas. Still, that doesn’t mean he won’t be honest with you. If he thinks you’re doing something wrong, he will outright tell you. Since he doesn’t care, he won’t stop himself from saying his piece when he either knows that he’s right or feels like he needs to explain a “game” to you. He’ll just… be very polite while he’s shooting you down.

As a little added note from his in-game journal entries, it looks like he has a soft-spot for children, almost wistfully so, for their naivety and having more in life to gamble with. Though this soft-spot tends to come off as him being more lenient and kind than anything else; if he has a point or decides to be horrendously blunt, he still will be. That’s just how he is.


Physical Description:
Standing next to the other members of Organization XIII, with their long, strangely colored hair, pointed ears, and, in Vexen’s case, crazy eyes, Luxord is wholly unremarkable. While still attractive (I‘d tap it), he’s… normal, aside from the small, silver loop earrings lining his ears (three on the left, one of which being shaped into the Nobody‘s symbol, and four on the right). His light blond hair is cut short and brushed forward in a very simple way. He has a well-kept goatee, blue eyes, and a bit of a tan, but nothing completely spectacular.

He does, however, have the traditional Organization XIII uniform: A long, black coat (tailored specifically to each member, meaning Luxord’s is hemmed to end at his ankles and has long, bell-shaped sleeves that have a tendency to completely envelop his hands) with silver accents and pull cords, black pants, gloves, and knee-high leather boots.

As for body language (because this stuff interests me, shut up), Luxord likes to talk with his hands. A lot. If he is talking, you may want to step back from all the dramatic arm swinging and hand waving he’s doing. And regardless of acting calm and stoic otherwise, he does seem to have a predisposition to fidgeting when he isn’t keeping his hands busy with his cards or dice or isn’t being spoken to. He’ll continuously go back and forth from staring deeply into space with a hand on his chin like he’s contemplating something, crossing his arms over his chest and staring idly about the room, to then just dropping his hands into his lap like he gives up. I wouldn’t even mention this if it didn’t look like he was one of the only members to go this far with their idle animations and his constant need to move his hands in cut scenes (constantly playing with cards and dice during meetings in Final Mix). It’s really interesting to me, what. :c


Powers and Abilities
Oh man, here we go. Luxord’s the Gambler of Fate and attributed with the power of Time. Aside from casting a time limit on games, thiiiis is mostly an Informed Ability, because hell if you ever actually see him doing anything else with it (there may be hints that he’s unnaturally good at timing things, what with being able to know when night and day occurs on a world with no sun). What you do see though is something completely unrelated to time: his cards. Like everyone else in Organization XIII, Luxord can summon his chosen weapons at will, those of which being deadly playing cards. He can gain complete control over them, making them whatever size he wants in order to properly bludgeon the hell out of everything in his way, moving them around without touching them, lay traps in them (in Days, this also equates to him being about to use them during spells, like hurling fireballs out of them for Fira and summoning lightning out of them for Thundaga, though I may chalk this up as a gameplay mechanic and not actually count it), make them attack, use them as a shield, hell, he can turn himself into a card with them and shuffle himself in with them to be a disorienting little bastard.

In that vein, he can also turn other people into game pieces: cards and dice in particular, as too can his Gamblers (adorable little buggers with pointy hats and capes that prefer to float around aimlessly and play games than fight. Guess who they take after), the lesser Nobodies he has command over.

And, as with all other Nobodies, Luxord is capable of summoning Dark Corridors, portals that allow beings to travel from world to world via the darkness.

Aside from being a skilled card thrower, he can also read cards. :D Like… divination reading. It’s never specified whether this means playing cards or tarot cards, but since his decks are named after the tarot, I could assume it to be both. Also a really goddamn good gambler and card shark. If you give him a game, there’s a good chance he’ll figure it out soon enough and win.

Also, he seems to have unlimited storage space for cards in his sleeves. I have no idea how he pulls this off. And he’s fond of doing card tricks. But both of those are pretty useless.

Powers at Landel's
While he isn’t as super-powered as some other members, Luxord can still be a goddamn powerhouse with his card business. So, considering this, I have decided to cut off most of his powers. He can’t change the shape of his cards or summon them (he’d need to finagle some playing cards from the Game Room or something) and, though maybe I can be more lenient than last time and let him keep the ability to move them around at will, at least for about five minutes with limited mobility (it’d still boil down to being just for show, though. He’d have to physically throw them in order to cause any damage with them unless he feels like renaming himself the Flurry of Dancing Papercuts). He wouldn’t be able to summon any portals, lesser Nobodies, or anything like that.

Whatever time powers he has, I’m at least willing to let him keep his weird sense of timing, but unless someone wants a walking stop-watch, this wouldn’t be too helpful. As much as he could keep track of time, figuring out the discrepancies during the night and day would completely elude him.