2017-2019
Program Director: Carmel O’Sullivan (University of Southern Queensland)
Digital dexterity is essential for success in education, the workforce, and life. It includes digital and information literacy but also encompasses a range of capabilities, including:
- ICT proficiency
- digital learning and creation
- digital collaboration
- media and data literacy
- digital identity
Universities and their libraries are ideally placed to equip Australians and New Zealanders with the skills and higher-order knowledge required to thrive in an increasingly digital world.
Projects
The Digital Dexterity Program incorporated three projects:
- Digital Dexterity Framework Project
- Digital Dexterity Advocacy and Engagement Project
- Digital Dexterity Capability Building Project
The program and its projects:
- developed a Digital Dexterity Position Statement that outlines principles and goals,
- developed a Digital Dexterity Framework for library professionals that sets out the capabilities that make up digital dexterity,
- developed an advocacy toolkit that provided a structured approach to advocating for and engaging in conversations about digital dexterity at Member institutions,
- established a network of Digital Dexterity Champions, which operated as the Digital Dexterity Community of Practice from 2020 to 2024.
Digital Dexterity blog
The Digital Dexterity Community of Practice published a blog until December 2024. While the blog is no longer active, the content remains a valuable resource on various topics related to digital dexterity.
View the Digital Dexterity blog.
