Swim Like Hell
Completed in a week with a team of 8 creatives and programmers, Don't Look Too Deep has the player
take control of a curious diver determined to see what lies at the bottom of a very, very deep trench.
Swim Like Hell is heard during the final sequence of the game, where the player upsets an enormous Lovecraftian horror
and must frantically swim their way back to the surface with the creature hot on their heels. The track's roaring bass
is created from the same bass sound heard occassionally near the bottom of the trench, functioning as
a narrative "revealing": once muted and distant, the bass is now heard in its overpowering entirety. Watery synths
and occassional low-pass filters help invoke a marine environment, while epic choral stabs give cinematic weight
to the Lovecraftian pursuer.
Check out the game here!


