storyline: the mothership











.arrival



At the very moment of reawakening your mind is assaulted. A thousand new sensations and thoughts pour in to your subconscious: data streams of unfathomable complexity, dozens of heartbeats that aren't yours, the searing pain of grief and the ice-cold emptiness of space.



It's a headache, a heartache, an everything-ache and for a few seconds your body can't handle it - it's all too much, your brain is overloaded. You want to shut it off, to kick all these sensations away from you and to run - but no, there's something there trying to drag you in. A soothing tendril of pure hope and love that begs you not to fight it. It asks that you open your mind and accept the mothership.



Your new home is trying to talk to you. The mothership has embraced you; she's in pain and she needs you to help her.




.morrimax

The Mothership is a game set on board the telepathic alien starship Morrimax as she flees through the universe in search of help. Wounded, traumatised and mysteriously missing her original crew Morrimax is confusedly sucking in all kinds of lifesignals from across the multiverses in to her sickbay to help her find her way home. She's fiercely attached to everyone she imports and no matter how much they resent her for pulling them on board she is determined to keep them as her new crew.



Having been abruptly displaced from their original timelines, your character awakes in Morrimax's sickbay with an instant telepathic connection to both the ship and everyone else in the game. Escape from the telepathic bonds that draw the new-found crew and the ship together is impossible but brief moments of respite can be found in an individual's cabin - where only the mind of the ship can penetrate the walls. Processing all the thoughts and emotions of your crewmates and newfound home is painful and traumatising but the longer your character stays on board and opens up is a to helping the mothership rather than fighting her, the easier they will eventually find it.