SARRITES



S A R R I T E S




S A R R A X

'third of Sar' - the home planet of the Sarrite race - now uninhabitable.



S A R R I S

'seventh of Sar' - once named Carthos - the current homeworld of the Sarrites.



a junkyard planet, little more than a scrapheap.




A N C I E N T HISTORY


Before the Sarrites took refuge there and renamed it, Carthos was the dumping ground for the First Race - an unknown alien species that colonised the system hundreds of years prior. Any planets that First Race had colonised were presumably destroyed as there are no other signs of their existance other than the garbage wasteland world of Carthos. As far as anyone knows, Carthos is the only surviving world that retains physical evidence of the First Race's technological achievements.



When the Sarrites - safe in their own system of planets encircling the star Sar VI - first made contact with the outer world they saw a universe of possibilities, all of them to be twisted to their own advantage. Naturally competitive and curious the Sarrites pushed themselves to emulate the races they came in contact with, often by mimicking - or even flat-out stealing - their new-found neighbours' technology.



Their technological curiosity would get the better of them - they developed nuclear technologies that they simply did not have the capability to handle. On top of this, acutely unsustainable levels of mining left their home planet a weakened shell. After a series of catastrophic accidents, the Sarrites were forced to abandon their own homeworld and start a colony elsewhere.



The five other planets in the Sar VI system were uninhabitable. Shortly, they came across Carthos - a veritable mine of discarded metals and ores laced with hidden treasures of ancient technology ripe to be plundered. The Sarrites settled there are renamed it Sarris in keeping with the other planets of their home system.



The Sarrites quickly entrenched themselves amidst the ruined tech of the First Race and were soon advancing their technology once again. Already a highly militarised a space-faring civilisation, they started sending recon ships out to plunder and steal from other planets. The Sarrites were excellent at taking other techonologies and refitting their own ships to incorporate what they had stolen: every little thing they came across was deemed theirs for the taking.





MODERN H I S T O R Y


Not only are the Sarrites keen technological engineers but their engineering has also recently extended to genetics and biology. When their thievery and voracious appetite for the technology of others led them to war against the Aelajahn race they realised the need to adapt to suit their style of warfare against their new enemy. Already a war- and science-orientated race, they did not have any qualms with major biological experimentation on their own people in the name of victory...



B I O L O G Y


The Sarrites genetically engineered themselves to look exactly like the aliens they fought: they slimmed their masses and refined their bone structures to mimic their foes. It took several generations and hundreds of thousands of wasted Sarrite lives but the end result was that they took on a body shape indestinguishable from the Aelajah species.


Unfortunately, the genetic engineering had side effects: unless a Sarrite dies in battle it is generally expected that they will die of massive organ failure when they get in to fiftieth year. Ever since the Sarrites became completely modified the oldest one has ever managed to live was 56 years old.



HUMAN C O N T A C T


With the Human race first having contact with the Aelajahns they were naturally given a biased first impression against the Sarrites. The humans allied themselves with the Aelajahns and the Sarrites quickly lumped the two together as enemies. It was no great loss: if anything, double the enemies meant double the amount of tech they could plunder.







THE S O U R C E


Around the same time that the Sarrites became aware of the Human race they discovered their most important First Race artefact in the history of their colonisation of Sarris: the Source.

A bright blue orb of unknown material and surrounded by religious inscriptions in First Race hieroglyphic code, the Source was inexplicable and enchanting. Not only that but it had the miraculous ability to heal the injuries of those that bathed in its light - and for all their commitment and dedication to science the Sarrites were quick to proclaim it as proof of a higher power. This, they claimed, was a miracle of the Old Gods of the First Race and proof that the Sarrites were destined to take root on Sarris. A conclave of devoted worshippers formed a protective priesthood around the site of the Source, vowing to protect it and the now holy world of Sarris with their lives.





C R I B S H E E T


PHYSICALITY: average lifespan of 50 Solar years. Otherwise completely indistinguishable from Aelajahns.

SOCIAL VALUES: Meritocratic - society is ordered on those who are smartest/strongest being in charge. Not family-orientated - children are bred quickly and raised communally, with no emphasis of family ties. Competitive - Sarrites judge themselves not on their own qualities as an individual but by how much better they are than their peers. Militarised - all Sarrites are sent in to space as part of ships companies to pirate other technologies. Fighting in order to steal tech from other races is considered their primary mission.

NAMING: Sarrites names reflect their emphasis on life aboard their cobbled-together spaceships over family ties. Notions of family are non-existant to Sarrites who prefer to think of their crew members as their closest 'relatives'. As such, a Sarrite has a given name followed by their ship name.

LIFE CYCLE: Sarrites are assigned a ship aged 14 and are expected to serve on it their entire life with leave only given to take a mate and quickly produce offspring. Notions of marriage do not exist so Sarrites usually form various attachments to crew members that last only as long as it takes for the female to become pregnant and give birth (13 months - an extended gestation period is another side effect of the genetic modification).

SHIPS: Ship life is everything. Individual craft are a motley assemblage of whatever technology the crew can steal: Sarrites will often capture enemy vessels and incorporate whatever they find in to their ship. Nothing is considered useless and nothing is wasted.