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  <title>Hugh / Cairmen</title>
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  <lastBuildDate>Mon, 13 Jul 2015 13:41:38 GMT</lastBuildDate>
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  <copyright>NOINDEX</copyright>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/452015.html</guid>
  <pubDate>Mon, 13 Jul 2015 13:41:38 GMT</pubDate>
  <title>HOWTO: Demon Summoning, My First Live-Action Film After 20 Years of Animation</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/452015.html</link>
  <description>IT&apos;S ALIIIIVE! Yes, the thing I&apos;ve been trailering all week is here. &lt;br /&gt;&lt;br /&gt;Summoning a demon using a YouTube tutorial. What could go wrong? &lt;br /&gt;&lt;br /&gt;Find out now: watch Cthulhu Horror-Comedy HOWTO: Demon Summoning, my first live-action film after 20 years of making animated movies. &lt;br /&gt;&lt;br /&gt;And please do spread the word! Shares, comments, social media submits all much appreciated. &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;42&quot; /&gt;</description>
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  <pubDate>Tue, 07 Jul 2015 14:39:00 GMT</pubDate>
  <title>An Image</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/451754.html</link>
  <description>&lt;img src=&quot;https://ic.pics.livejournal.com/cairmen/446544/1150/1150_900.jpg&quot; alt=&quot;&quot; title=&quot;&quot; fetchpriority=&quot;high&quot;&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/451479.html</guid>
  <pubDate>Tue, 19 May 2015 16:28:16 GMT</pubDate>
  <title>Fight The Filter! </title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/451479.html</link>
  <description>I&apos;ve just released something that I&apos;ve been working on for a while, which many of you may find interesting, useful or both.&lt;br /&gt;&lt;br /&gt;You may know that I&apos;m pretty concerned about the &quot;Filter Bubble&quot; effect of social media on everyone&apos;s world-view, as we all end up in separate little silos of information.&lt;br /&gt;&lt;br /&gt;So I&apos;ve developed a small tool which might help inoculate you against it. Read on to find out more and follow Rando:&lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.strangecompany.org/how-to-fight-the-filter-bubble-new-twitter-app-thing/&apos; rel=&apos;nofollow&apos;&gt;http://www.strangecompany.org/how-to-fight-the-filter-bubble-new-twitter-app-thing/&lt;/a&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/451194.html</guid>
  <pubDate>Mon, 18 May 2015 13:34:40 GMT</pubDate>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/451194.html</link>
  <description>&apos;Carcosa&apos; - a comic series. &apos;HOWTO: Demon Summoning&apos; - my first live-action narrative short film. &apos;Cellar And Tower&apos;, and more.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://imgprx.livejournal.net/f91477da5f8b05207ca3ae425b1c56794d397a816a13740906c4fb8c17dfc8c9/P2WlxyVijxKvg25m98tVUkMdsf-ah7h0yFmVCaFHndHd9B3Xmsy1CUQ_TkhlGQJ8s0ZcnXL9M1MQSBxczSdrp3ld2Eieaqey-VNcqEEwel_pQrfK55gb2z0I60MlMyZIoBro7joQf4Z6GDAMIQ:q5G_f5Sx7lRjiMRP1zTuHg&quot; fetchpriority=&quot;high&quot;&gt;&lt;br /&gt;&lt;br /&gt;For the first time in over a decade, I&apos;ve actually managed to get things seriously moving over here. I&apos;m working on a lot of exciting projects - have a read to find out the full list of what&apos;s going on at SC.&lt;br /&gt;&lt;br /&gt;Many of these probably feature people you know, since you&apos;re seeing this on LJ!&lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.strangecompany.org/my-upcoming-projects-may-2015-carcosa-howto-demon-summoning-and-more/&apos; rel=&apos;nofollow&apos;&gt;http://www.strangecompany.org/my-upcoming-projects-may-2015-carcosa-howto-demon-summoning-and-more/&lt;/a&gt;</description>
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  <pubDate>Tue, 05 May 2015 15:54:37 GMT</pubDate>
  <title>Winter&apos;s Sun</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/450998.html</link>
  <description>New live-action piece from a day running around with a new 3-axis gimbal stabiliser in Princes St Gardens: &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;41&quot; /&gt; &lt;p&gt;&lt;a href=&quot;https://vimeo.com/126930023&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Winter&amp;#039;s Sun | Edinburgh&amp;#039;s Princes St Gardens | a7s, Nebula 4000&lt;/a&gt; from &lt;a href=&quot;https://vimeo.com/strangecompany&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Strange Company&lt;/a&gt; on &lt;a href=&quot;https://vimeo.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;</description>
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  <pubDate>Wed, 04 Feb 2015 11:21:36 GMT</pubDate>
  <title>Good News On The Clickbait Front?</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/450790.html</link>
  <description>VERY interesting: WoW Insider, the biggest blog covering WoW, was shut down by its owners, and the staff responded by running a Patreon to keep going - which has immediately been successful. &lt;br /&gt;&lt;br /&gt;This will mean that they&apos;re a professional organisation, paid for by subscription to deliver news with no paywall. That&apos;s veeeeeery interesting. I think they&apos;ll be the first such journalistic organisation - the first I&apos;m aware of, anyway. &lt;br /&gt;&lt;br /&gt;Also very good news for those of us concerned about clickbait and its effects on society - as Ryan Holliday notes in &quot;Trust Me, I&apos;m Lying&quot;, it was newspapers moving from the &quot;yellow journalism&quot; mode to a subscription mode that signaled the change from sensationalism to more substance in print journalism, at the start of the last century. &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;https://www.patreon.com/blizzardwatch&apos; rel=&apos;nofollow&apos;&gt;https://www.patreon.com/blizzardwatch&lt;/a&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/450361.html</guid>
  <pubDate>Thu, 29 Jan 2015 13:23:59 GMT</pubDate>
  <title>Pretty videos</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/450361.html</link>
  <description>So, it seems that I&apos;m moving into a rather live-actioney stage of my career. &lt;br /&gt;&lt;br /&gt;More details on that soon, but for now, have some pretty videos: &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;38&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;39&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;40&quot; /&gt;</description>
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  <pubDate>Sat, 13 Dec 2014 14:29:33 GMT</pubDate>
  <title>Stone And Sorcery</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/450185.html</link>
  <description>Yep, first episode of a new series! &lt;br /&gt;&lt;br /&gt;Possibly not to everyone&apos;s taste, but let me know if you enjoy it! &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;37&quot; /&gt;</description>
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  <pubDate>Sat, 27 Sep 2014 10:03:47 GMT</pubDate>
  <title>Ello</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/449883.html</link>
  <description>Over at Ello, the new soshal meeja networky thing, as @hughhancock</description>
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  <pubDate>Sun, 31 Aug 2014 12:43:02 GMT</pubDate>
  <title>Hearthstoning!</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/449784.html</link>
  <description>Hurrah! &lt;br /&gt;&lt;br /&gt;It might not be Legend, but I&apos;m reasonably pleased with it: &lt;br /&gt;&lt;br /&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://ic.pics.livejournal.com/cairmen/446544/872/872_original.png&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;https://ic.pics.livejournal.com/cairmen/446544/872/872_900.png&quot; alt=&quot;Hearthstone_Screenshot_8.31.2014.13.25.25&quot; title=&quot;Hearthstone_Screenshot_8.31.2014.13.25.25&quot; fetchpriority=&quot;high&quot;&gt;&lt;/a&gt;</description>
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  <pubDate>Wed, 19 Mar 2014 22:37:37 GMT</pubDate>
  <title>Hoy crap. </title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/449242.html</link>
  <description>If you want to have a future-shock moment and have a reasonably powerful iOS or Android phone, search your phone&apos;s store for &quot;Epic Citadel&quot; and install it. &lt;br /&gt;&lt;br /&gt;It&apos;s the tech demo for Unreal Engine 3 - the same game engine that powered XCom, Arkham City/Asylum and Spec Ops: The Line amongst other games. &lt;br /&gt;&lt;br /&gt;It - more or less current-gen gaming tech - runs perfectly smoothly on a PHONE. &lt;br /&gt;&lt;br /&gt;Obviously, there have been some optimisations, but nothing particularly obtrusive, or indeed visible.&lt;br /&gt;&lt;br /&gt;(For a second bit of future shock - you can buy a source code license to the updated engine, Unreal Engine 4, for $19 a month as of today.)</description>
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  <pubDate>Tue, 21 Jan 2014 12:41:00 GMT</pubDate>
  <title>IT&apos;S OUT! </title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/448325.html</link>
  <description>IT&apos;S FINISHED! (well, the first half :) But it&apos;s now available for viewing. ) &lt;br /&gt;&lt;br /&gt;Featuring Hollywood stars (Jack Davenport, Anna Chancellor, Joanna Lumley and Brian Blessed), made using the same motion capture tech as &quot;X-Men First Class&quot;, and written and directed by, well, me (director of &quot;BloodSpell&quot; and founder of Machinima.com), this really is a World of Warcraft fanfilm like absolutely no other. &lt;br /&gt;&lt;br /&gt;Watch it free right now at &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.deathknightlovestory.com/&apos; rel=&apos;nofollow&apos;&gt;http://www.deathknightlovestory.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.deathknightlovestory.com/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;img src=&quot;https://imgprx.livejournal.net/6e417473d4a52c3d00de301c260f636bd3650cd676939aff5b66775ad2cb115d/P2WlxyVijxKvg25m98tVUkMdsf-ah7h0yFmVCbZWjsTb-BbdksmxBEUwBVRjEV9o-EFakXLXbgJCGEFDuTMXzAspqTnFKO7D8A:6ja0ZOi6Bu7ucinGA3sN0g&quot; width=&quot;1000&quot; fetchpriority=&quot;high&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And if you&apos;d like to help me spread the word - which would be REALLY appreciated - we have a resource page for doing just that at &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.deathknightlovestory.com/share/&apos; rel=&apos;nofollow&apos;&gt;http://www.deathknightlovestory.com/share/&lt;/a&gt;</description>
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  <pubDate>Fri, 03 Jan 2014 19:10:02 GMT</pubDate>
  <title>What stops you watching a film online?</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/448136.html</link>
  <description>Help me out with this: you&apos;ve just seen an ad / a mention of a new fantasy animated film. &lt;br /&gt;&lt;br /&gt;What STOPS you watching it? What thoughts do you have that make you go &quot;nah, can&apos;t be bothered&quot; or &quot;I don&apos;t think I will watch that&quot;?&lt;br /&gt;&lt;br /&gt;Note: I&apos;m talking about expectations or fears here BEFORE you start watching - &quot;It&apos;ll be very worthy and arty&quot; or &quot;it&apos;ll be too long&quot; or &quot;the acting will be bad&quot;. &lt;br /&gt;&lt;br /&gt;Please be as honest as you like, even if you&apos;re talking about stuff that has put you off MY films in the past - I won&apos;t be offended!</description>
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  <pubDate>Sat, 14 Dec 2013 18:06:55 GMT</pubDate>
  <title>Paleo Diet: the Almost-A-Year update</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/447852.html</link>
  <description>I&apos;ve now been on the &lt;a href=&quot;http://cairmen.livejournal.com/441864.html&quot; target=&quot;_blank&quot;&gt;Paleo Diet&lt;/a&gt; for 9 months or so. For about 3 of those months I&apos;ve been meaning - and promising to - write a lengthy update about how I&apos;ve been finding it. &lt;br /&gt;&lt;br /&gt;Well, I seem to have consistently failed to write a long one, so with Christmas looming I figured it was about time to write a short summary, at least. &lt;br /&gt;&lt;br /&gt;People familiar with my &quot;short&quot; summaries will be able to predict what happened next...&lt;br /&gt;&lt;br /&gt;Anyway, hope it&apos;s interesting! &lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Health&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;The Paleo Diet so far seems to have produced unalloyed positive results. &lt;br /&gt;&lt;br /&gt;I&apos;ve lost about 6kg, dropping to something in the region of 15-20% body fat, which is pretty much exactly where I want to be. I&apos;ve seen significant reduction in my systolic and diastolic blood pressure. I&apos;ve also lost several inches around my waist and am now back to fitting into 36&quot; jeans. &lt;br /&gt;&lt;br /&gt;My cardiovascular fitness has notably increased - even at the moment, when my exercise regime basically consists of about 15 minutes of Pilates a day plus a few pullups and some walking. A few days ago I visited my lawyers and was able to climb 16 flights of stairs non-stop without ever losing the ability to carry on a conversation about international company formation. Or at least, without getting any more incoherent on the subject than I was to begin with.&lt;br /&gt;&lt;br /&gt;I&apos;ve still got more stamina for aerobic exercise in general, too. Neither low-intensity or high-intensity exercise tire me out anywhere near as much as I&apos;d expect them to, and in both cases I can keep going for much longer than I&apos;d expect before I need a break. &lt;br /&gt;&lt;br /&gt;I&apos;m also continuing to notice that I don&apos;t get ravenously &quot;I MUST EAT NOW&quot; hungry any more. Of course I get hungry, but it&apos;s more controllable than when I was eating high-GI foods, and I don&apos;t get shaky or faint if I don&apos;t immediately eat when that happens. &lt;br /&gt;&lt;br /&gt;On a more minor note, both Becca and I are also noticing that our skin&apos;s clearer than pre-Paleo, and neither of us get bloated after meals unless we&apos;ve been eating non-Paleo food. And in a particular relief for me, I&apos;ve discovered that avoiding both grain and dairy means my sinuses get much, much less clogged. &lt;br /&gt;&lt;br /&gt;Energy levels are infamously hard to measure reliably, but over the last month or so I&apos;ve been working &lt;i&gt;very&lt;/i&gt; hard, and haven&apos;t had the sudden &quot;ohgodIcantdothisanymore&quot; moment that I&apos;ve experienced in recent years. Indeed, I&apos;ve not been able to work this hard for a sustained length of time since I was about 24. &lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Convenience&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Yup, Paleo is still expensive. However, we&apos;ve managed to optimise considerably, and our food bills are now only about 10% higher than they were pre-Paleo. Moving to online shopping with Waitrose was a pretty significant factor there, and has reclaimed us about an evening a week to boot. &lt;br /&gt;&lt;br /&gt;That gets us at least 4 portions of fresh veg a day plus fruit, organic meat (sometimes), and generally lots of very nice stuff. &lt;br /&gt;&lt;br /&gt;Paleo food continues to be absolutely bloody gorgeous, from rib-eye steak to red onion and leek sauteed in lard. And eating pork scratchings as health food really hasn&apos;t gotten old yet...&lt;br /&gt;&lt;br /&gt;Eating out continues to be a bit of a challenge, although less so than it was initially. &lt;br /&gt;&lt;br /&gt;We&apos;ve identified several styles of food that are very Paleo-friendly (Nandos is something of a blessing, as are Brazilian barbecue restaurants), and the main problem these days tends to be finding a way to get enough energy from a meal out (usually supplied by fat in Paleo) rather than not being able to find anything to eat. Deserts are a bit of an &quot;aww, those look really nice but...&quot; moment, though. &lt;br /&gt;&lt;br /&gt;Cooking times are still a bit of a pain, because Paleo-friendly pre-prepared meals really aren&apos;t a thing in supermarkets, so everything has to be prepared from scratch. I think we&apos;d be finding Paleo a lot more of a challenge if we didn&apos;t both work from home.&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;What If We Break The Rules?&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;We have both relaxed our Paleo rules a bit from time to time. Becca&apos;s discovered that milk has no obvious negative effect on her, so is now drinking it regularly. &lt;br /&gt;&lt;br /&gt;I, meanwhile, have discovered that milk-based products DO have a pretty significant effect on me, but sometimes have them anyway, because I like cheese, dammit. The ensuing couple of days of blocked nose is worth it. &lt;br /&gt;&lt;br /&gt;We occasionally eat potatoes whilst we&apos;re out - which are only slightly contraindicated in Paleo anyway - and feel fine afterward. The main trick seems to be using potatoes as another vegetable rather than the bulk of the meal. &lt;br /&gt;&lt;br /&gt;Eating significant quantities of sugar tends to hit me like a jittery, overly-sweet truck. I avoid the stuff like the plague now, barring special occasions, as even a high-sugar Chinese meal will give me an unpleasant comedown about an hour later. &lt;br /&gt;&lt;br /&gt;Likewise, heavy gluten content is no fun at all. We had a pizza meal a few months ago, which tasted fantastic, but afterward we had several hours of feeling like we&apos;d eaten a significant portion of coarsely chopped bowling balls. &lt;br /&gt;&lt;br /&gt;&lt;h2&gt;So What Now?&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;Paleo. More Paleo. &lt;br /&gt;&lt;br /&gt;I&apos;m extremely happy with the results and planning to stick to it for the indefinite future!</description>
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  <pubDate>Fri, 29 Nov 2013 14:18:24 GMT</pubDate>
  <title>Eschaton: Darkening Twilight is back online!</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/447588.html</link>
  <description>I&apos;ve been doing some Machinima history digging - and I&apos;m pleased to say that for the first time in many years, you can now see the first film I ever made. It&apos;s arguably responsible for the birth of Machinima.com, my subsequent career, and quite a lot of the way that Machinima has developed. &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.strangecompany.org/the-film-responsible-for-machinima-com-and-my-career-is-back-online/&apos; rel=&apos;nofollow&apos;&gt;http://www.strangecompany.org/the-film-responsible-for-machinima-com-and-my-career-is-back-online/&lt;/a&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/447473.html</guid>
  <pubDate>Mon, 25 Nov 2013 14:07:27 GMT</pubDate>
  <title>Openings! </title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/447473.html</link>
  <description>Right.&lt;br /&gt;&lt;br /&gt;Next on my Big Plan: Story openings. &lt;br /&gt;&lt;br /&gt;I suck at them. &lt;br /&gt;&lt;br /&gt;So, I know that lots of Very Clever Story People are reading this: what tips would you give me for compelling openings to a story/series/thing?&lt;br /&gt;&lt;br /&gt;Note: this is for a YouTube audience, so slow builds really don&apos;t work. Need to hook within the first minute and get the entire thing in the first 5.</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/447098.html</guid>
  <pubDate>Wed, 20 Nov 2013 16:40:22 GMT</pubDate>
  <title>Testing Testing...</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/447098.html</link>
  <description>And here&apos;s our first new production pipeline mini-test: facial animation, mocap from Xsens&apos; MVN suits, procedural landscape, GPU rendering, the works. &lt;br /&gt;&lt;br /&gt;It&apos;s got a few problems with animation bits, notably the size of the character and the fact he&apos;s floating at the end - but aside from that, what do you think? &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;36&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Next step: something with a plot.</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/446972.html</guid>
  <pubDate>Fri, 15 Nov 2013 18:23:57 GMT</pubDate>
  <title>Well, that took a little longer than expected, but still, it&apos;s come out OK. </title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/446972.html</link>
  <description>I&apos;ve just rendered a file called &lt;br /&gt;&lt;br /&gt;&quot;Death Knight Love Story Part 1 - Release Candiate.mp4&quot; &lt;br /&gt;&lt;br /&gt;Yes, for the first time ever, I have a version of Death Knight Love Story that could conceivably be released. &lt;br /&gt;&lt;br /&gt;Now, we watch it, find all the problems, fix them, and then start the epic run-up to actually putting the thing out there in the wild!</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/446601.html</guid>
  <pubDate>Tue, 12 Nov 2013 18:08:30 GMT</pubDate>
  <title>Something new - webcam-style animation development journal</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/446601.html</link>
  <description>Trying something a bit new: a quick video to show my latest testing of production techniques. It&apos;s all webcammy and not post-produced to within an inch of its life, very edgy for me... ( I&apos;m actually slightly nervous about it. ) &lt;br /&gt;&lt;br /&gt;In this case, I&apos;m testing out using an XBox controller to puppet the facial expressions of my character - have a look and see what you think! Comments and suggestions extremely welcome. &lt;br /&gt;&lt;br /&gt;&lt;lj-embed id=&quot;35&quot; /&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/446426.html</guid>
  <pubDate>Thu, 07 Nov 2013 18:00:27 GMT</pubDate>
  <title>I&apos;m developing a completely new way to make films. Again.  </title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/446426.html</link>
  <description>Yep, rather earlier than anticipated, I&apos;m taking Strange Company completely away from game-based films, and into the new world of 2013&apos;s independent animation tools.  &lt;br /&gt;&lt;br /&gt;Here&apos;s our first, very early test, and some of the reasons why... &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.strangecompany.org/im-developing-a-new-way-to-make-films-again/&apos; rel=&apos;nofollow&apos;&gt;http://www.strangecompany.org/im-developing-a-new-way-to-make-films-again/&lt;/a&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/446062.html</guid>
  <pubDate>Wed, 25 Sep 2013 13:49:39 GMT</pubDate>
  <title>Interested to hear opinions: has game development been quietly democratised?</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/446062.html</link>
  <description>My rather startling realisation whilst working with Unity3D for the Oculus Rift VRJam: &lt;br /&gt;&lt;br /&gt;I&apos;m pretty sure game development has - like writing and music - been at least partially democratised. &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.strangecompany.org/has-game-design-become-a-democratic-artform/&apos; rel=&apos;nofollow&apos;&gt;http://www.strangecompany.org/has-game-design-become-a-democratic-artform/&lt;/a&gt;</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/445887.html</guid>
  <pubDate>Tue, 27 Aug 2013 17:51:03 GMT</pubDate>
  <title>&quot;A Massive Fucking TV&quot;</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/445887.html</link>
  <description>In reference to &lt;a href=&quot;http://www.theguardian.com/lifeandstyle/2013/aug/27/jamie-oliver-chips-cheese-modern-day-poverty&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Jamie Oliver being a dick about people on benefits&lt;/a&gt; today: &lt;br /&gt;&lt;br /&gt;A 42&quot; flat-screen TV costs £429 from Amazon at the moment. That, I think, fits most peoples&apos; definition of a &quot;massive fucking TV&quot;. &lt;br /&gt;&lt;br /&gt;A decent one will last at least 5 years. If there are multiple people in the house and they don&apos;t have the money for much other entertainment, it&apos;s a fair bet it will be watched for at least 4 hours a day. &lt;br /&gt;&lt;br /&gt;That results in the total cost of entertainment from that television being &lt;b&gt;6p per hour&lt;/b&gt;. &lt;br /&gt;&lt;br /&gt;That&apos;s an astonishingly good deal, and an entirely appropriate frugal purchase. &lt;br /&gt;&lt;br /&gt;(That&apos;s a conservative estimate. If the TV lasts 10 years, and gets 8 people-hours of use a day, the cost of entertainment from it tends toward £0.01 per hour.) &lt;br /&gt;&lt;br /&gt;By comparison, the total cost of entertaining 4 people with a trip to the cinema will work out around £6 per hour, and the entertainment value of a nicely-cooked meal made using farm shop ingredients for 4 people will work out around £4 per hour.</description>
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  <pubDate>Sun, 25 Aug 2013 20:44:32 GMT</pubDate>
  <title>First Computer Game Finished</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/445503.html</link>
  <description>More of a &quot;hey, I did this then&quot; entry than anything else: I just finished my first ever computer game, for the Oculus Rift VRJam. &lt;br /&gt;&lt;br /&gt;Three weeks, 10 (I think) levels, and a moderately innovative concept. &lt;br /&gt;&lt;br /&gt;I&apos;m going to write a blog entry about it soon, but for now, I&apos;ll just say - hey, that was fun. &lt;br /&gt;&lt;br /&gt;Now off to play, rather than write, computer games for a bit...</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/445268.html</guid>
  <pubDate>Sun, 04 Aug 2013 23:11:31 GMT</pubDate>
  <title>BruceS Explains The Present</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/445268.html</link>
  <description>It turns out that if you were a cyberpunk author in the &apos;80s / 90s, you&apos;re in a superb position to accurately comment on the world today. &lt;br /&gt;&lt;br /&gt;And that&apos;s what Bruce Sterling has been doing for many years now. He was one of the big inspirations behind Strange Company with his Viridian Movement, and today he&apos;s written another storming essay which does nothing less than explain PRISM, Snowden, Assange, Stuxnet, Bradley Manning, and just about everything else happening right now. &lt;br /&gt;&lt;br /&gt;It starts a bit slow, but stick with it - the gold&apos;s right at the end. &lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;https://medium.com/geek-empire-1/a1ebd2b4a0e5&apos; rel=&apos;nofollow&apos;&gt;https://medium.com/geek-empire-1/a1ebd2b4a0e5&lt;/a&gt;?</description>
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  <guid isPermaLink='true'>https://cairmen.livejournal.com/445061.html</guid>
  <pubDate>Fri, 02 Aug 2013 13:56:27 GMT</pubDate>
  <title>Includes EPIC BUTT CRACK</title>
  <author>cairmen</author>
  <link>https://cairmen.livejournal.com/445061.html</link>
  <description>I&apos;m continuing to update the Strange Company blog with fun stuff, and I figured a lot of you might enjoy this one. &lt;img alt=&quot;&quot; align=&quot;right&quot; border=&quot;0&quot; title=&quot;&quot; src=&quot;https://imgprx.livejournal.net/bfccda151d672353080fcece9c4575465dd894d640d8ca588978f69782170a2c/P2WlxyVijxKvg25m98tVUkMdsf-ah7h0zECDQPxUlp-K1h_Al4-vGE1kHQ:UGJMpJZtSy_VaRHV0FmaFQ&quot; width=&quot;250&quot; fetchpriority=&quot;high&quot; /&gt;&lt;br /&gt;&lt;br /&gt;It&apos;s a look at some of the less-glamorous aspects of motion capture work - from other people&apos;s sweat to what happens when a somewhat-overweight director puts on a designed-for-slim-people mocap suit...&lt;br /&gt;&lt;br /&gt;Enjoy. &lt;br /&gt;&lt;br /&gt;Reshares, Tweets, etc much appreciated!&lt;br /&gt;&lt;br /&gt;&lt;a target=&apos;_blank&apos; href=&apos;http://www.strangecompany.org/7-terrible-truths-about-motion-capture-suits-part-1/&apos; rel=&apos;nofollow&apos;&gt;http://www.strangecompany.org/7-terrible-truths-about-motion-capture-suits-part-1/&lt;/a&gt;</description>
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