<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>BLOCKHEADS Devlog - itch.io</title><link>https://bytechompgames.itch.io/blockheads</link><description>AI System in development for Godot 4</description><item><guid>https://bytechompgames.itch.io/blockheads/devlog/647617/2-detection-state-machines</guid><title>2 - Detection &amp; State Machines</title><link>https://bytechompgames.itch.io/blockheads/devlog/647617/2-detection-state-machines</link><pubDate>Sun, 24 Dec 2023 21:48:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE0NDAwNDYxLnBuZw==/400x224%23c/Cn0zvJ.png" class="post_image"/><p>Download Link - BLOCKHEADS_v0.2.0 Overview So now that the AI is capable of navigating around the map (See Devlog - 1) I felt the natural next step was to give the AI the ability to detect one another...</p>]]></description></item><item><guid>https://bytechompgames.itch.io/blockheads/devlog/645056/blockheads-1-movement-navigation</guid><title>BLOCKHEADS - 1 - Movement &amp; Navigation</title><link>https://bytechompgames.itch.io/blockheads/devlog/645056/blockheads-1-movement-navigation</link><pubDate>Wed, 13 Dec 2023 17:26:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE0MjIyMzM3LnBuZw==/400x224%23c/jDakBV.png" class="post_image"/><p>Download Link - BLOCKHEADS_0.1.0 Overview Solid movement options and a reliable way to path around the map are core components to believable AI in games. So to kick off this exploration of AI developm...</p>]]></description></item></channel></rss>