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Free GDevelop 5 Extensions

A growing collection of plug-and-play extensions to juice up your games. Download the files below and import them directly into your projects. Completely free to use!

ā˜„ļø Arc Fire Projectile

Easily fire projectiles that travel in a smooth, mathematical arc towards a target. Perfect for throwing axes, lobbing grenades, or mortar enemy attacks.

  • Customizable arc height and travel speed.
  • Dynamically calculates the landing position.
  • No complex physics engine behaviors required!
  • Built-in triggers for exactly when it hits the target ground.

šŸŽÆ Homing Projectile

Create smart missiles, magic spells, or tracking enemies that smoothly seek out their targets over time without instantly snapping to them.

  • Configurable turn speed (make it sharp or take wide turns).
  • Adjustable movement speed and acceleration.
  • Dynamic target locking system.
  • Perfect for tower defense games or sci-fi shooters.

ā³ Rewind Time

Record and reverse the movement of objects in real-time. Perfect for puzzle games, undo mechanics, or time-manipulation abilities.

  • Configurable record duration (e.g., save the last 5 seconds).
  • Smooth, accurate playback of recorded positions.
  • Easy to trigger with a single action.
  • Lightweight and highly performance-friendly.

šŸš€ TD Enemy Movement

The essential movement logic for Tower Defense enemies. This behavior moves objects smoothly from waypoint to waypoint across any map layout.

  • Simple point-to-point navigation system.
  • Automatic rotation to face the direction of movement.
  • Configurable speed and waypoint detection distance.
  • Lightweight logic that supports hundreds of simultaneous enemies.

šŸ° Tower Defense System

A comprehensive manager for your Tower Defense logic. This extension handles the heavy lifting for waves, spawning, and game flow.

  • Wave management: easily define enemy counts and spawn rates.
  • Automated spawning logic tied to specific spawn points.
  • Logic helpers for tower targeting and range detection.
  • Global game state conditions (Wave Start, Wave End, Game Over).
Updated 20 days ago
StatusReleased
CategoryTool
AuthorByte Bard
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

ArcThrow2D.zip 3.9 kB
HomingProjectileExt.zip 66 kB
TimeRewindExt.zip 89 kB
tower defense extensions.zip 97 kB

Development log

Comments

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(1 edit)

I’m about to make a game like Vampire Survivors so the wave management extension will help a lot 🩷

Thank you šŸ™

Question: does it work for something like this?

(+1)

Hi yes it will work for a vampire survivor-like game.  in the video i just showed the basics of the extension. but you can do much much more.. the extension allows for multiple spawn points and handles all the heavy lifting  (MATH).. also in the behaviour properties you can set difficulty scaling also has logic to prevent spawn from the same node.

Awesome work, thank you for posting!

(+1)

No prob more coming

These are really cool. Thanks!

(+1)

No prob! More coming in the future