Eskild Hustvedt

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The joy of rediscovering Perl

Published 2025-10-13 19:30

A camel facing left, seen from
the side. It has one hump and is contained inside a blue circle. It's the logo
for the Perl programming language.

Lately I've gotten a lot back into Perl-programming, and it has honestly been an absolute delight.

Perl was my first proper programming language. As a 17 year old I picked up the llama book, Learning Perl, the third edition, covering Perl 5.6. The choice of language was largely made because it was used extensively in Mandrake Linux, that I was contributing to at the time. Learning Perl was an excellent introduction, getting me quickly up-and-running, and pretty much sealing Perl as my go to programming language. My first long-term programming job was also Perl.

As time went on and I was no longer programming for a living, I drifted towards other languages. I never really left Perl, since I was maintaining several programs written in it, and it was still my go-to for one-off scripts, but for larger projects I drifted along with a lot of the programming community towards, among many others, JavaScript.

The past months NPM-shenanigans made me long for the days where I could, for the most part, install my dependencies through my distro package manager, and not pull the latest and greatest (and backdoored) version from a third party package registry.

So, since I wanted to get away from the node-ecosystem, and my static site generator was written in JS, I thought I would try my hand at writing one in Perl. This is the most fun I've had writing code for years. It's just so nice to write.

Sure, part of it is that I'm very used to writing Perl. But a lot really comes down to the various niceties that Perl offers. strict mode makes it harder to make simple mistakes, like mistyping a variable, as it will refuse to run if you have done so. state variables, which lets subroutines maintain state between invocations without using global variables, and without having to pass a state object around, are great. I miss one or both of these features when writing in other languages.

Perl has, of course, evolved quite a bit, in recent years. With proper subroutine signatures, and builtin try/catch probably being the most prominent features. A new object-system is available as an experimental feature, but in the meantime we've got Moo, providing a very nice syntax for writing classes.

Perl is also fast, not only at runtime, but also at compile time. The latter is really important for writing client-side programs, where any startup delay will be immediately visible to the user.

Writing Perl is fun. My SSG, BoringSSG, is coming along nicely. Even though it's sort of old-school, it feels fresh and very comfortable to be able to get my dependencies through my regular package manager.

It's not the same language I learned from the llama many years ago. It has improved immensely, while never losing any of the things that made it great in the first place. If you've overlooked Perl, I recommend giving it another look. Or perhaps another language that you enjoyed a long time ago. You might feel some renewed joy in coding too.


wwine 0.3

Published 2013-10-14 19:49

Just released wwine version 0.3. wwine is wine wrapper that wraps wine, Crossover etc. into a single unified interface, with full bottle support. This version contains several improvements compared to 0.2. It adds additional information to the output of the --kill and --drykill commands. These now lists the bottle and wine flavour the process belongs to when used under Linux. It's also now possible to combine --kill or --drykill with --wine and/or --bottle, allowing targeted kills of only a single bottle instead of all running processes.

This version also introduces support for wine packages installed via PlayOnLinux. PlayOnLinux supplies many prebuilt wine-packages, easing wine installation and allowing several to be installed side-by-side. wwine reads from the list of installed PlayOnLinux wine packages and adds those to the list of available --wine versions. It also adds support for using PlayOnLinux bottles, so wwine may be used on games and software installed through PlayOnLinux. Users may now use wwine --list to list available wine versions.

Lastly several minor tweaks were made. Including improved support for GameTree Linux, the addition of --cxg-installdir (which compliments the existing --cxinstalldir). A crash that could occur when --wrap was combined with --wine wine without also supplying a --bottle was fixed, and the deprecated parameter --env-bottle was removed.

It is available for download from the wwine website.


Announcing gpgpwd

Published 2012-06-15 18:58

I've just released gpgpwd. It is a simple password manager for people that live on the command-line. It stores a list of passwords in a GnuPG encrypted file, which it then provides an interface for retrieving, adding, changing and removing entries from.

The basics are simple: gpgpwd set X sets the entry for X in the file. The password is not accepted on the command-line, but will be requested interactively to avoid it showing up in ps. gpgpwd will provide you with a randomly generated password that you can use, or you can provide your own. gpgpwd get X retrieves the entry for X (and copies it to the X11 clipboard unless --no-xclip is supplied) - this command takes a regex, so you don't have to type out the entire name each time. Finally gpgpwd remove X removes the entry for X.

In addition to these basic commands it also has a few extra features to make life a bit more convenient, the main one being git support. You can tell gpgpwd that your password file is inside git, which will make gpgpwd git pull before reading the file, and git commit+git push after writing to it, allowing you to easily synchronize your password between several computers. It also has a command that will let you batch add passwords from a file, if you're importing passwords you already have stored.

You can grab it from its website, where you can also read the full manpage. If you give it a go and have some feedback, I'd love to hear from you - either in the comments here, via e-mail, IRC or through the github issue tracker for gpgpwd.


Working around pulseaudio on GNOME 3

Published 2012-05-27 00:33

A few months ago I switched to GNOME 3. After an initial period where some of it felt rather awkward I settled in, and can now safely say that I don't want to return to a more «conventional» desktop environment. gnome-shell is very convenient and efficient to use.

That being said, GNOME 3 has one major issue: it uses pulseaudio.

While pulseaudio may bring many useful features to the table, it does so at the price of breaking sound at random intervals for no good reason. The largest design flaw is, imho, that it has decided that it's better at everything, and thus everything should use it - and so it redirects output to alsa's default devices to itself. If it was 1:1, 100% compatible with ALSA (yes, bug for bug if need be), that wouldn't be a problem - but it isn't, and thus it breaks stuff. The gain for me personally from using pulseaudio is nowhere to be seen, so I don't see any point in keeping it around.

Since GNOME 3 uses pulseaudio, though, I can't easily remove it. That would break ie. GNOME's volume control. As a quick hacky workaround I edited /usr/share/alsa/pulse-alsa.conf - and by «edited» I mean «replaced with an empty file». This should, in theory, make ALSA's default output go to your soundcard again, instead of to pulseaudio. The file is not a real config file, though, so it gets replaced on each update of its package. A simple echo > /usr/share/alsa/pulse-alsa.conf in /etc/rc.local is enough to keep that monster at bay though (for the most part).

Sometimes the above hack fails to make stuff work again though, so an even more blunt «HULK SMASH!» method is needed, namely: killing the pulseaudio process. Pulseaudio is a tricky beast, though, and keeps respawning itself. Luckily, it's easy to tell it not to do that. Edit ~/.pulse/client.conf and add autospawn=no - that should make it stay dead after you kill it.

I wish GNOME would reconsider its use of pulseaudio. At least for me, it's not just worth the extra work, I would much rather have my sound just work. Even if pulse is not to blame for all of my sound issues, killing it usually resolves them.


git-annex

Published 2012-05-10 23:22

I've recently given git-annex a try. It is based around the initially mind boggling concept of tracking files in git without checking them into git. In reality it's not so strange. Git is great at tracking text files, and smaller binary files. But for many large files, it becomes inefficient, both because of its storage format and because it ends up storing two copies of each file. What git-annex does is keep track of various metadata in a separate branch, and just place symlinks to the real data in the main directory.

This opens up a bunch of possibilities. Ie. given that the files are outside of git, you can check out the entire tree without having the files there, and then you can tell git-annex to get the files. I already use git for most of my files, but for images, larger documents, music etc. it's not really feasable. With git-annex though, it's no longer a problem. I simply check the files that make sense into git, and the rest into git-annex (and having both kinds of checkins in a single repository is no problem). I now use git-annex to track my music collection, mail attachments (syncing from my server to desktops) and images.


wwine 0.2 released

Published 2012-04-14 15:00

I've just released wwine 0.2. It adds support for the new Crossover 11.0 release, which changes some of the paths and needs a bit of additional magic to use. It also has some improvements to the wrapper scripts it generates, primarily through a new and more robust metadata header.

The most interesting new feature however, is the addition of the \--env and \--tricks parameters. \--env causes wwine to set the WINE and WINEPREFIX variables to the syntax used by vanilla wine, this allows various wine scripts that use those to be able to run using wwine's bottles, as well as with crossover. The most interesting use of this is the ability to use winetricks with Crossover. This effectively lets you use Crossover as any other wine release, while still using Crossover's bottles. So if you have winetricks and Crossover installed, you need only run wwine -w cx -b BOTTLE --tricks ACTION to use winetricks with Crossover.


jqsimple-class 0.1.1

Published 2010-09-27 17:37:41

Last week I released version 0.1.1 of jQsimple-class. The main addition in this version is support for using jQsimple-class in CommonJS environments, such as node.js. All one has to do is place the CommonJS build of jqsimple-class somewhere in the include path and then do: var jClass = require('jqsimple-class').jClass; From there on out the API is the same as the browser one. The CommonJS build also has the same testsuite as the normal build, and passes all of the tests.

Outside of that, the standalone build has been stripped down to the bare necessities, shrinking the minified standalone build of jQsimple-class from 10KiB to 3KiB (the version that uses jQuery is just 1.5KiB).


jQsimple-class released

Published 2010-09-16 23:05:09

Today I've released the first version of jQsimple-class, a small JavaScript class-declaration library. The reason I wrote it is that the usual way of building classes in JavaScript is frankly quite ugly, and inheritance is equally ugly. With jQsimple-class I've tried to make it as simple and intuitive as possible to write classes in JavaScript. The library itself is very small, and the syntax is simple. It's meant to let you quickly declare a class, and easily extend others, and then get completely out of your way. It only exports a single variable/function, named jClass (Class is a reserved word in JavaScript, so I went for the next best thing). Using jClass, and methods on it, it is possible to build classes, virtual classes and extend classes.

jClass() takes a single parameter, a JavaScript hash, where keys are method or attribute names, and the values are any valid JavaScript type. jClass.extend() lets you build a class that extends one or more existing classes. jClass.virtual() lets you construct a "virtual" class. That is to say, a class that can not be instantiated, but that can be extended by others.

Internally jQsimple-class uses some jQuery methods, but it does not depend upon jQuery to be used, a standalone version that bundles the parts it needs (not all of jQuery, and without exposing them to the public namespace) is available for applications that do not use jQuery. I have written an extensive testsuite for jQsimple-class to make sure that things work as they should, and it works across all modern browsers.

For more examples and the full API, see the jQsimple-class documentation. jQsimple-class version 0.1 is available for download now. Minified it is only 1.5K (or 9K for the standalone version). Any feedback is welcome, feel free to do so in the comments, or, if you find a bug, on the bugtracker.


A very simple one-liner REPL for perl

Published 2010-03-02 15:42:01

Here's a very simple one-liner REPL for perl, it's not very advanced (like ie. re.pl) but does well in most cases:

perl -MData::Dumper -MTerm::ReadLine -e '$r = Term::ReadLine->new(1);while(defined($_ = $r->readline("code:  "))){$ret=Dumper(eval($_));$err=$@;if($err ne ""){print $err;}else{print $ret;}}'

It uses Term::ReadLine, which gives a simple session history if you have a Term::ReadLine::* implementation that supports it. It will also use Data::Dumper so that you can quickly see any data structures, you can always use scalar(STATEMENT) if the return value differs in list and scalar context.

Here's an alias that can be shoved into .bashrc :

alias 'perl-repl'='perl -MData::Dumper -MTerm::ReadLine -e '\''$r = Term::ReadLine->new(1);while(defined($_ = $r->readline("code:  "))){$ret=Dumper(eval($_));$err=$@;if($err ne ""){print $err;}else{print $ret;}}'\'''

SWEC 0.4

Published 2009-10-15 17:21:01

About two weeks back I released SWEC version 0.4. The largest new thing in this release is an updated file format for writing test definitions. Thew new format is a lot more flexible, and will also allow me to extend its syntax with more capabilities more easily later on. It can still read the old file format, and I'll keep the compat code in there until SWEC 0.6 - so people have time to update their files (only minor changes are needed to update them to the new file format, should only take a couple of minutes).

Other than that I extended the command-line parser, so you can now say "swec example.com -s /test.html" where you would previously have had to do "swec --baseurl example.com -s /test.html". Other than that it's mostly a bunch of cleanups, some refactoring and a few minor bugfixes, in addition to a new test suite so the thing can be properly sanity-checked before release.

If you need to sanity check dynamic websites, give SWEC a go.