| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | PICTURE | NAME | TRAITS | HOW TO OBTAIN | ||||||||||||||||||||||
2 | DISTILLED WATER | - No effect on potions or charm - Doesn't smell | Atelier, Dormitory sink, Alchemy | |||||||||||||||||||||||
3 | CLEAR WATER | - Healing trait - Doesn't smell | Well at the Atelier's herb field | |||||||||||||||||||||||
4 | LAKE WATER | - Blessing trait - Doesn't smell - Good for charm | Any lake | |||||||||||||||||||||||
5 | OCEAN WATER | - Healing trait - Fishy smell - Good for charm | Any ocean or beach, Alchemy | |||||||||||||||||||||||
6 | HOLY WATER | - Healing ++ - Blessing + - Doesn't smell - Great for charm | The temple, Ethel's Mortuary, Alchemy | |||||||||||||||||||||||
7 | SUSPICIOUS WATER | - Poisonous - Weird smell - Do Not Drink | Village's sewer, water leaking from trash, forest, Alchemy | |||||||||||||||||||||||
8 | SPARKLING WATER | - No effect - No smell - Leaves a carbonated aftertaste | Marketplace, Alchemy | |||||||||||||||||||||||
9 | SLIME | - Comes in color or just clear - When a colored slime is used for potion/items, it'll give them color - Solidifies liquid | Magic shop, Atelier's storage, foraging | |||||||||||||||||||||||
10 | COLORING | - Depending on the coloring, gives potions or any creation a certain color - No effect | Marketplace, made by grinding ingredients. Red ingredients make red coloring, etc. | |||||||||||||||||||||||
11 | SPARKLING SAND | - Add glow - Shines really bright - No particular effect | Magic shop, foraging | |||||||||||||||||||||||
12 | SOLIDIFYING POWDER | - No smell - No color - When used, can turn liquid into powder - Used to make tablet medicines or tablet form seasoning | Magic shop, Merchant's guild | |||||||||||||||||||||||
13 | FIRE ESSENCE | - Fire trait - Makes your creation feel hot - Can be healing or poisonous - No smell | Atelier's storage, Garcia clinic, Magic shop | |||||||||||||||||||||||
14 | ICE ESSENCE | - Ice trait - Makes your creation feel ice cold - Can be healing or poisonous - No smell | Atelier's storage, Garcia clinic, Magic shop | |||||||||||||||||||||||
15 | LIGHTING ESSENCE | - Lighting trait - Will zap the person who use anything that contain this - No smell - Stings | Magic shop | |||||||||||||||||||||||
16 | WIND ESSENCE | - Wind trait - Potions items that contain this are generally hard to use because the air will try to make everything floats | Magic shop | |||||||||||||||||||||||
17 | ROSEMARY (Herb) | - Blessing - Ward off posion - Has a bittersweet taste | Foraging, Marketplace, Atelier herb field | |||||||||||||||||||||||
18 | NORTHERN WIND FLOWER | - Slightly poisonous - The sap is itchy to the touch - Poison can be extracted as a syrup with a blueish color - No smell | Foraging | |||||||||||||||||||||||
19 | BAYLEAF (Herb) | - Healing - Aromantic - Gives a yellowish color | Foraging, Marketplace, Atelier herb field | |||||||||||||||||||||||
20 | HOLY BRANCH | - Light up in the dark - Blessing + - Warm to touch - No smell nor taste | Foraging, Temple's garden | |||||||||||||||||||||||
21 | BITTER ROOT | - Healing + - Solidifying - Earthy flavor - Earthy smell | Foraging, Atelier herb field | |||||||||||||||||||||||
22 | MANDRAKE ROOT | - Must be harvested very slowly and gently as to not wake it up - Makes loud screeching noise when plucked - Blessing + - Solidifying - Earthy smell | Foraging, Magic Shop | |||||||||||||||||||||||
23 | FONTANA GRASS | - Healing - Ward off poison - Smells like rain | Foraging, Atelier herb field | |||||||||||||||||||||||
24 | MINTBLOOM | - Healing + - Give mint flavour - Ice trait | Foraging, Atelier herb field | |||||||||||||||||||||||
25 | OFFWHITE | - Poison + - Sap acts like acid, do not harvest with bare hand - Smells like sugarcane - When poison is extracted, will turn into a white powder. DO NOT MISTAKE AS POWDERED SUGAR | Foraging | |||||||||||||||||||||||
26 | SPRING PRINCESS | - Poison ++ - Smell could ward off monsters - Not dangerous if eaten on its own - Tastes like honey - Poison can be extracted as a sweet syrup safe for consumption - Do not consume after boiled | Foraging | |||||||||||||||||||||||
27 | SAGE (Herb) | - Blessing - Ward off Poison - Earthy smell - No taste | Foraging, Atelier herb field | |||||||||||||||||||||||
28 | TAUN (Herb) | - Healing+ - Jasmine-like smell - Sour taste | Foraging, Atelier herb field | |||||||||||||||||||||||
29 | THYME (Herb) | - Healing - Slightly sweet and spicy - No smell | Foraging, Atelier herb field, Marketplace | |||||||||||||||||||||||
30 | TEA LEAVES | - Ward off poisons - Fruity slightly floral taste - Sweet smell | Foraging, Atelier herb field, Marketplace | |||||||||||||||||||||||
31 | TIMETELLER | - Poison ++ - Safe to consume if brewed under 98°C, if more, could be lethal - Floral taste - Grassy smell - Poison can be extracted as purple coloring | Foraging, marketplace | |||||||||||||||||||||||
32 | VIRGO REQUIEM | - The nectar is poisonous, the flower itself is safe - Blessing ++ - No smell - No taste - Poisonous nectar can be extracted as glue | Foraging, Temple's garden | |||||||||||||||||||||||
33 | DRIED HERBS | - [POTION] with dried herbs as ingredients will have less effect - Earthy smell - Gives brownish color | Marketplace, Made by drying herbs | |||||||||||||||||||||||
34 | HERB BAG | - | Marketplace, Made by putting dried herbs into a small pouch | |||||||||||||||||||||||
35 | EICHELOA | - Healing - Earthy taste - Earthy smell | Foraging, Marketplace | |||||||||||||||||||||||
36 | DUSKROOM | - Poison ++ - Putrid smell - If consumed, will give delusions - If poison is extracted, will give you [SUSPICIOUS WATER] | Foraging | |||||||||||||||||||||||
37 | JELLYSHROOM | - Poison ++ - Floral smell - Pretty color, do not touch with bare hand or consume - Poison can be extracted as a shiny liquid that can be used to make your potions glow | Foraging | |||||||||||||||||||||||
38 | OCTOSHROOM | - Poison - Can move, sticky when it touches skin (???) - No smell - Leaves trail of slime - Poison can be extracted as oil safe for cooking | Foraging | |||||||||||||||||||||||
39 | UTOPIE MUSHROOM | - Blessing + - Do not mistake as octoshroom - No smell - No taste | Foraging | |||||||||||||||||||||||
40 | FROZEN ROSE | - Ice trait + - Cold to touch, do not attempt to touch with bare hand - Faint rose smell - Floral taste | Foraging | |||||||||||||||||||||||
41 | LUNAR FACE | - Poison + - Safe to be made as bouquet, not to consume - Sweet acidic smell - No particular taste - Would give you stomachache - Poison can be extracted as vinegar | Foraging, Atelier herb field | |||||||||||||||||||||||
42 | GARDENIA | - Ward off poisons - Healing - Soft floral smell - No taste | Foraging, Atelier herb field | |||||||||||||||||||||||
43 | GLOW STAR | - Give shine effect - No particular other effect - Glows in the day and night | Magic shop, Atelier's storage | |||||||||||||||||||||||
44 | VENOM | - Poison ++ - Putrid smell - If consumed, seek medical help immediately - Could cause instant death if consumed more than a tablespoon - Poison can't be extracted | Magic shop, Foraging | |||||||||||||||||||||||
45 | FRUITS | - Gives different taste depending on the fruit - Different smells depending on the fruit - Edible raw, can be made into meals | Foraging, Planina Cafe | |||||||||||||||||||||||
46 | HONEYHIVE | - Sweet flavor - Healing + - Sticky texture - If used a lot, would be able to solidify liquid | Foraging, Planina Cafe | |||||||||||||||||||||||
47 | AMBER CRYSTAL | - Enhance the item's dexterity | Foraging, Magic Shop, Summoning drop | |||||||||||||||||||||||
48 | GOLD | - Malleable, can be molded into almost everything - Known for its resistance against rust and fade. - Good for accessory. | Foraging, Merchant's Guild | |||||||||||||||||||||||
49 | EIDHNEÁN EMERALD | - Does not repel mana, so it is safe for alchemy use - Good for accessory | Merchant's Guild | |||||||||||||||||||||||
50 | STEEL PLATE | - Malleable with the right amount of heat - Versatile, used for a lot of things | Merchant's Guild, Foraging | |||||||||||||||||||||||
51 | RAINBOW TROUT | - Rare - Poisonous, but if the poison is extracted the oil will make for great flavor enhancement | Summoning drop | |||||||||||||||||||||||
52 | SPIRIT STONE | - Comes in several colors - Imbued with Spirits' Mana, so it is good for elelemental Magic items | Summoning drop | |||||||||||||||||||||||
53 | CLOTH | - No effect - Smells good if you wash it - Used in making charm | Atelier's storage, Marketplace | |||||||||||||||||||||||
54 | BLUE FEATHER | - Blessing ++ - Symbolizes deep feelings, so it is mainly used to court people | Summoning drop | |||||||||||||||||||||||
55 | OLDEN BRANCH | - Sturdy hardwood | Foraging, Merchant's Guild | |||||||||||||||||||||||
56 | SEASHELLS | - Looks pretty - When grinded, becomes rainbow coloring - Ocean scent | Merchant's Guild, Foraging | |||||||||||||||||||||||
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