A downloadable game

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Welcome to the 24th Century.

You are freelancers in the solar system of the 24th century. Experience the faded glory of Earth, the industrial warrens of Mars, and the futuristic dystopias of Ganymede; but especially, try to survive in the no man’s land between it all, Null Space.

The solar system of the 24th Century has seen many advancements, to be sure; but ultimately one thing has never changed: the little guy is going to get squeezed for every drop of sweat available. There are no replicators or laser swords here. It's just people, what they're willing to do to themselves and one another, and the uncaring void.

  • Get to work: Take on tasks and opportunities too reckless, dangerous, or annoying for stations and corporations to do on their own. There isn’t much room for error in space.
  • Flexible in approach: A keyword-based challenge and complication system defines all kinds of conflict. Players are encouraged to take the kinds of jobs they want to take and handle them however they like - nonviolently or violently.
  • Gear up: Equipment is also defined by a similar keyword-based system and is heavily restricted based on outfit. Players will have to choose a smart loadout for the job or make do with whatever they bring.
  • Trouble’s brewing: Troubles are long-term implications that are tracked between jobs, ensuring players are never fully secure.
  • A novel system: NULL_SPACE is built on Total//Effect. While it’s the same base system that Valiant Horizon is also built on, the two games could not be more different! 
  • Basic, but not exhaustive: The game is fully playable, but more supplements will arrive; both with more pre-made jobs, but also supplements fleshing out new subsystems for emphasizing certain kinds of play (technical, combat, travel-based, and so on).

(Click here to jump to the reward tiers!)

ADVANCE_PRAISE;

Binary Star Games, a studio well and truly hitting its stride, pulls exactly zero punches with NULL_SPACE. Here’s a game wearing its heart on its sleeve - equal parts dark speculative fiction, cold gritty action, and witty economic horror. Its intuitive mechanics have just enough crunch to feel like they’ll last through a good few campaigns, but not so much that combat has that “spreadsheets in space” feel. It’s a game that could do Aliens, Firefly, and Battlestar Galactica, but not Star Trek or Star Wars, and it’s all the better for that lack of pathetic heroic action. In short: it’s sci-fi, Jim, but not as we know it.

- Marx Shepherd, Editor and community manager for Far Horizons CoOp

NULL_SPACE is a fresh twist on the beloved blue-collar sci-fi genre, with innovative mechanics and a current sensibility.

- Lyme, author of Dawn of the Orcs

These rules will hit your table like the Big Bang. Every innovation has another innovation hiding in its shadow. If you’re looking for a sci-fi game with teeth and tech, check it out.

- Clayton Notestine of Explorer’s Design

The Total//Effect mechanical core of NULL_SPACE packs so much into a single dice pool throw. Both the total and individual dice matter. Combined with the ever increasing escalation track, Binary Star has created a tight, flexible system to play as discarded workers in the 24th century.

- Exeunt Press, author of Skeleton Code Machine

Updated 10 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorBinary Star Games
GenreSurvival
TagsSpace, Tabletop role-playing game

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

null_space_basic_rules_pages.pdf 44 MB
null_space_basic_rules_spreads.pdf 44 MB
stand_and_deliver.pdf 447 kB
cascade_failure.pdf 425 kB
halting_problem.pdf 423 kB
signal_boost.pdf 420 kB

Development log

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