<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Given Path Devlog - itch.io</title><link>https://basicmilky.itch.io/the-given-path</link><description>Made for Ludum Dare 46: Keep It Alive</description><item><guid>https://basicmilky.itch.io/the-given-path/devlog/141193/combat-bug-fixes</guid><title>Combat Bug Fixes</title><link>https://basicmilky.itch.io/the-given-path/devlog/141193/combat-bug-fixes</link><pubDate>Sun, 26 Apr 2020 23:33:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed color weaknesses Fixed card information (Text was wrong) Made card text bigger Changed player colliders to fix drawing Deal card on start turn instead of end turn...</p>]]></description></item><item><guid>https://basicmilky.itch.io/the-given-path/devlog/139643/bug-fixes-post-deadline</guid><title>Bug fixes post deadline</title><link>https://basicmilky.itch.io/the-given-path/devlog/139643/bug-fixes-post-deadline</link><pubDate>Tue, 21 Apr 2020 15:09:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a bug that would cause player to break movement. Fixed a bug where player would go into the ground because of animation...</p>]]></description></item></channel></rss>