Package Details: godots-git 1.4.stable.r1.g72d4df0-1

Git Clone URL: https://aur.archlinux.org/godots-git.git (read-only, click to copy)
Package Base: godots-git
Description: A hub for managing your Godot versions and projects.
Upstream URL: https://github.com/MakovWait/godots
Keywords: game game-development godot godots
Licenses: MIT
Conflicts: godots, godots-bin
Provides: godots
Submitter: DragonWoven
Maintainer: yuna0x0
Last Packager: yuna0x0
Votes: 1
Popularity: 0.127823
First Submitted: 2024-10-13 03:25 (UTC)
Last Updated: 2025-12-22 15:08 (UTC)

Pinned Comments

<deleted-account> commented on 2025-06-20 20:46 (UTC)

As a note that this will always attempt to build the latest commit of master branch, therefore it will only really get outdated when they switch godot version to something newer.

I will attempt to mark a new version when a new commit comes out, but no big promises.

Latest Comments

<deleted-account> commented on 2025-11-25 17:12 (UTC)

Choosing to disown cause the creator chose to use GenAI. I do not want to be disassociated with this anymore

<deleted-account> commented on 2025-07-20 16:34 (UTC)

@xiota

I call it some dramatic irony that to build godots, you actually need godot, when godots is there to manage and download godot versions. I dont actually want to need godot though to run godots. I want to see it as make-dependency only. Perhaps, a third godots aur package can be made where the script can be used instead.

There is an PR [[https://github.com/MakovWait/godots/pull/104]] on godots side to somewhen create minimized export-templates, which i would use later, but till that point arrives, we will use the full ones.

<deleted-account> commented on 2025-06-20 20:46 (UTC)

As a note that this will always attempt to build the latest commit of master branch, therefore it will only really get outdated when they switch godot version to something newer.

I will attempt to mark a new version when a new commit comes out, but no big promises.

<deleted-account> commented on 2025-06-20 18:06 (UTC)

Took over this package and created godots-bin

FabioLolix commented on 2024-10-13 09:04 (UTC)

Hello,

  • please don't download stuff in prepare(), build(), etc but use source=()
  • makedepends on godot, conflicts with godot; not a good combination
  • curl is always installed as is a pacman depends
  • fails to build
    reimport: step 1852: PickerShapeRectangle.svg
SCRIPT ERROR: Parse Error: Could not find base class "GdUnitTestSuite".
          at: GDScript::reload (res://tests/cases/cli/parser/parser_not_ok.gd:2)
ERROR: Failed to load script "res://tests/cases/cli/parser/parser_not_ok.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript.cpp:2936)
SCRIPT ERROR: Parse Error: Could not find base class "GdUnitTestSuite".
          at: GDScript::reload (res://tests/cases/cli/parser/parser_ok.gd:2)
ERROR: Failed to load script "res://tests/cases/cli/parser/parser_ok.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript.cpp:2936)
SCRIPT ERROR: Parse Error: Could not find base class "GdUnitTestSuite".
          at: GDScript::reload (res://tests/cases/dir_extensions/list_dir_recursive/list_dir_test.gd:2)
ERROR: Failed to load script "res://tests/cases/dir_extensions/list_dir_recursive/list_dir_test.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript.cpp:2936)
SCRIPT ERROR: Parse Error: Could not find base class "GdUnitTestSuite".
          at: GDScript::reload (res://tests/cases/services/local_editor_tests.gd:2)
ERROR: Failed to load script "res://tests/cases/services/local_editor_tests.gd" with error "Parse error".
   at: load (modules/gdscript/gdscript.cpp:2936)
update_scene_groups: begin: Update Scene Groups steps: 41
    update_scene_groups: step 0: Updating Scene Groups...
[...]
update_scene_groups: end
reimport: end
ERROR: Failed to open 
   at: copy (core/io/dir_access.cpp:348)
ERROR: Prepare Template: Failed to copy export template.
   at: add_message (editor/export/editor_export_platform.h:182)
ERROR: Project export for preset "Linux/X11" failed.
   at: _fs_changed (editor/editor_node.cpp:1028)
ERROR: 1 RID allocations of type 'PN13RendererDummy14TextureStorage12DummyTextureE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object/object.cpp:2284)
ERROR: 20 resources still in use at exit (run with --verbose for details).
   at: clear (core/io/resource.cpp:604)
==> ERROR: A failure occurred in build().