Free to start · No installs · Browser-based

Build 2D games at the speed of thought.

Radial menus, prefab quick bar, template recipes, 33+ behaviours, and visual state machines. Go from blank canvas to playable in minutes — no code required.

★★★★★
"So easy to navigate and use. Super game engine." — Gary
Lifetime access — $24.99 One-time · No subscription · All features

Free plan available. No credit card required.

Updated weekly
Editor preview
Build, play, and iterate in one browser tab.
Live
ArcadeOn Engine editor preview
★★★★★
5-star reviews
Facebook & DealFuel
0 installs
Runs entirely in your browser
Weekly
Product updates & new features

"So easy to navigate, use and create. Super game engine. Highly recommend."

Gary · Facebook

"Easy to work with and stays out of the way. I can prototype ideas fast and focus on design."

Jess · Facebook

"Fantastic developer engine. Easy to use tools, great for all projects and ideas."

Vince · Facebook

Built for speed

Create games faster than ever before.

Every tool is designed to keep you in flow. Place entities, spawn prefabs, and bootstrap entire game archetypes without leaving the viewport.

Radial Menu

Hold Q + click anywhere to open an 8-segment radial wheel. Spawn sprites, colliders, events, or open any studio — by direction, not menus. Builds muscle memory fast.

Sprite Collider Events Tilemap Prefab

Prefab Quick Bar

Pin your most-used entity setups to 8 quick-access slots at the bottom of the viewport. Select an entity, save it to a slot, then one-click spawn copies with all behaviours and components intact.

8 slots One-click spawn Persists locally

Template Wizard

Press T to open starter recipes. Platformer player, patrol enemy, top-down NPC with dialogue, shooter — each spawns pre-wired entities with behaviours ready to go.

Platformer Top-Down Shooter RPG

How it works

From blank canvas to playable in three steps.

Step 01

Drop in sprites and scenes

Upload art, drag it into the scene, and lay out your level in minutes.

Scene editor
Step 02

Attach behaviours visually

Add movement, collisions, combat, and story events without writing code.

Behaviour editor
Step 03

Play-test and ship

Press Play to test instantly. Export to HTML5, Windows, or macOS when ready.

Play-test and export

Features

Everything you need to ship a 2D game.

One browser tab. No installs. No code required. Rapid creation tools, 33+ behaviours, and full game systems.

All features

Visual scene editor

Drag sprites into the scene, pan and zoom the viewport, snap to grid, rotate and scale entities, and manage multiple scenes.

33+ built-in behaviours

Player movement (top-down, grid, platformer, joystick), enemy AI (chase, patrol, projectile), combat, physics, camera, and more — no code needed.

Visual State Machine & 42+ event commands

Build game logic visually with triggers, state transitions, dialogue, movement, branching, variables, signals, and more.

Instant play-testing

Press Play to test immediately in the browser. Tweak and repeat without leaving the tab. Save and load game state built in.

Export to web, Windows, macOS & Android

HTML5 web export on free. Desktop builds (EXE, macOS, Android) with lifetime. Sell your games on any platform.

Quests, inventory & dialogue

Built-in quest log, inventory system, branching dialogue, visual novel scenes, and customisable HUD editor.

Tilemap Studio & auto-tiling

Paint levels with tile palettes, multiple layers, and automatic tile selection. Build game worlds fast.

Timeline Animation Studio

Keyframe animation with easing curves for position, rotation, scale, and opacity. Sprite sheet slicing and frame-by-frame animation.

Code editor & plugin system

Write custom JavaScript with the built-in script editor. Extend the engine with community plugins for custom behaviours and commands.

Collision & physics

Box, circle, and triangle colliders. Collision layers, trigger zones, rigidbody physics, ground detection, and knockback.

Save/load, input mapping & camera

Built-in save game system, rebindable input controls, camera follow and camera rig behaviours, screen effects, and main menu builder.

Visual Novel system

Branching dialogue trees with character portraits, choices, affinity tracking, screen transitions, and multiple endings.

Simple pricing

Free forever. Or unlock everything once.

No subscriptions. No recurring bills. Build and ship on the free plan, or pay once for lifetime access to every feature.

Free plan
$0
Forever. No credit card.
Visual scene editor with drag-and-drop
33+ built-in behaviours (movement, AI, combat)
Visual State Machine & basic events
Collision system (box, circle, triangle)
Instant play-testing in the browser
HTML5 web export (with watermark)
3 projects · 50 assets per project
Radial menu, prefab bar & template wizard
Command palette (Ctrl/Cmd+K)
Save/load, input mapping & camera
Lifetime
BEST VALUE
$24.99 once
Pay once. Own forever. No subscription.
Everything in Free, plus:
Unlimited projects & assets
Desktop export (Windows EXE, macOS, Android)
Watermark-free builds
Tilemap Studio & auto-tiling
Timeline Animation Studio
Visual Novel system with branching dialogue
Quest system & inventory editor
Plugin system & code editor
Global events & revision history
Commercial use license

Latest from the blog

Updates from the ArcadeOn team, fresh from the engine room.

What you can build right now

You can build a lot of solid 2D games today, especially single-player and systems-heavy projects.

Top-down shooters & twin-stick

Arena shooters with enemies, projectiles, hit detection, and wave spawning.

Action RPGs & adventures

Quests, inventory, shops, dialogue, boss encounters, progression, and save/load.

Platformers

Side-scrolling player and enemy behaviours, hazards, checkpoints, and physics.

Visual novels & story games

Branching dialogue, character portraits, choices, affinity tracking, and multiple endings.

Learn more →
Puzzle games

Switch/variable logic, tilemaps, timed challenges, and state-based rooms.

Survival & wave defence

Spawn waves, difficulty scaling, health/combat loops, and upgrade pickups.

Top-down racing

Racing player and AI behaviours, lap tracking, and tilemap race tracks.

Stealth & tactical

Patrol AI, line-of-sight detection, signal-based alerts, and variable-driven stealth states.

Educational & simulation

Interactive lessons, quiz logic with variables, dialogue sequences, and progress tracking.

Questions before you build?

Quick answers to the most common questions about getting started and upgrading.

Q
Is ArcadeOn Engine really browser-based?
Yes. The editor runs in the browser so you can build 2D games without installs.
Q
Do I need to code?
No. ArcadeOn uses visual behaviours and events so you can build without code.
Q
Can I sell games made with ArcadeOn Engine?
Yes. Selling games is supported on both free and lifetime accounts.
Q
What can I export?
Free accounts can export HTML5 web builds (with watermark). Lifetime unlocks desktop exports (EXE, macOS, Android) and removes watermarks from all builds.
Q
Is there a free plan?
Yes. The free plan includes the core editor with sprites, scenes, 33+ behaviours, basic events, input mapping, play-testing, and HTML5 web export. Lifetime ($24.99 once) unlocks desktop exports, visual novels, timeline studio, tilemap studio, quests, inventory, plugins, code editor, unlimited projects and assets, and watermark-free builds.
Q
What game genres can I build?
Top-down shooters, RPGs, platformers, puzzle games, visual novels, story-driven games, and more. See the full use-case guide.

Start building your first game today.

Free plan. No installs. No credit card. Go from idea to playable in minutes.

★★★★★ Rated 5 stars on Facebook & DealFuel