{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:09:49Z","timestamp":1750219789012,"version":"3.41.0"},"reference-count":17,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2023,3,12]],"date-time":"2023-03-12T00:00:00Z","timestamp":1678579200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["ACM Games"],"published-print":{"date-parts":[[2023,3,31]]},"abstract":"<jats:p>\n            In games and playable media, almost nothing is as it was at the turn of the millennium. Digital and analog games have exploded in reach, diversity, and relevance. Digital platforms and globalisation have shifted and fragmented their centres of gravity and how they are made and played. Games are converging with other media, technologies, and arts into a wide field of playable media. Games research has similarly exploded in volume and fragmented into disciplinary specialisms. All this can be deeply disorienting. The journal\n            <jats:italic>Games: Research and Practice<\/jats:italic>\n            wants to offer a lighthouse that helps readers orient themselves in this new, ever-shifting reality of games industry and games research.\n          <\/jats:p>","DOI":"10.1145\/3585393","type":"journal-article","created":{"date-parts":[[2023,3,13]],"date-time":"2023-03-13T06:17:05Z","timestamp":1678688225000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Inaugural Editorial: A Lighthouse for Games and Playable Media"],"prefix":"10.1145","volume":"1","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0033-2104","authenticated-orcid":false,"given":"Sebastian","family":"Deterding","sequence":"first","affiliation":[{"name":"Imperial College London, London, United Kingdom"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2420-7447","authenticated-orcid":false,"given":"Kenny","family":"Mitchell","sequence":"additional","affiliation":[{"name":"Roblox and Edinburgh Napier University, Edinburgh, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9522-9945","authenticated-orcid":false,"given":"Rachel","family":"Kowert","sequence":"additional","affiliation":[{"name":"Take This, Kirkland, WA, USA"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-0000-2034","authenticated-orcid":false,"given":"Brad","family":"King","sequence":"additional","affiliation":[{"name":"ETC Press, Pittsburgh, PA, USA"}]}],"member":"320","published-online":{"date-parts":[[2023,3,12]]},"reference":[{"issue":"1","key":"e_1_3_2_2_2","article-title":"A manifesto for more productive psychological games research","volume":"1","author":"Ballou Nick","year":"2023","unstructured":"Nick Ballou. 2023. 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Games: Research and Practice 1, 1 (2023).","journal-title":"Games: Research and Practice"},{"issue":"1","key":"e_1_3_2_8_2","article-title":"From online world to metaverse: The future of online games and game research","volume":"1","author":"Koster Raph","year":"2023","unstructured":"Raph Koster. 2023. From online world to metaverse: The future of online games and game research. Games: Research and Practice 1, 1 (2023).","journal-title":"Games: Research and Practice"},{"key":"e_1_3_2_9_2","unstructured":"Newzoo. 2022. Newzoo Global Games Market Report 2022. https:\/\/newzoo.com\/insights\/trend-reports\/newzoo-global-games-market-report-2022-free-version."},{"issue":"1","key":"e_1_3_2_10_2","article-title":"Games as social platforms","volume":"1","author":"Steinkuehler Constance","year":"2023","unstructured":"Constance Steinkuehler. 2023. Games as social platforms. Games: Research and Practice 1, 1 (2023).","journal-title":"Games: Research and Practice"},{"key":"e_1_3_2_11_2","doi-asserted-by":"crossref","first-page":"46","DOI":"10.1145\/1463673.1463683","volume-title":"Proceedings of the 3rd International Conference on Game Development in Computer Science Education","author":"Sumner Robert W.","year":"2008","unstructured":"Robert W. Sumner, Nils Thuerey, and Markus Gross. 2008. The ETH game programming laboratory: A capstone for computer science and visual computing. In Proceedings of the 3rd International Conference on Game Development in Computer Science Education. 46\u201350."},{"key":"e_1_3_2_12_2","unstructured":"Dean Takahashi. 2011. Will Wright Says Games are Headed Toward Ubiquity Diversity and Art. https:\/\/venturebeat.com\/games\/will-wright-future-of-games\/."},{"issue":"1","key":"e_1_3_2_13_2","article-title":"Games matter","volume":"1","author":"Taylor T. L.","year":"2023","unstructured":"T. L. Taylor. 2023. Games matter. 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