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This paper introduces a novel concept to produce stereo\u2010consistent line drawings of virtual 3D objects. Some contour lines do not only depend on an objects geometry, but also on the position of the observer. To accomplish consistency between multiple view positions, our approach exploits geometrical characteristics of 3D surfaces in object space. Established techniques for stereo\u2010consistent line drawings operate on rendered pixel images. In contrast, our pipeline operates in object space using vector geometry, which yields many advantages: The position of the final viewpoint(s) is flexible within a certain window even after the contour generation, e.g. a stereoscopic image pair is only one possible application. Such windows can be concatenated to simulate contours observed from an arbitrary camera path. Various types of popular contour generators can be handled equivalently, occlusions are natively supported and stylization based on geometry characteristics is also easily possible.<\/jats:p>","DOI":"10.1111\/cgf.13291","type":"journal-article","created":{"date-parts":[[2017,11,22]],"date-time":"2017-11-22T11:53:08Z","timestamp":1511351588000},"page":"301-312","update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":6,"title":["Stereo\u2010Consistent Contours in Object Space"],"prefix":"10.1111","volume":"37","author":[{"given":"Dennis R.","family":"Bukenberger","sequence":"first","affiliation":[{"name":"Department of Computer Graphics Eberhard Karls University T\u00fcbingen Germany"}]},{"given":"Katharina","family":"Schwarz","sequence":"additional","affiliation":[{"name":"Department of Computer Graphics Eberhard Karls University T\u00fcbingen Germany"}]},{"given":"Hendrik P. 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