{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,8]],"date-time":"2025-06-08T22:28:04Z","timestamp":1749421684444,"version":"3.28.0"},"reference-count":25,"publisher":"IEEE","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017,11]]},"DOI":"10.1109\/sbgames.2017.00010","type":"proceedings-article","created":{"date-parts":[[2018,7,3]],"date-time":"2018-07-03T01:31:33Z","timestamp":1530581493000},"page":"10-18","source":"Crossref","is-referenced-by-count":4,"title":["A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control"],"prefix":"10.1109","author":[{"given":"Pedro","family":"Sampaio","sequence":"first","affiliation":[]},{"given":"Augusto","family":"Baffa","sequence":"additional","affiliation":[]},{"given":"Bruno","family":"Feijo","sequence":"additional","affiliation":[]},{"given":"Mauricio","family":"Lana","sequence":"additional","affiliation":[]}],"member":"263","reference":[{"key":"ref10","doi-asserted-by":"publisher","DOI":"10.1145\/2422956.2422957"},{"key":"ref11","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814266"},{"key":"ref12","first-page":"1594","article-title":"What is answer set programming?","volume":"8","author":"lifschitz","year":"2008","journal-title":"AAAI"},{"journal-title":"Maxis Spore (digital game) electronic arts","year":"2008","key":"ref13"},{"journal-title":"Minecraft (digital game) microsoft studios","year":"2011","key":"ref14"},{"journal-title":"Dungeon grind procedural dungeon generation tutorial","article-title":"RIXGAMES","year":"2013","key":"ref15"},{"key":"ref16","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-319-42716-4","author":"shaker","year":"2016","journal-title":"Procedural Content Generation in Games"},{"key":"ref17","article-title":"A logical approach to building dungeons: Answer set programming for hierarchical procedural content generation in roguelike games","author":"smith","year":"2014","journal-title":"Proceedings of the 50th Anniversary Convention of the AISB"},{"key":"ref18","article-title":"The future of procedural content generation in games","author":"smith","year":"2014","journal-title":"Proceedings of the AIIDE Workshop on Experimental AI and Games"},{"key":"ref19","article-title":"An analog history of procedural content generation","author":"smith","year":"2015","journal-title":"FDG"},{"journal-title":"Tibia (digital game)","year":"1997","key":"ref4"},{"key":"ref3","article-title":"Manhattan distance","volume":"18","author":"black","year":"2012","journal-title":"Dictionary of Algorithms and Data Structures"},{"journal-title":"Combinatorial and exploratory creativity in procedural content generation","year":"2013","author":"dormans","key":"ref6"},{"journal-title":"Patterns dungeons and generators","year":"2015","author":"dahlskog","key":"ref5"},{"key":"ref8","article-title":"Civilization iv (digital game)","author":"games","year":"2005","journal-title":"2k games & aspyr"},{"journal-title":"Diablo (Digital Game)","year":"1996","author":"entertainment","key":"ref7"},{"key":"ref2","doi-asserted-by":"publisher","DOI":"10.1145\/3077286.3077566"},{"journal-title":"No mans sky (digital game)","year":"2016","author":"games","key":"ref9"},{"key":"ref1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2014.6932867"},{"key":"ref20","article-title":"Introduction to evolutionary algorithms","volume":"4","author":"streichert","year":"2002","journal-title":"paper to be presented Apr"},{"key":"ref22","doi-asserted-by":"publisher","DOI":"10.1145\/2000919.2000922"},{"key":"ref21","doi-asserted-by":"publisher","DOI":"10.1145\/2538528.2538541"},{"key":"ref24","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2013.2290371"},{"journal-title":"Rogue (digital game)","year":"1980","author":"toy","key":"ref23"},{"key":"ref25","doi-asserted-by":"publisher","DOI":"10.1007\/BF01217347"}],"event":{"name":"2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)","start":{"date-parts":[[2017,11,2]]},"location":"Curitiba","end":{"date-parts":[[2017,11,4]]}},"container-title":["2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)"],"original-title":[],"link":[{"URL":"http:\/\/xplorestaging.ieee.org\/ielx7\/8399565\/8400303\/08400313.pdf?arnumber=8400313","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2022,1,26]],"date-time":"2022-01-26T15:13:32Z","timestamp":1643210012000},"score":1,"resource":{"primary":{"URL":"https:\/\/ieeexplore.ieee.org\/document\/8400313\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,11]]},"references-count":25,"URL":"https:\/\/doi.org\/10.1109\/sbgames.2017.00010","relation":{},"subject":[],"published":{"date-parts":[[2017,11]]}}}