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However, when the object has a complex and fine structure, it is difficult to draw the object image precisely without a decrease in realism, since the geometrical model cannot be determined precisely. To deal with this problem, this paper proposes the following method. Small faces (microfacets) are generated according to the drawing viewpoint to form layers which are always perpendicular to the view line. Then view\u2010dependent texture mapping is applied to each microfacet and drawing with greater realism is achieved. These processes can be implemented efficiently on an ordinary PC by using programmable graphic hardware. It is shown that view\u2010dependent detail\u2010level control can be realized in this method, so that complicated objects and scenes can be drawn at interactive speed. \u00a9 2007 Wiley Periodicals, Inc. Syst Comp Jpn, 38(8): 44\u2013 53, 2007; Published online in Wiley InterScience (<jats:ext-link xmlns:xlink=\"http:\/\/www.w3.org\/1999\/xlink\" xlink:href=\"http:\/\/www.interscience.wiley.com\">www.interscience.wiley.com<\/jats:ext-link>). 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