Hi.
First of all: I am genuinely interested to know why you disabled JavaScript so please send me an e-mail — no judgement.
Second: yes, I hate it too, but in this day and age JavaScript is kinda ubiquitous so I caved in. I am still making an effort but this site may look a bit weird and hardly usable without JS. Sorry…

Andrea Franceschini, Creative Technologist

Adria's rattle

I co-designed and project-managed an electronic replica and interactive information panel for the permanent exhibition of Adria’s ancient baby rattle, developing the system and coordinating content production.
Cash or Card? title screen

Cash or Card?

I built an educational simulation game that explores cash versus electronic payments from the perspective of a small shopkeeper.
Doodle, a chord-building object for the Reactable

Doodle

I worked on the Reactable to improve usability and explore alternative approaches to Western tonal music interaction.
wip
Interactive photosphere interface

CinEx immersive archive

I designed and developed an immersive platform that maps and connects historical photographs within modern photospheres captured inside historic movie theaters for the CinEx project.
Handwriting sonification app for iPad

Handwriting sonification

I supervised and technically consolidated an iPad handwriting sonification app that turns Apple Pencil gestures into real-time sound and research-grade kinematic data.
wip
SoundRise 2.0 in action

SoundRise — interactive platform for speech-therapy

I supervised and technically evolved SoundRise, an interactive speech-therapy platform, guiding its research validation, architectural refactor, and public dissemination.
The prototype room at the CSC, University of Padova

Co-designed mini-games for visually impaired children

I coordinated and supervised the development of embodied, spatial-audio mini-games for visually impaired children within the Stanza Logo-Motoria interactive environment.
«Autoritratto per 4 camere e 4 voci», Michele Sambin (1977)

Autoritratto per 4 camere e 4 voci

I worked on the reactivation and immersive VR reconstruction of Michele Sambin’s Autoritratto. per 4 camere e 4 voci. (1977), combining archival digitization, technological migration, and a real-time spatial reconstruction of the original video-performance system.
«La(m)Pelle di Ahmad» by Roberto Taroni (1979)

La(m)pelle di Ahmad

I worked on the reactivation and immersive VR reconstruction of Roberto Taroni’s La(m)pelle di Ahmad (1979), combining film and audio restoration with a spatial reconstruction of the original installation.
Robot Finds Kitten 2D for Godot Engine

Robot Finds Kitten 2D for Godot Engine

I made a Godot port of the zen simulation “Robot Finds Kitten” as a learning exercise, then released it as a freely playable web game.
A screenshot of Inequality

(In)equality equation editor

I led the design and engineering of Inequality, a cross-browser drag-and-drop equation editor powering large-scale symbolic math assessment on Isaac Physics.
Circular Bells being played on iPad in a dark environment

Circular Bells

I made a music app for children and adults, designed for relaxed exploration through a colourful, ever-changing interface and gentle sounds.
The music-making app I developed for my PhD, running on iPad

PhD music app for iPad

I ported a PhD-era tabletop music application to iOS to enable portable demonstrations in conferences and teaching contexts.
The tabletop music-making app I developed for my PhD, running on a large horizontal touch-screen

PhD music app

I developed a collaborative tabletop application during my doctoral research to support learning, composing, and discussion of melodies.
Cover of "Da grande voglio fare l'astronauta" running on iPad

Da grande voglio fare l'astronauta

I made an interactive children’s book for iPad, fully implemented but never released.
The CRUSADE Bleeding Score Calculator running on iPhone

CRUSADE Bleeding Score Calculator

I built a mobile app implementing a clinical risk model from a spreadsheet, then released it independently after the client withdrew.
A screenshot of tOfuS showing the boot process

tOfuS: the Framework OS

I developed an experimental operating system to explore assembly programming and bare-metal system design.