Adria's rattle
I co-designed and project-managed an electronic replica and interactive information panel for the permanent exhibition of Adria’s ancient baby rattle, developing the system and coordinating content production.

Cash or Card?
I built an educational simulation game that explores cash versus electronic payments from the perspective of a small shopkeeper.

Doodle
I worked on the Reactable to improve usability and explore alternative approaches to Western tonal music interaction.
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CinEx immersive archive
I designed and developed an immersive platform that maps and connects historical photographs within modern photospheres captured inside historic movie theaters for the CinEx project.

Handwriting sonification
I supervised and technically consolidated an iPad handwriting sonification app that turns Apple Pencil gestures into real-time sound and research-grade kinematic data.
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SoundRise — interactive platform for speech-therapy
I supervised and technically evolved SoundRise, an interactive speech-therapy platform, guiding its research validation, architectural refactor, and public dissemination.

Co-designed mini-games for visually impaired children
I coordinated and supervised the development of embodied, spatial-audio mini-games for visually impaired children within the Stanza Logo-Motoria interactive environment.

Autoritratto per 4 camere e 4 voci
I worked on the reactivation and immersive VR reconstruction of Michele Sambin’s Autoritratto. per 4 camere e 4 voci. (1977), combining archival digitization, technological migration, and a real-time spatial reconstruction of the original video-performance system.

La(m)pelle di Ahmad
I worked on the reactivation and immersive VR reconstruction of Roberto Taroni’s La(m)pelle di Ahmad (1979), combining film and audio restoration with a spatial reconstruction of the original installation.

Robot Finds Kitten 2D for Godot Engine
I made a Godot port of the zen simulation “Robot Finds Kitten” as a learning exercise, then released it as a freely playable web game.

(In)equality equation editor
I led the design and engineering of Inequality, a cross-browser drag-and-drop equation editor powering large-scale symbolic math assessment on Isaac Physics.

Circular Bells
I made a music app for children and adults, designed for relaxed exploration through a colourful, ever-changing interface and gentle sounds.

PhD music app for iPad
I ported a PhD-era tabletop music application to iOS to enable portable demonstrations in conferences and teaching contexts.

PhD music app
I developed a collaborative tabletop application during my doctoral research to support learning, composing, and discussion of melodies.

Da grande voglio fare l'astronauta
I made an interactive children’s book for iPad, fully implemented but never released.

CRUSADE Bleeding Score Calculator
I built a mobile app implementing a clinical risk model from a spreadsheet, then released it independently after the client withdrew.

tOfuS: the Framework OS
I developed an experimental operating system to explore assembly programming and bare-metal system design.