<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DungeonLoop Devlog - itch.io</title><link>https://albertoha94.itch.io/dungeonloop</link><description>A procedural dungeon adventure exploration!</description><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1451333/update-141a</guid><title>Update 1.4.1a</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1451333/update-141a</link><pubDate>Sat, 07 Mar 2026 17:25:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Released Update 1.4.1a General Updated Sword attack with a slash effect instead of a generic impact. Level Fixes Added collider to Pillars inside the levels. Added transparency to Pillars inside the l...</p>]]></description></item><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1430409/update-14a-game-flow-boss-more</guid><title>Update 1.4a: Game Flow, Boss &amp; More!</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1430409/update-14a-game-flow-boss-more</link><pubDate>Sat, 28 Feb 2026 17:53:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1ODY4NDgwLnBuZw==/400x224%23c/mAEFw3.png"/><p>Released Update 1.4a Greetings everyone! In todays update we focused on game elements that guide the player on what is happening in the level and giving him a sense of progress, mainly focusing indica...</p>]]></description></item><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1319699/release-135a-ui-updates</guid><title>Release 1.3.5a: UI Updates</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1319699/release-135a-ui-updates</link><pubDate>Sat, 17 Jan 2026 19:56:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1MDYxMTMzLnBuZw==/400x224%23c/%2FPa4iz.png"/><p>Changes: For this version we mostly focused on improving the current UI to give better guidance to the player on where to navigate. Moved Main Screen buttons from bottom side to the left side and impr...</p>]]></description></item><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1133889/release-131a</guid><title>Release: 1.3.1a</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1133889/release-131a</link><pubDate>Thu, 04 Dec 2025 22:39:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated gamemplay based on player feedback: Increased speed of the weapons of the player. Reduced weapon cooldown for faster use. Increased hitboxes of weapons. Updated size of spear. Improved bow pro...</p>]]></description></item><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1128786/release-13a</guid><title>Release: 1.3a</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1128786/release-13a</link><pubDate>Sat, 29 Nov 2025 16:33:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The following changes were performed in this update: Updated main character animations to something more fluid. Added attacks and minion to the main boss. Added multiple ambience to differentiate the...</p>]]></description></item><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1097167/release-12a</guid><title>Release: 1.2a</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1097167/release-12a</link><pubDate>Tue, 28 Oct 2025 23:46:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Updated procedural generation for walls and doors. -Improved spawn placement of all the objects when generating a map. -Added procedural generation for props in walls. -Added a teleporter to end the...</p>]]></description></item><item><guid>https://albertoha94.itch.io/dungeonloop/devlog/1064927/release-11a</guid><title>Release: 1.1a</title><link>https://albertoha94.itch.io/dungeonloop/devlog/1064927/release-11a</link><pubDate>Fri, 03 Oct 2025 08:20:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Updated game flow to move to the &quot;Shop&quot; area, the shop is still WiP. -Fixed issues with procedural generation. =Implemented a few Sfx...</p>]]></description></item></channel></rss>