Empowering artists and engineers with real-time graphical tools and pipelines.
YouTube Link | Updated January 10, 2025
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Interactive whiteboxes and game-ready terrain generation using Signed Distance Fields. Open-source Godot Engine plugin written in Rust and GDScript.
Applying computer graphics techniques to antenna pattern simulation and visualization in real-time contexts.
Original character rigged for games and animation, including blendshape expressions, a mechanical jetpack, and furcards.
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Independent, physics-based, action-platformer game demo, developed in Godot Engine. All gameplay, characters, terrain, VFX, and foliage are my work.
Browser-game with online multiplayer. Game engine, art, and audio are my work alone. Developed with my brothers.