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Hey! So I think there's a bug where I put some art for actor 1's Action State and for whatever reason, when it calls for the Action State image, it instead uses the default image (as if there isn't an image selected).

More so, when I tried to see the interface in a battle test, I got an error that says:

Type Error

Cannot read property 'setAttack' of undefined

I love your plugins and I would like to know if you have a fix for this, no rush of course!

Good news! I believe the issue stemmed from the type of weapons I had in the [SV] Attack Motions. There were weapons that did not have a motion or image selected and when I assigned them motions and images, the problem was fixed!

This plugin supports animations for the front battlers?

Yes, I recently made an update to allow quick alternative portraits when events happen, such as casting spells, reveicing damage, affected by states etc.

Since this update is still quite new, I haven't added it to this itch.io site yet.

I haven't purchased the plugin yet, but if I buy it and you update it later, do I have toalso pay for the update? Also, do you think it would be compatble with other plugins that adds animations to the front battle actors? Bc I wanted to make them fully animatedut as I see, your plugin cannot do that right now  

No, you don't have to pay for future updates.

That's difficult to say, as there's no default "actor portrait" interface in the RPG Maker's core code that we plugin devs could use, so every plugin devs make their own implementation of actor portraits. You can tell my plugin not to show portraits, so the other plugin can render hero animations; however, when having multiple plugins to customize the UI elements always has a risk of incompatibilities.

You can tell me the name of the other plugin and where to get it; and if you notice compatibility issues and I can try to fix them, and if I fail I can also offer a refund.

I haven't found plugins for animations in front battle yet, it's just that I don't want to spend money in a plugin thatdk if it's gonna work with other plugins that I also wanted to ad. Well right now i'm planning what to buy in general, so I wanted to make sure beforehand that this is gonna work 

In a fight Layout/ Party Status, Splitted allows for movement of each players status screen. The Dash animation doesn't seem to work, but instead what the Offsets is set to works as that dash animation. So getting my status at the top right of the screen with Offsets: x:226 y:-41 leads the status of the chosen character to zoom off screen an additional x:226 y:-41 so it goes off screen.

Is there any way to have the offset stay in the same place (top right) but then have the status menu come down left instead, above the characters head?

You're right, it seems that the latest update somehow corrupted dash&offsets. I will that as soon as possible, then it should work as intended.

Thanks!

I uploaded a new version (1.1.5) to fix the dash animation, can you please try again?

I'm at work today but I'll update and report back late tonight

Hi! I have plugin that changes the skill locations in the skill note tag. With you battle plugin it doesn't work at all. 

Without it works fine.


Do you know of any solution?

Please tell me the plugin's name and where to get it, then I will have a look

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https://drive.google.com/file/d/1bHwGSVoJ9F7Q4EKBMyZyFftGntqOz_8b/view?usp=drive...

T
ell me when you have it.

When you received a read request from "m.kampermann@gmail.com", that's mine

Yeah haha

Hi. Did you get a look at it?

Yes, but I haven't located the root cause yet. I will refactor some of my code sections in the next update anyway, and I hope this will resolve it.

Also, you can try out different plugin orders.

Okay. The pluggin order wasn't changing anything.

Is it possible to add HP gauge for enemies with this plugin? And if so, what it the script call for enemy health? 

Not yet supported but sounds like a great idea for a future update!

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Thanks. I was able to add a custom parameter to show a enemy HP gauge for single enemy fights, but the sizing options didn't work. Know of any solution?
see image:-

Size options for gauges are still relatively new and not yet supported everywhere. I will add them for custom gauges with the next update!

I notice there was an update for this plugin and while it fixed the initial issue I brought up, I think I found another one. Whenever the player tries to use support skills/items, if you try to back out of it in any way the game crashes. I tested it out by turning off other plugins and it seems to be an issue with the Battle Pro. Don't know if you experience this on your end or not but I thought I let you know.

But anyway, thank you for the update.

I regret I cannot yet reproduce it. When your game crashes, do you see any error message?

If so, please do the following:

  1. Press F12 to open the debug console
  2. Important: Navigate to "console"
  3. Screenshot the whole dialog

Thanks for helping me finding errors in my plugin!

This is all I found when scrolled to Console so I took a screen shot of the Elements. I also made of gif to demonstrate what is happening on my end.

And here is the gif because I can't upload MP4s.


And you're welcome. Thanks for the updates. Sorry if all my commenting gets annoying after a while.

Thank you very much for providing the screenshots and the GIF!

I come back to you when I find a solution.

Your welcome. 

Before I buy, because I can't tell from the page itself: it is possible to set different images on the bottom for different situations? For example, showing a different face image for when a character attacks or defends, etc. Thank you for your time.

You can define different images for situations such as "affected by state, knockout, has a specific class, custom script", but short-term situations such as "receiving damage", "doing actions", "chanting", etc., are not yet supported. But it's a great suggestion, and I can absolutely add it to the next update!

Oh, neato, that's like the Visustella UI. At the moment, I'm using Moghunter's Battle UI, but I'll watch this page. Thank you!

Just wanted to inform you that this plugin now supports short-term pictures such as "receiving damage, performing action, abnormal state, ..."

Oh, nice. Thank you. I will buy now.

I'm having an issue with this plugin. Command names appear twice for some reason. I am also currently using the Visu stella battle core and don't know if that is the issue.

 

This isn't the only time this happens.

This feature comes straight from Visustella, so you should ask them to add a parameter to disable it (if it's not already there).

As far as I know, the pop-up only appears when VS thinks that the message is too small, so making it slightly wider should resolve it.

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Thanks I got it. But there is one more issue. For some reason when I'm using front view battles, the animations play out like their in side view? Is that another potential visustella issue or is their a parameter that I possibly missed?

Edit: This only applies to when enemies use skills targeting the player and animations for activation skills.

This is also a Visustella feature - not a bug. Which is actually quite nice, I could add it to my plugin as an option.

When you encounter such issues next time, please simply disable Visustella or my plugins temporarily and try again, so you can easily figure out which plugin a feature or issue comes from. When something isn't working right, and you think that comes from my plugins, also add the info whether it would work with/without Visustella or not, so I can instantly see whether it's a compatibility issue or not. Thanks.

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Okay, I checked it an its 100% happens whenever the Customizer Battle Pro is active. I turned off all Visustella plugins and it keeps happening and it only works properly when that specific plugin is active. Your other plugins have no issue with Visustella plugins, though.

However, when the main Visustella Core Engine and BattleCore are turned off, animations don't play at all, so I think there is a compatibility issue with those two specifically.

Thank you for responses. Despite the issues I have having, your plugins are a big help and are so convenient to use.

Edit: I checked to see if altering the SV Battle Actors Position in your plugin would effect anything and it did. It operates as if I'm using Side View battles even when I'm in Front view. It seems like a bug.

I uploaded a new version (1.1.1) with new toggles to tell my plugin that it should not override the actor's SV settings. That's the best I can do due to how this feature is implemented in RPG Maker's code.

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Hey! I'm using your plugin lite, and I'm about to buy the pro version 'cause I can't find anywhere how to do this. I'm developing a system where other party members are only support, not playable, so I need to hide their gauges and customize how they appear in battle individually. I see the lite version can't do this.
Will I be able to do it with the pro version?

EDIT: Also, is it possible to remove the outline or increase it, from the gauge label and text, for a pixel perfect effect? Or change it to use with a numbers spritesheet and an image for the label also?

Thanks!

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Right now, my plugins don't support applying individual rules to "support actors", but it is a highly requested feature, so I'm confident it will come in the future.

Same for the gauge settings.

Nice! I'll stay tuned, looking forward to it, hope you manage to do that, I think it will be a unique feature 'cause I couldn't find anything similar on the internet. Thank you!

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after I updated to 1.0.4, i don't know why, but the HP/MP/TP gauges became immovable. no matter how much I adjust the settings, they just don't move at all when they did prior to the update. Also, with visustella's battle core the window behaviours don't work, they do nothing when without battle core they work like they're intended.

Actually, the freezing of the HP/MP/TP was also caused by Visustella Battle Core. I added some functions in my code that attempt to revert modifications made by them so UI elements react to my plugins rather than to VS plugins. Please try again.

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it's fixed now! But there's still a couple issues. the show max values doesn't show or work whether it's set to yes, no, or default, and neither does value/label vert adjust. Also, doesn't seem like there's a way to not show the gauge and just show a number either

Max values and vert adjusts work fine for me. It looks like you have some other plugins in your game that block my plugin. Please retry with all other plugins disabled.

Number-only HP/MPT/TP is a highly requested feature and will come soon!

it's Skill Core that messes with the max values, I've determined. They show up without it, but not with it.

After some investigation I come to this conclusion:

Visustella Skill Cost Types -> Draw Gauge takes precedence over MK plugins regardless of plugin order, and they failed to write their functions in a way that other plugins like mine can still take actions. For the moment you can do the following:

In the Plugin Manager, go to Visu Skill States Core -> Skill Cost Types -> for HP, MP, TP respectively -> JS: Draw Gauge, and paste this:

// Declare Variables
const sprite = this;
// Draw Gauge
sprite.drawGauge()
// Draw Label
sprite.drawLabel()
// Draw Value
sprite.drawValue()

This basically tells VS to undo their modifications to the core code.

I will think about a better solution, though.

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I mentioned on the lite version post that I needed a BOF-style party command. You said it may be too complex to make. Would you make it by commission? Because I won't be able to use your plugin since it's not compatible with anything else that changes the battle scene, because it controls everything..

Well, I regret that I don't offer commissions right now. However, although my plugin controls many elements, plugins made by other people may still work when you put them below mine in the plugin manager. If you have already found a BoF or cross style HUD that doesn't work with mine, share it with me so I can check that for you.

That's cool. I haven't found yet. I'm still looking for someone who can. I'll have to consider some stuff if I decide to commit in buying your other menu plugins or going with another.

I found someone who can. But I have another question.

I need 5 column for my skillsand the max you have is 3. Is it possible that you make 5 available? 

You can open the config_battle.json from your game/uicustom, look for skillItemListColumns and type any number you want.

If you post an update for your plugin, then I'll have to re-change it every time?

No, values in the config file remain

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I don't know why, but it's really lagging with Visustella's battle core. I go from 144 FPS to 20-30 when turning it on and I'm not sure why.

EDIT: It happens with the Splitted party status window, but not with the Single Window one.

I will check it this weekend

Absolutely amazing plugin! While using it, I've had some questions, is it possible to 

1. remove actor names from the party status window

2. import custom asset for the hp bar

3. change the font, especially for certain elements (one font for actor commands, another for item selection)

4. and finally, have both hp bars for both parties have their own positions? one on the left, the other on the right? 

thank you as always!

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Thanks for your feedback!

1. You can set the fontsize to 0 but I can also add a switch to make it easier 

2. Customizing the gauges is a bit tricky. You probably want to try out some other plugins that are specialized on the gauges

3. Okay, I will add more font settings soon!

4. I can add settings for enemy's gauges, but individualizing for each member would be too heavy. Hope that's okay

Thats completely fine! I'm wondering what genre of plugins I should avoid that would be incompatible with yours, in that case? In regards to the custom health gauge and all. Thank you 🤍

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Will there be a way to make the gauges disappear?

I will add it for the next update :)

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Very happy to see this out :)

What's the... 

const indexHtml =with a trizillion characters after it?

It's not obfuscated text is it?

And also, could you make the plugin enable 5 columns of skills?

And if possible, can we change the layout of each character command, like in a cross fashion?

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The webapp is bundled inside the plugin, so you can easily start it by pressing F9 without needing to install any software first. The process of compiling makes it unreadable for humans; not because I want to obfuscate, but because this is a very reliable way to package a web app inside a plugin.

When scrolling down, you can see that the game code itself is readable.

Yes, I can. In the meantime, you can open the config_battle.json in uicustom folder of your game and directly write any number into this field.

EDIT:

Making something like a cross is very difficult to implement and also increases the risk of incompatibilities with other plugins.

Thank you for your quick response. This all makes sense. If I find a plugin that makes the cross command menu, will it conflict with yours? Because I'll need one. 

Difficult to say, but in case you will find an incompatibility, just tell me and I'm confident that we find a solution :)

Thank you!