Advances in Real-Time Rendering in Games

Welcome to the home of the well-established series of SIGGRAPH courses, covering late-breaking work and advances in real-time computer graphics for games!

This course was first presented in SIGGRAPH 2006 in Boston, MA.

Since then, now two decades, we have continued bringing you the state-of-the-art techniques from the game development community, as well as innovative graphics methods and forward-looking research with the emphasis on practical implementations.

Advances in Real-Time Rendering in Games endures because it’s more than a technical session - it’s a living time capsule of the state of real-time rendering. Every year, it brings together the visionaries, the tinkerers, the optimists who believe that you can push one more millisecond, one more polygon, one more photon.

This program is not just the victories of innovation or the pragmatic constraints that make those breakthroughs production-worthy in the most demanding software pipelines we know: video games. Advances dives deeper. It explores limitations, surfaces intuition, and shares the tradeoffs behind the choices. That spirit of honest, rigorous storytelling is what helps our community grow—not only by learning from what worked, but from what didn’t. We talk openly about what didn’t work—and why. That culture of shared exploration is what makes Advances meaningful: it’s a place where we all learn together, not just from success, but from the honest, hard-earned lessons too. It’s a community built on generosity of sharing the learning, together.

It’s a celebration of curiosity made concrete.


The presentations in the later Advances years are now available on Advances in Real-Time Rendering YouTube channel

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SIGGRAPH 2025, Vancouver, BC, Canada
August 2025

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SIGGRAPH 2024, Denver, CO, USA
July 2024

 

SIGGRAPH 2023, Los Angeles, CA, USA
August 2023

 

 

SIGGRAPH 2022, Vancouver, British Columbia, Canada
August 2022

 

 

SIGGRAPH 2021, Virtual Conference
August 2021

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SIGGRAPH 2020, Virtual Conference
August 2020

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SIGGRAPH 2019, Los Angeles, CA

July 2019

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SIGGRAPH 2018, Vancouver, British Columbia, CAN

August 2018
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SIGGRAPH 2017, Los Angeles, CA

July 2017

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SIGGRAPH 2016, Anaheim, CA

July 2016

Advances in Real-Time Rendering in Games course

 

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Technical Art of Uncharted 4 Production Session

 

 

SIGGRAPH 2015, Los Angeles, CA

August 2015

 

Advances in Real-Time Rendering in Games course

 

 

SIGGRAPH 2014, Vancouver, BC, Canada

August 2014

 

Advances in Real-Time Rendering in Games course

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Creating Content to Drive Destiny’s Investment Game: One Solution to Rule Them All
Production Session

 

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Character Heads Creation Pipeline and Rendering in Destiny course

 

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Destiny Character-Animation System and Lessons Learned course

 

 

SIGGRAPH 2013, Anaheim, California

July 2013

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Advances in Real-Time Rendering in 3D Graphics and Games course

 

 

SIGGRAPH 2012, Los Angeles California

August 2012

Advances in Real-Time Rendering in 3D Graphics and Games course

 

 

SIGGRAPH 2011, Vancouver, BC, Canada

August 2011

Advances in Real-Time Rendering in 3D Graphics and Games course

 

 

SIGGRAPH 2010, Los Angeles, CA

July 2010

Advances in Real-Time Rendering in 3D Graphics and Games course

 

 

SIGGRAPH 2009, New Orleans, LA

August 3-7, 2009

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Advances in Real-Time Rendering in 3D Graphics and Games course

 

 

SIGGRAPH 2008, Los Angeles, CA

August 11-15, 2008

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Advances in Real-Time Rendering in 3D Graphics and Games course

Notes from Eric Haines

 

 

SIGGRAPH 2007, San Diego, CA

August 5 - 8, 2007

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Advances in Real-Time Rendering in 3D Graphics and Games course

 

 

SIGGRAPH 2006 - THE OG, Boston, MA

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Advanced Real-Time Rendering in 3D Graphics and Games course

 

 

Direct contact:

ceruleite.bsky.social
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